scummvm/engines/teenagent/console.cpp
2014-02-18 02:39:38 +01:00

167 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "teenagent/console.h"
#include "teenagent/teenagent.h"
namespace TeenAgent {
Console::Console(TeenAgentEngine *engine) : _engine(engine) {
DCmd_Register("enable_object", WRAP_METHOD(Console, enableObject));
DCmd_Register("disable_object", WRAP_METHOD(Console, enableObject));
DCmd_Register("set_ons", WRAP_METHOD(Console, setOns));
DCmd_Register("set_music", WRAP_METHOD(Console, setMusic));
DCmd_Register("animation", WRAP_METHOD(Console, playAnimation));
DCmd_Register("actor_animation", WRAP_METHOD(Console, playActorAnimation));
DCmd_Register("call", WRAP_METHOD(Console, call));
}
bool Console::enableObject(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("usage: %s object_id [scene_id]\n", argv[0]);
return true;
}
int id = atoi(argv[1]);
if (id < 0) {
DebugPrintf("object id %d is invalid\n", id);
return true;
}
int scene_id = 0;
if (argc > 2) {
scene_id = atoi(argv[2]);
if (scene_id < 0) {
DebugPrintf("scene id %d is invalid\n", scene_id);
return true;
}
}
if (strcmp(argv[0], "disable_object") == 0)
_engine->disableObject(id, scene_id);
else
_engine->enableObject(id, scene_id);
return true;
}
bool Console::setOns(int argc, const char **argv) {
if (argc < 3) {
DebugPrintf("usage: %s index(0-3) value [scene_id]\n", argv[0]);
return true;
}
int index = atoi(argv[1]);
if (index < 0 || index > 3) {
DebugPrintf("index %d is invalid\n", index);
return true;
}
int value = 0;
value = atoi(argv[2]);
if (value < 0) {
DebugPrintf("invalid value\n");
return true;
}
int scene_id = 0;
if (argc > 3) {
scene_id = atoi(argv[3]);
if (scene_id < 0) {
DebugPrintf("scene id %d is invalid\n", scene_id);
return true;
}
}
_engine->setOns(index, value, scene_id);
return true;
}
bool Console::setMusic(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("usage: %s index(1-11)\n", argv[0]);
return true;
}
int index = atoi(argv[1]);
if (index <= 0 || index > 11) {
DebugPrintf("invalid value\n");
return true;
}
_engine->setMusic(index);
return true;
}
bool Console::playAnimation(int argc, const char **argv) {
if (argc < 3) {
DebugPrintf("usage: %s id slot(0-3)\n", argv[0]);
return true;
}
int id = atoi(argv[1]);
int slot = atoi(argv[2]);
if (id < 0 || slot < 0 || slot > 3) {
DebugPrintf("invalid slot or animation id\n");
return true;
}
_engine->playAnimation(id, slot);
return true;
}
bool Console::playActorAnimation(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("usage: %s id\n", argv[0]);
return true;
}
int id = atoi(argv[1]);
if (id < 0) {
DebugPrintf("invalid animation id\n");
return true;
}
_engine->playActorAnimation(id);
return true;
}
bool Console::call(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("usage: %s 0xHEXADDR\n", argv[0]);
return true;
}
uint addr;
if (sscanf(argv[1], "0x%x", &addr) != 1) {
DebugPrintf("invalid address\n");
return true;
}
if (!_engine->processCallback(addr))
DebugPrintf("calling callback %04x failed\n", addr);
return true;
}
}