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imuse_digi
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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Removed unnecessary semi-colon.
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2005-04-12 08:51:06 +00:00 |
.cvsignore
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actor.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
costume.h
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cursor.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
gfx.h
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help.cpp
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help.h
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imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Small correction, fixes red rose in spyfox2.
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2005-04-18 15:15:27 +00:00 |
palette.cpp
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safer and consistent with remapPaletteColor
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2005-04-19 20:18:28 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Read the RNAM data (might be useful for debugging)
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2005-04-10 13:16:49 +00:00 |
resource_v7he.cpp
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Add RIFF sound type.
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2005-04-19 10:35:25 +00:00 |
resource_v7he.h
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resource.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
resource.h
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room.cpp
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Doesn't exist in HE72
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2005-04-17 14:33:21 +00:00 |
saveload.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
saveload.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
script_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script_v5.cpp
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cleanup
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2005-04-17 22:37:16 +00:00 |
script_v6.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
script_v6he.cpp
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Add separate function for loading palette from choosen room.
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2005-04-17 12:55:42 +00:00 |
script_v7he.cpp
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Debug no longer needed.
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2005-04-17 14:27:17 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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HACK no longer required.
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2005-04-19 10:16:12 +00:00 |
script_v80he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
script_v90he.cpp
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Correct flag value.
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2005-04-20 00:46:37 +00:00 |
script_v100he.cpp
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Correct flag value.
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2005-04-20 00:46:37 +00:00 |
script.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
script.h
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scumm-md5.h
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Add md5s for NES maniac
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2005-04-11 01:45:26 +00:00 |
scumm.cpp
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No longer required
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2005-04-20 01:38:48 +00:00 |
scumm.h
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No longer required
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2005-04-20 01:38:48 +00:00 |
sound.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
sound.h
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Use correct music offsets for HE games, only a few demos use wrong tunes now.
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2005-04-18 07:18:33 +00:00 |
sprite_he.cpp
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minor cleanup
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2005-04-19 17:55:09 +00:00 |
sprite_he.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
string.cpp
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Increased buffer size to avoid overflow when looking at the Loom help in
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2005-04-13 06:30:02 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
vars.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
verbs.cpp
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Add mouse state VAR for HE 72+ games.
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2005-04-16 14:59:15 +00:00 |
verbs.h
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wiz_he.cpp
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minor cleanup
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2005-04-19 17:55:09 +00:00 |
wiz_he.h
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minor cleanup
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2005-04-19 17:55:09 +00:00 |