scummvm/scumm
Travis Howell fa3688e80f No longer required
svn-id: r17699
2005-04-20 01:38:48 +00:00
..
imuse_digi Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush Removed unnecessary semi-colon. 2005-04-12 08:51:06 +00:00
.cvsignore
actor.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h
camera.cpp
charset.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
costume.h
cursor.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
debugger.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
gfx.h
help.cpp
help.h
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved some room loading stuff into a new source file 2005-04-10 01:23:33 +00:00
music.h
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h
object.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Small correction, fixes red rose in spyfox2. 2005-04-18 15:15:27 +00:00
palette.cpp safer and consistent with remapPaletteColor 2005-04-19 20:18:28 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Read the RNAM data (might be useful for debugging) 2005-04-10 13:16:49 +00:00
resource_v7he.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
resource_v7he.h
resource.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
resource.h
room.cpp Doesn't exist in HE72 2005-04-17 14:33:21 +00:00
saveload.cpp split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving 2005-04-10 15:13:40 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
script_v5.cpp cleanup 2005-04-17 22:37:16 +00:00
script_v6.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
script_v6he.cpp Add separate function for loading palette from choosen room. 2005-04-17 12:55:42 +00:00
script_v7he.cpp Debug no longer needed. 2005-04-17 14:27:17 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp HACK no longer required. 2005-04-19 10:16:12 +00:00
script_v80he.cpp Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
script_v90he.cpp Correct flag value. 2005-04-20 00:46:37 +00:00
script_v100he.cpp Correct flag value. 2005-04-20 00:46:37 +00:00
script.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
script.h
scumm-md5.h Add md5s for NES maniac 2005-04-11 01:45:26 +00:00
scumm.cpp No longer required 2005-04-20 01:38:48 +00:00
scumm.h No longer required 2005-04-20 01:38:48 +00:00
sound.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
sound.h Use correct music offsets for HE games, only a few demos use wrong tunes now. 2005-04-18 07:18:33 +00:00
sprite_he.cpp minor cleanup 2005-04-19 17:55:09 +00:00
sprite_he.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
string.cpp Increased buffer size to avoid overflow when looking at the Loom help in 2005-04-13 06:30:02 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
vars.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
verbs.cpp Add mouse state VAR for HE 72+ games. 2005-04-16 14:59:15 +00:00
verbs.h
wiz_he.cpp minor cleanup 2005-04-19 17:55:09 +00:00
wiz_he.h minor cleanup 2005-04-19 17:55:09 +00:00