scummvm/engines/wintermute
lolbot-iichan fa4d310fb4 WINTERMUTE: Do not optimize out alpha blits on rotation
This fixes defect #10684: 1-pixel width sprite becomes a big rectangle
if rotation is applied.

Case was originally reproduced with FoxTail game for WME, then reduced
to testcase
https://github.com/tobiatesan/wme_testsuite/tree/master/time_test/packages
2019-06-27 10:59:35 +03:00
..
ad JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
base WINTERMUTE: Do not optimize out alpha blits on rotation 2019-06-27 10:59:35 +03:00
debugger WINTERMUTE: Remove unused variable 2019-05-27 14:53:45 +03:00
math WINTERMUTE: Remove trailing whitespace 2014-10-28 15:38:52 +02:00
system WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
ui WINTERMUTE: Don't crop UIEdit strings to negative sizes 2016-10-07 00:19:58 +02:00
utils JANITORIAL: Silence more GCC 7 warnings 2017-08-06 13:30:51 +02:00
video JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
coll_templ.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
configure.engine WINTERMUTE: Add flag for games using low-spec resources. 2018-05-17 18:08:18 +00:00
dcgf.h WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651) 2014-09-03 17:47:49 +02:00
dctypes.h WINTERMUTE: Remove commented lines from dctypes 2016-03-31 17:06:08 +02:00
debugger.cpp WINTERMUTE: Pass valid arguments to getLines 2016-03-01 20:40:46 +01:00
debugger.h WINTERMUTE: Fix compilation with MSVC 2016-08-22 13:06:20 +03:00
detection_tables.h WINTERMUTE: Add lots of entries to detection table and refactor handling of localization packages 2019-06-25 13:28:03 +03:00
detection.cpp ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
game_description.h WINTERMUTE: Push down the AD includes 2018-05-01 12:48:05 +02:00
module.mk WINTERMUTE: Add Watch functionality 2016-03-01 20:40:46 +01:00
persistent.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
persistent.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
POTFILES WINTERMUTE: Show warning on running 2.5D games 2019-06-06 07:07:16 +03:00
wintermute.cpp WINTERMUTE: Show warning on running 2.5D games 2019-06-06 07:07:16 +03:00
wintermute.h WINTERMUTE: Add flag for games using low-spec resources. 2018-05-17 18:08:18 +00:00
wintypes.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00