scummvm/engines/tinsel/sysvar.cpp

219 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* System variable handling.
*/
#include "tinsel/dw.h"
#include "tinsel/graphics.h"
#include "tinsel/dialogs.h"
#include "tinsel/strres.h"
#include "tinsel/sysvar.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
// Return for SYS_Platform
typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
//----------------- GLOBAL GLOBAL DATA --------------------
// To prevent assembler from needing to call SysVar()
uint8 ghostColour;
extern int NewestSavedGame(void);
//----------------- LOCAL GLOBAL DATA --------------------
static int systemVars[SV_TOPVALID] = {
INV_1, // Default inventory
10, // Y-offset of Conversation(TOP)
320, // Y-offset of Conversation(BOT)
15, // Minimum distance from side
10, // Minimum distance from top
115, // Distance above actor
10, // Distance below actor
0, // Current language **READ ONLY**
0, // Sample language **READ ONLY**
0, // Current state **READ ONLY**
0, // Saved Game Exists **READ ONLY**
true, // Should Conversation() wait for scroll? [TRUE]
true, // Should Talk()/Say() wait for scroll? [TRUE]
true, // Enable PointTag()
true, // Enable cursor with PrintCursor()
100, // SV_SCROLL_XTRIGGER
0, // SV_SCROLL_XDISTANCE
16, // SV_SCROLL_XSPEED
40, // SV_SCROLL_YTRIGGERTOP
40, // SV_SCROLL_YTRIGGERBOT
0, // SV_SCROLL_YDISTANCE
16, // SV_SCROLL_YSPEED
2, // Speech Delay
2, // Music dim factor
0, // if set, default actor's text colour gets poked in here
0, // user 1
0, // user 2
0, // user 3
0, // user 4
0, // user 5
0, // user 6
0, // SYS_MinimumXoffset
0, // SYS_MaximumXoffset
0, // SYS_MinimumYoffset
0, // SYS_MaximumYoffset
0, // SYS_DefaultFxDimFactor
0, // SYS_SceneFxDimFactor
0x606060, // SYS_HighlightRGB
WIN_PC, // SYS_Platform,
0, // SYS_Debug
0, // ISV_DIVERT_ACTOR
false, // ISV_NO_BLOCKING
0, // ISV_GHOST_ACTOR
0, // ISV_GHOST_BASE
0 // ISV_GHOST_COLOUR
};
static SCNHANDLE systemStrings[SS_MAX_VALID];
//static bool bFlagNoBlocking = false;
//----------------- FUNCTIONS --------------------------------
/**
* Initialises the system variable list
*/
void InitSysVars() {
systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
}
/**
* SetSysVar
*/
void SetSysVar(int varId, int newValue) {
if (varId < 0 || varId >= SV_TOPVALID)
error("SetSystemVar(): out of range identifier");
switch (varId) {
case SV_LANGUAGE:
case SV_SAMPLE_LANGUAGE:
case SV_SUBTITLES:
case SV_SAVED_GAME_EXISTS:
case SYS_Platform:
case SYS_Debug:
error("SetSystemVar(): read only identifier");
default:
systemVars[varId] = newValue;
if (varId == ISV_GHOST_COLOUR) {
ghostColour = (uint8)newValue;
}
}
}
int SysVar(int varId) {
if (varId < 0 || varId >= SV_TOPVALID)
error("SystemVar(): out of range identifier");
switch (varId) {
case SV_LANGUAGE:
return TextLanguage();
case SV_SAMPLE_LANGUAGE:
return SampleLanguage();
case SV_SUBTITLES:
// FIXME: This isn't currently defined
return false;
//return bSubtitles;
case SV_SAVED_GAME_EXISTS:
return NewestSavedGame() != -1;
case SYS_Debug:
// FIXME: This isn't currently defined
return false;
//return bDebuggingAllowed;
default:
return systemVars[varId];
}
}
void SaveSysVars(int *pSv) {
memcpy(pSv, systemVars, sizeof(systemVars));
}
void RestoreSysVars(int *pSv) {
memcpy(systemVars, pSv, sizeof(systemVars));
ghostColour = (uint8)SysVar(ISV_GHOST_COLOUR);
}
void SetSysString(int number, SCNHANDLE hString) {
assert(number >= 0 && number < SS_MAX_VALID);
systemStrings[number] = hString;
}
SCNHANDLE SysString(int number) {
assert(number >= 0 && number < SS_MAX_VALID);
return systemStrings[number];
}
/**
* Gets the no blocking flag. Note that for convenience, the systemVars arrray entry is
* used even for Tinsel 1, which used a separate boolean variable
*/
bool GetNoBlocking(void) {
return SysVar(ISV_NO_BLOCKING);
}
/**
* Sets the no blocking flag. Note that for convenience, the systemVars arrray entry is
* used even for Tinsel 1, which used a separate boolean variable
*/
void SetNoBlocking(bool flag) {
SetSysVar(ISV_NO_BLOCKING, flag);
}
} // end of namespace Tinsel