.. |
actors.cpp
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correct endianness in SetActorRGB()
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2009-02-04 22:05:57 +00:00 |
actors.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
anim.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
anim.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
bg.cpp
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Fixed warning.
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2009-01-25 11:15:30 +00:00 |
bmv.cpp
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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2009-02-04 19:52:00 +00:00 |
cliprect.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
cliprect.h
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cleanup
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2008-07-25 09:15:03 +00:00 |
config.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
config.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
coroutine.h
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
cursor.cpp
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some DW2 endian fixes
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2009-01-25 11:02:34 +00:00 |
cursor.h
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
debugger.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
debugger.h
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detection.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
dialogs.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
dialogs.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
drives.cpp
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Fix another warning
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2009-01-20 02:56:32 +00:00 |
drives.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
dw.h
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Added code differences for DW1 demo to allow the first game screen to start
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2008-12-07 07:44:52 +00:00 |
effect.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
events.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
events.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
faders.cpp
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Fix palette on big endian
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2009-02-04 20:55:15 +00:00 |
faders.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
film.h
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font.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
font.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
graphics.cpp
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- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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2009-02-15 21:20:21 +00:00 |
graphics.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
handle.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
handle.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
heapmem.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
heapmem.h
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Got rid of some typedefs
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2008-07-23 10:27:24 +00:00 |
mareels.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
mareels.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
module.mk
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
move.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
move.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
multiobj.cpp
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some DW2 endian fixes
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2009-01-25 11:02:34 +00:00 |
multiobj.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
music.cpp
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Fixed warning about implicit signed -> unsigned integer conversion
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2009-02-02 18:32:36 +00:00 |
music.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
object.cpp
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endian fix
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2009-02-04 16:08:32 +00:00 |
object.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
palette.cpp
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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2009-02-04 19:52:00 +00:00 |
palette.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pcode.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
pcode.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
pdisplay.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
pdisplay.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pid.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
play.cpp
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Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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2009-02-19 17:40:13 +00:00 |
play.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
polygons.cpp
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Proper endianness handling in MatchingLevels().
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2009-02-15 22:25:34 +00:00 |
polygons.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
rince.cpp
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DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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2009-02-04 19:52:00 +00:00 |
rince.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
saveload.cpp
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Silence GCC warning.
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2009-01-28 21:11:18 +00:00 |
savescn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
savescn.h
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
scene.cpp
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Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced audio tracks as well. Sounds are stopped by stopAllSamples()
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2009-01-12 15:51:11 +00:00 |
scene.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sched.cpp
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more endian fixes
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2009-02-02 12:36:41 +00:00 |
sched.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scroll.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scroll.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
serializer.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
sound.cpp
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Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error
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2009-01-17 22:29:55 +00:00 |
sound.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
strres.cpp
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Since users need to rename the sound and index files in DW2, throw nice GUI error messages when these files are not found before dying with an error
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2009-01-17 22:29:55 +00:00 |
strres.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
timers.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
timers.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
tinlib.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
tinlib.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
tinsel.cpp
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Renamed SpecialDebugLevel to DebugChannel
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2009-01-30 05:10:24 +00:00 |
tinsel.h
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Added support for the Discworld 1 Music Enhancement project. Big thanks to James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version)
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2009-01-12 14:56:29 +00:00 |
token.cpp
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Moved scheduler / process managment code into a new class Scheduler
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2008-07-24 08:59:17 +00:00 |
token.h
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