mirror of
https://github.com/libretro/scummvm.git
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1703 lines
46 KiB
C++
1703 lines
46 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp
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#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
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#define FORBIDDEN_SYMBOL_EXCEPTION_fgetc
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#define FORBIDDEN_SYMBOL_EXCEPTION_chdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_getwd
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
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#if defined(WIN32)
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
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#undef ARRAYSIZE
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#endif
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#include "common/archive.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/config-manager.h"
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#include "engines/engine.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lua.h"
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#include "engines/grim/actor.h"
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#include "engines/grim/movie/movie.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/registry.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/localize.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/object.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/material.h"
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#include "engines/grim/lipsync.h"
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#include "engines/grim/lab.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/font.h"
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#include "engines/grim/primitives.h"
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#include "engines/grim/lua/lualib.h"
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#include "engines/grim/imuse/imuse.h"
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#include "lua/lobject.h"
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#include "lua/lstate.h"
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namespace Grim {
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static bool g_lua_initialized = false;
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// Entries in the system.controls table
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const ControlDescriptor controls[] = {
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{ "KEY_ESCAPE", Common::KEYCODE_ESCAPE },
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{ "KEY_1", Common::KEYCODE_1 },
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{ "KEY_2", Common::KEYCODE_2 },
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{ "KEY_3", Common::KEYCODE_3 },
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{ "KEY_4", Common::KEYCODE_4 },
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{ "KEY_5", Common::KEYCODE_5 },
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{ "KEY_6", Common::KEYCODE_6 },
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{ "KEY_7", Common::KEYCODE_7 },
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{ "KEY_8", Common::KEYCODE_8 },
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{ "KEY_9", Common::KEYCODE_9 },
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{ "KEY_0", Common::KEYCODE_0 },
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{ "KEY_MINUS", Common::KEYCODE_MINUS },
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{ "KEY_EQUALS", Common::KEYCODE_EQUALS },
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{ "KEY_BACK", Common::KEYCODE_BACKSPACE },
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{ "KEY_TAB", Common::KEYCODE_TAB },
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{ "KEY_Q", Common::KEYCODE_q },
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{ "KEY_W", Common::KEYCODE_w },
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{ "KEY_E", Common::KEYCODE_e },
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{ "KEY_R", Common::KEYCODE_r },
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{ "KEY_T", Common::KEYCODE_t },
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{ "KEY_Y", Common::KEYCODE_y },
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{ "KEY_U", Common::KEYCODE_u },
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{ "KEY_I", Common::KEYCODE_i },
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{ "KEY_O", Common::KEYCODE_o },
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{ "KEY_P", Common::KEYCODE_p },
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{ "KEY_LBRACKET", Common::KEYCODE_LEFTBRACKET },
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{ "KEY_RBRACKET", Common::KEYCODE_RIGHTBRACKET },
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{ "KEY_RETURN", Common::KEYCODE_RETURN },
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{ "KEY_LCONTROL", Common::KEYCODE_LCTRL },
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{ "KEY_A", Common::KEYCODE_a },
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{ "KEY_S", Common::KEYCODE_s },
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{ "KEY_D", Common::KEYCODE_d },
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{ "KEY_F", Common::KEYCODE_f },
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{ "KEY_G", Common::KEYCODE_g },
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{ "KEY_H", Common::KEYCODE_h },
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{ "KEY_J", Common::KEYCODE_j },
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{ "KEY_K", Common::KEYCODE_k },
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{ "KEY_L", Common::KEYCODE_l },
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{ "KEY_SEMICOLON", Common::KEYCODE_SEMICOLON },
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{ "KEY_APOSTROPHE", Common::KEYCODE_QUOTEDBL },
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{ "KEY_GRAVE", Common::KEYCODE_BACKQUOTE },
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{ "KEY_LSHIFT", Common::KEYCODE_LSHIFT },
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{ "KEY_BACKSLASH", Common::KEYCODE_BACKSLASH },
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{ "KEY_Z", Common::KEYCODE_z },
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{ "KEY_X", Common::KEYCODE_x },
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{ "KEY_C", Common::KEYCODE_c },
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{ "KEY_V", Common::KEYCODE_v },
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{ "KEY_B", Common::KEYCODE_b },
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{ "KEY_N", Common::KEYCODE_n },
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{ "KEY_M", Common::KEYCODE_m },
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{ "KEY_COMMA", Common::KEYCODE_COMMA },
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{ "KEY_PERIOD", Common::KEYCODE_PERIOD },
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{ "KEY_SLASH", Common::KEYCODE_SLASH },
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{ "KEY_RSHIFT", Common::KEYCODE_RSHIFT },
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{ "KEY_MULTIPLY", Common::KEYCODE_ASTERISK },
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{ "KEY_LMENU", Common::KEYCODE_LALT },
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{ "KEY_SPACE", Common::KEYCODE_SPACE },
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{ "KEY_CAPITAL", Common::KEYCODE_CAPSLOCK },
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{ "KEY_F1", Common::KEYCODE_F1 },
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{ "KEY_F2", Common::KEYCODE_F2 },
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{ "KEY_F3", Common::KEYCODE_F3 },
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{ "KEY_F4", Common::KEYCODE_F4 },
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{ "KEY_F5", Common::KEYCODE_F5 },
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{ "KEY_F6", Common::KEYCODE_F6 },
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{ "KEY_F7", Common::KEYCODE_F7 },
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{ "KEY_F8", Common::KEYCODE_F8 },
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{ "KEY_F9", Common::KEYCODE_F9 },
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{ "KEY_F10", Common::KEYCODE_F10 },
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{ "KEY_NUMLOCK", Common::KEYCODE_NUMLOCK },
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{ "KEY_SCROLL", Common::KEYCODE_SCROLLOCK },
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{ "KEY_NUMPAD7", Common::KEYCODE_KP7 },
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{ "KEY_NUMPAD8", Common::KEYCODE_KP8 },
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{ "KEY_NUMPAD9", Common::KEYCODE_KP9 },
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{ "KEY_SUBTRACT", Common::KEYCODE_KP_MINUS },
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{ "KEY_NUMPAD4", Common::KEYCODE_KP4 },
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{ "KEY_NUMPAD5", Common::KEYCODE_KP5 },
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{ "KEY_NUMPAD6", Common::KEYCODE_KP6 },
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{ "KEY_ADD", Common::KEYCODE_KP_PLUS },
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{ "KEY_NUMPAD1", Common::KEYCODE_KP1 },
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{ "KEY_NUMPAD2", Common::KEYCODE_KP2 },
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{ "KEY_NUMPAD3", Common::KEYCODE_KP3 },
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{ "KEY_NUMPAD0", Common::KEYCODE_KP0 },
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{ "KEY_DECIMAL", Common::KEYCODE_KP_PERIOD },
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{ "KEY_F11", Common::KEYCODE_F11 },
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{ "KEY_F12", Common::KEYCODE_F12 },
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{ "KEY_F13", Common::KEYCODE_F13 },
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{ "KEY_F14", Common::KEYCODE_F14 },
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{ "KEY_F15", Common::KEYCODE_F15 },
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{ "KEY_NUMPADEQUALS", Common::KEYCODE_KP_EQUALS },
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{ "KEY_AT", Common::KEYCODE_AT },
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{ "KEY_COLON", Common::KEYCODE_COLON },
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{ "KEY_UNDERLINE", Common::KEYCODE_UNDERSCORE },
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{ "KEY_STOP", Common::KEYCODE_BREAK },
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{ "KEY_NUMPADENTER", Common::KEYCODE_KP_ENTER },
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{ "KEY_RCONTROL", Common::KEYCODE_RCTRL },
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{ "KEY_NUMPADCOMMA", Common::KEYCODE_KP_PERIOD },
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{ "KEY_DIVIDE", Common::KEYCODE_KP_DIVIDE },
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{ "KEY_SYSRQ", Common::KEYCODE_SYSREQ },
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{ "KEY_RMENU", Common::KEYCODE_RALT },
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{ "KEY_HOME", Common::KEYCODE_HOME },
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{ "KEY_UP", Common::KEYCODE_UP },
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{ "KEY_PRIOR", Common::KEYCODE_PAGEUP },
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{ "KEY_LEFT", Common::KEYCODE_LEFT },
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{ "KEY_RIGHT", Common::KEYCODE_RIGHT },
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{ "KEY_END", Common::KEYCODE_END },
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{ "KEY_DOWN", Common::KEYCODE_DOWN },
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{ "KEY_NEXT", Common::KEYCODE_PAGEDOWN },
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{ "KEY_INSERT", Common::KEYCODE_INSERT },
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{ "KEY_DELETE", Common::KEYCODE_DELETE },
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{ "KEY_LWIN", Common::KEYCODE_LSUPER },
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{ "KEY_RWIN", Common::KEYCODE_RSUPER },
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{ "KEY_APPS", Common::KEYCODE_MENU },
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{ "KEY_EQUAL", Common::KEYCODE_EQUALS },
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{ "KEY_CONTROL", Common::KEYCODE_LCTRL },
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{ "KEY_SHIFT", Common::KEYCODE_LSHIFT },
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{ "KEY_ALT", Common::KEYCODE_LALT },
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{ "KEY_BACKSPACE", Common::KEYCODE_BACKSPACE },
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{ "KEY_NP9", Common::KEYCODE_KP9 },
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{ "KEY_NP8", Common::KEYCODE_KP8 },
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{ "KEY_NP7", Common::KEYCODE_KP7 },
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{ "KEY_NP6", Common::KEYCODE_KP6 },
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{ "KEY_NP5", Common::KEYCODE_KP5 },
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{ "KEY_NP4", Common::KEYCODE_KP4 },
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{ "KEY_NP3", Common::KEYCODE_KP3 },
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{ "KEY_NP2", Common::KEYCODE_KP2 },
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{ "KEY_NP1", Common::KEYCODE_KP1 },
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{ "KEY_NP0", Common::KEYCODE_KP0 },
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{ "KEY_NPENTER", Common::KEYCODE_KP_ENTER },
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{ "KEY_PAGEUP", Common::KEYCODE_PAGEUP },
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{ "KEY_PAGEDOWN", Common::KEYCODE_PAGEDOWN },
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{ "KEY_SCROLL", Common::KEYCODE_SCROLLOCK },
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{ "KEY_CAPSLOCK", Common::KEYCODE_CAPSLOCK },
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{ "KEY_LEFTBRACKET", Common::KEYCODE_LEFTBRACKET },
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{ "KEY_RIGHTBRACKET", Common::KEYCODE_RIGHTBRACKET },
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{ "KEY_TILDE", Common::KEYCODE_TILDE },
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{ "KEY_QUOTE", Common::KEYCODE_QUOTE },
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{ "KEY_PAUSE", Common::KEYCODE_PAUSE },
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{ "KEY_CLEAR", Common::KEYCODE_CLEAR },
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{ "KEY_JOY1_B1", KEYCODE_JOY1_B1 },
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{ "KEY_JOY1_B2", KEYCODE_JOY1_B2 },
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{ "KEY_JOY1_B3", KEYCODE_JOY1_B3 },
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{ "KEY_JOY1_B4", KEYCODE_JOY1_B4 },
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{ "KEY_JOY1_B5", KEYCODE_JOY1_B5 },
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{ "KEY_JOY1_B6", KEYCODE_JOY1_B6 },
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{ "KEY_JOY1_B7", KEYCODE_JOY1_B7 },
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{ "KEY_JOY1_B8", KEYCODE_JOY1_B8 },
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{ "KEY_JOY1_B9", KEYCODE_JOY1_B9 },
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{ "KEY_JOY1_B10", KEYCODE_JOY1_B10 },
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{ "KEY_JOY1_B11", KEYCODE_JOY1_B11 },
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{ "KEY_JOY1_B12", KEYCODE_JOY1_B12 },
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{ "KEY_JOY1_B13", KEYCODE_JOY1_B13 },
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{ "KEY_JOY1_B14", KEYCODE_JOY1_B14 },
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{ "KEY_JOY1_B15", KEYCODE_JOY1_B15 },
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{ "KEY_JOY1_B16", KEYCODE_JOY1_B16 },
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{ "KEY_JOY1_B17", KEYCODE_JOY1_B17 },
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{ "KEY_JOY1_B18", KEYCODE_JOY1_B18 },
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{ "KEY_JOY1_B19", KEYCODE_JOY1_B19 },
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{ "KEY_JOY1_B20", KEYCODE_JOY1_B20 },
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{ "KEY_JOY1_HLEFT", KEYCODE_JOY1_HLEFT },
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{ "KEY_JOY1_HUP", KEYCODE_JOY1_HUP },
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{ "KEY_JOY1_HRIGHT", KEYCODE_JOY1_HRIGHT },
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{ "KEY_JOY1_HDOWN", KEYCODE_JOY1_HDOWN },
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{ "KEY_JOY2_B1", KEYCODE_JOY2_B1 },
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{ "KEY_JOY2_B2", KEYCODE_JOY2_B2 },
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{ "KEY_JOY2_B3", KEYCODE_JOY2_B3 },
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{ "KEY_JOY2_B4", KEYCODE_JOY2_B4 },
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{ "KEY_JOY2_B5", KEYCODE_JOY2_B5 },
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{ "KEY_JOY2_B6", KEYCODE_JOY2_B6 },
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{ "KEY_JOY2_B7", KEYCODE_JOY2_B7 },
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{ "KEY_JOY2_B8", KEYCODE_JOY2_B8 },
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{ "KEY_JOY2_B9", KEYCODE_JOY2_B9 },
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{ "KEY_JOY2_B10", KEYCODE_JOY2_B10 },
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{ "KEY_JOY2_HLEFT", KEYCODE_JOY1_HLEFT },
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{ "KEY_JOY2_HUP", KEYCODE_JOY2_HUP },
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{ "KEY_JOY2_HRIGHT", KEYCODE_JOY2_HRIGHT },
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{ "KEY_JOY2_HDOWN", KEYCODE_JOY2_HDOWN },
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{ "KEY_MOUSE_B1", KEYCODE_MOUSE_B1 },
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{ "KEY_MOUSE_B2", KEYCODE_MOUSE_B2 },
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{ "KEY_MOUSE_B3", KEYCODE_MOUSE_B3 },
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{ "KEY_MOUSE_B4", KEYCODE_MOUSE_B4 },
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{ "AXIS_JOY1_X", KEYCODE_AXIS_JOY1_X },
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{ "AXIS_JOY1_Y", KEYCODE_AXIS_JOY1_Y },
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{ "AXIS_JOY1_Z", KEYCODE_AXIS_JOY1_Z },
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{ "AXIS_JOY1_R", KEYCODE_AXIS_JOY1_R },
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{ "AXIS_JOY1_U", KEYCODE_AXIS_JOY1_U },
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{ "AXIS_JOY1_V", KEYCODE_AXIS_JOY1_V },
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{ "AXIS_JOY2_X", KEYCODE_AXIS_JOY2_X },
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{ "AXIS_JOY2_Y", KEYCODE_AXIS_JOY2_Y },
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{ "AXIS_JOY2_Z", KEYCODE_AXIS_JOY2_Z },
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{ "AXIS_JOY2_R", KEYCODE_AXIS_JOY2_R },
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{ "AXIS_JOY2_U", KEYCODE_AXIS_JOY2_U },
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{ "AXIS_JOY2_V", KEYCODE_AXIS_JOY2_V },
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{ "AXIS_MOUSE_X", KEYCODE_AXIS_MOUSE_X },
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{ "AXIS_MOUSE_Y", KEYCODE_AXIS_MOUSE_Y },
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{ "AXIS_MOUSE_Z", KEYCODE_AXIS_MOUSE_Z },
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//PS2
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{ "KEY_JOY1_SQUARE", KEYCODE_JOY1_B1 },
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{ "KEY_JOY1_TRIANGLE", KEYCODE_JOY1_B2 },
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{ "KEY_JOY1_CIRCLE", KEYCODE_JOY1_B3 },
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{ "KEY_JOY1_X", KEYCODE_JOY1_B4 },
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{ "KEY_JOY1_R1", KEYCODE_JOY1_B5 },
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{ "KEY_JOY1_L1", KEYCODE_JOY1_B6 },
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{ "KEY_JOY1_R2", KEYCODE_JOY1_B7 },
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{ "KEY_JOY1_L2", KEYCODE_JOY1_B8 },
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{ "KEY_JOY1_START", KEYCODE_JOY1_B9 },
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{ "KEY_JOY1_SELECT", KEYCODE_JOY1_B10 },
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{ "KEY_JOY1_DPAD_U", KEYCODE_JOY1_B11 },
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{ "KEY_JOY1_DPAD_D", KEYCODE_JOY1_B12 },
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{ "KEY_JOY1_DPAD_L", KEYCODE_JOY1_B13 },
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{ "KEY_JOY1_DPAD_R", KEYCODE_JOY1_B14 },
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{ "KEY_JOY1_LMUSHROOM", KEYCODE_JOY1_B15 },
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{ "KEY_JOY1_RMUSHROOM", KEYCODE_JOY1_B16 },
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// Joy2
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{ "KEY_JOY2_SQUARE", KEYCODE_JOY2_B1 },
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{ "KEY_JOY2_TRIANGLE", KEYCODE_JOY2_B2 },
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{ "KEY_JOY2_CIRCLE", KEYCODE_JOY2_B3 },
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{ "KEY_JOY2_X", KEYCODE_JOY2_B4 },
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{ "KEY_JOY2_R1", KEYCODE_JOY2_B5 },
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{ "KEY_JOY2_L1", KEYCODE_JOY2_B6 },
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{ "KEY_JOY2_R2", KEYCODE_JOY2_B7 },
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{ "KEY_JOY2_L2", KEYCODE_JOY2_B8 },
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{ "KEY_JOY2_START", KEYCODE_JOY2_B9 },
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{ "KEY_JOY2_SELECT", KEYCODE_JOY2_B10 },
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{ "KEY_JOY2_DPAD_U", KEYCODE_JOY2_B11 },
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{ "KEY_JOY2_DPAD_D", KEYCODE_JOY2_B12 },
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{ "KEY_JOY2_DPAD_L", KEYCODE_JOY2_B13 },
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{ "KEY_JOY2_DPAD_R", KEYCODE_JOY2_B14 },
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{ "KEY_JOY2_LMUSHROOM", KEYCODE_JOY2_B15 },
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{ "KEY_JOY2_RMUSHROOM", KEYCODE_JOY2_B16 },
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// tell EMI there is no joystick selected
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{ "joy_selected", -1 },
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{ NULL, 0 }
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};
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// CHAR_KEY tests to see whether a keycode is for
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// a "character" handler or a "button" handler
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#define CHAR_KEY(k) ((k >= 'a' && k <= 'z') || (k >= 'A' && k <= 'Z') || (k >= '0' && k <= '9') || k == ' ')
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GrimEngine *g_grim = NULL;
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GfxBase *g_driver = NULL;
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int g_imuseState = -1;
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// hack for access current upated actor to allow access position of actor to sound costume component
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Actor *g_currentUpdatedActor = NULL;
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GrimEngine::GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) :
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Engine(syst), _currScene(NULL), _selectedActor(NULL) {
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g_grim = this;
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_gameType = gameType;
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_gameFlags = gameFlags;
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_gamePlatform = platform;
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_gameLanguage = language;
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g_registry = new Registry();
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g_resourceloader = NULL;
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g_localizer = NULL;
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g_movie = NULL;
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g_imuse = NULL;
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_showFps = (tolower(g_registry->get("show_fps", "false")[0]) == 't');
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#ifdef USE_OPENGL
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_softRenderer = (tolower(g_registry->get("soft_renderer", "false")[0]) == 't');
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#else
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_softRenderer = true;
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#endif
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_currScene = NULL;
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_selectedActor = NULL;
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_talkingActor = NULL;
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_controlsEnabled = new bool[KEYCODE_EXTRA_LAST];
|
|
_controlsState = new bool[KEYCODE_EXTRA_LAST];
|
|
for (int i = 0; i < KEYCODE_EXTRA_LAST; i++) {
|
|
_controlsEnabled[i] = false;
|
|
_controlsState[i] = false;
|
|
}
|
|
_speechMode = TextAndVoice;
|
|
_textSpeed = 7;
|
|
_mode = _previousMode = ENGINE_MODE_NORMAL;
|
|
_flipEnable = true;
|
|
int speed = atol(g_registry->get("engine_speed", "30"));
|
|
if (speed <= 0 || speed > 100)
|
|
_speedLimitMs = 30;
|
|
else
|
|
_speedLimitMs = 1000 / speed;
|
|
char buf[20];
|
|
sprintf(buf, "%d", 1000 / _speedLimitMs);
|
|
g_registry->set("engine_speed", buf);
|
|
_refreshDrawNeeded = true;
|
|
_listFilesIter = NULL;
|
|
_savedState = NULL;
|
|
_fps[0] = 0;
|
|
|
|
Color *c = new Color(0, 0, 0);
|
|
registerColor(c);
|
|
registerColor(new Color(255, 255, 255)); // Default color for actors. Id == 2
|
|
|
|
_printLineDefaults.setX(0);
|
|
_printLineDefaults.setY(100);
|
|
_printLineDefaults.setWidth(0);
|
|
_printLineDefaults.setHeight(0);
|
|
_printLineDefaults.setFGColor(c);
|
|
_printLineDefaults.setFont(NULL);
|
|
_printLineDefaults.setJustify(TextObject::LJUSTIFY);
|
|
_printLineDefaults.setDisabled(false);
|
|
|
|
_sayLineDefaults.setX(0);
|
|
_sayLineDefaults.setY(100);
|
|
_sayLineDefaults.setWidth(0);
|
|
_sayLineDefaults.setHeight(0);
|
|
_sayLineDefaults.setFGColor(c);
|
|
_sayLineDefaults.setFont(NULL);
|
|
_sayLineDefaults.setJustify(TextObject::CENTER);
|
|
_sayLineDefaults.setDisabled(false);
|
|
|
|
_blastTextDefaults.setX(0);
|
|
_blastTextDefaults.setY(200);
|
|
_blastTextDefaults.setWidth(0);
|
|
_blastTextDefaults.setHeight(0);
|
|
_blastTextDefaults.setFGColor(c);
|
|
_blastTextDefaults.setFont(NULL);
|
|
_blastTextDefaults.setJustify(TextObject::LJUSTIFY);
|
|
_blastTextDefaults.setDisabled(false);
|
|
|
|
// Add 'movies' subdirectory for the demo
|
|
const Common::FSNode gameDataDir(ConfMan.get("path"));
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "movies");
|
|
}
|
|
|
|
GrimEngine::~GrimEngine() {
|
|
delete[] _controlsEnabled;
|
|
delete[] _controlsState;
|
|
|
|
for (SceneListType::const_iterator i = _scenes.begin(); i != _scenes.end(); ++i)
|
|
delete i->_value;
|
|
|
|
for (ActorListType::const_iterator i = _actors.begin(); i != _actors.end(); ++i)
|
|
delete i->_value;
|
|
|
|
killPrimitiveObjects();
|
|
killTextObjects();
|
|
killBitmaps();
|
|
killFonts();
|
|
killColors();
|
|
|
|
if (g_lua_initialized) {
|
|
lua_removelibslists();
|
|
lua_close();
|
|
lua_iolibclose();
|
|
g_lua_initialized = false;
|
|
}
|
|
if (g_registry) {
|
|
g_registry->save();
|
|
delete g_registry;
|
|
g_registry = NULL;
|
|
}
|
|
delete g_movie;
|
|
g_movie = NULL;
|
|
delete g_imuse;
|
|
g_imuse = NULL;
|
|
delete g_localizer;
|
|
g_localizer = NULL;
|
|
delete g_resourceloader;
|
|
g_resourceloader = NULL;
|
|
delete g_driver;
|
|
g_driver = NULL;
|
|
}
|
|
|
|
Common::Error GrimEngine::run() {
|
|
g_resourceloader = new ResourceLoader();
|
|
g_localizer = new Localizer();
|
|
if (getGameType() == GType_GRIM)
|
|
g_movie = CreateSmushPlayer();
|
|
else if (getGameType() == GType_MONKEY4) {
|
|
if (_gamePlatform == Common::kPlatformPS2)
|
|
g_movie = CreateMpegPlayer();
|
|
else
|
|
g_movie = CreateBinkPlayer();
|
|
}
|
|
g_imuse = new Imuse(20);
|
|
|
|
bool fullscreen = (tolower(g_registry->get("fullscreen", "false")[0]) == 't');
|
|
|
|
if (!_softRenderer && !g_system->hasFeature(OSystem::kFeatureOpenGL)){
|
|
warning("gfx backend doesn't support hardware rendering");
|
|
_softRenderer=true;
|
|
}
|
|
|
|
if (_softRenderer)
|
|
g_driver = CreateGfxTinyGL();
|
|
#ifdef USE_OPENGL
|
|
else
|
|
g_driver = CreateGfxOpenGL();
|
|
#endif
|
|
|
|
g_driver->setupScreen(640, 480, fullscreen);
|
|
|
|
BitmapPtr splash_bm;
|
|
if (!(_gameFlags & ADGF_DEMO) && getGameType() == GType_GRIM)
|
|
splash_bm = g_resourceloader->loadBitmap("splash.bm");
|
|
|
|
g_driver->clearScreen();
|
|
|
|
if (!(_gameFlags & ADGF_DEMO) && getGameType() == GType_GRIM)
|
|
splash_bm->draw();
|
|
|
|
g_driver->flipBuffer();
|
|
|
|
lua_iolibopen();
|
|
lua_strlibopen();
|
|
lua_mathlibopen();
|
|
|
|
if (getGameType() == GType_GRIM) {
|
|
registerGrimOpcodes();
|
|
|
|
// FIXME/HACK: see PutActorInSet
|
|
const char *func = "function reset_doorman() doorman_in_hot_box = FALSE end";
|
|
lua_pushstring(func);
|
|
lua_call("dostring");
|
|
} else
|
|
registerMonkeyOpcodes();
|
|
|
|
registerLua();
|
|
g_lua_initialized = true;
|
|
|
|
bundle_dofile("_system.lua");
|
|
|
|
lua_pushnil(); // resumeSave
|
|
lua_pushnil(); // bootParam - not used in scripts
|
|
lua_call("BOOT");
|
|
|
|
_savegameLoadRequest = false;
|
|
_savegameSaveRequest = false;
|
|
|
|
|
|
// Load game from specified slot, if any
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
int slot = ConfMan.getInt("save_slot");
|
|
assert(slot <= 99);
|
|
assert(slot >= 0);
|
|
char saveName[16];
|
|
sprintf(saveName, "grim%02d.gsv", slot);
|
|
_savegameLoadRequest = true;
|
|
_savegameFileName = saveName;
|
|
}
|
|
|
|
g_grim->setMode(ENGINE_MODE_NORMAL);
|
|
g_grim->mainLoop();
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
int GrimEngine::bundle_dofile(const char *filename) {
|
|
Block *b = g_resourceloader->getFileBlock(filename);
|
|
if (!b) {
|
|
delete b;
|
|
// Don't print warnings on Scripts\foo.lua,
|
|
// d:\grimFandango\Scripts\foo.lua
|
|
if (!strstr(filename, "Scripts\\") && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
|
warning("Cannot find script %s", filename);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int result = lua_dobuffer(const_cast<char *>(b->getData()), b->getLen(), const_cast<char *>(filename));
|
|
delete b;
|
|
return result;
|
|
}
|
|
|
|
int GrimEngine::single_dofile(const char *filename) {
|
|
Common::File *f = new Common::File();
|
|
|
|
if (!f->open(filename)) {
|
|
delete f;
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("Cannot find script %s", filename);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int32 size = f->size();
|
|
char *data = new char[size];
|
|
f->read(data, size);
|
|
|
|
int result = lua_dobuffer(data, size, const_cast<char *>(filename));
|
|
delete f;
|
|
delete[] data;
|
|
|
|
return result;
|
|
}
|
|
|
|
extern int refSystemTable;
|
|
|
|
void GrimEngine::handlePause() {
|
|
lua_Object func;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("pauseHandler");
|
|
lua_Object handler = lua_gettable();
|
|
if (lua_istable(handler)) {
|
|
lua_pushobject(handler);
|
|
lua_pushstring("pauseHandler");
|
|
func = lua_gettable();
|
|
if (!lua_isfunction(func))
|
|
error("handlePause: handler not a function");
|
|
lua_pushobject(handler);
|
|
} else if (lua_isfunction(handler)) {
|
|
func = handler;
|
|
} else if (!lua_isnil(handler)) {
|
|
error("handlePause: invalid handler");
|
|
return;
|
|
} else {
|
|
lua_endblock();
|
|
return;
|
|
}
|
|
|
|
lua_callfunction(func);
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::handleExit() {
|
|
lua_Object func;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("exitHandler");
|
|
lua_Object handler = lua_gettable();
|
|
if (lua_istable(handler)) {
|
|
lua_pushobject(handler);
|
|
lua_pushstring("exitHandler");
|
|
func = lua_gettable();
|
|
if (!lua_isfunction(func))
|
|
error("handleExit: handler not a function");
|
|
lua_pushobject(handler);
|
|
} else if (lua_isfunction(handler)) {
|
|
func = handler;
|
|
} else if (!lua_isnil(handler)) {
|
|
error("handleExit: invalid handler");
|
|
return;
|
|
} else {
|
|
lua_endblock();
|
|
return;
|
|
}
|
|
|
|
lua_callfunction(func);
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::handleUserPaint() {
|
|
lua_Object func;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("userPaintHandler");
|
|
lua_Object handler = lua_gettable();
|
|
if (lua_istable(handler)) {
|
|
lua_pushobject(handler);
|
|
lua_pushstring("userPaintHandler");
|
|
func = lua_gettable();
|
|
if (!lua_isfunction(func))
|
|
error("handleUserPaint: handler not a function");
|
|
lua_pushobject(handler);
|
|
} else if (lua_isfunction(handler)) {
|
|
func = handler;
|
|
} else if (!lua_isnil(handler)) {
|
|
error("handleUserPaint: invalid handler");
|
|
return;
|
|
} else {
|
|
lua_endblock();
|
|
return;
|
|
}
|
|
|
|
lua_callfunction(func);
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::handleChars(int operation, int key, int /*keyModifier*/, uint16 ascii) {
|
|
lua_Object func;
|
|
char keychar[2];
|
|
|
|
if (!CHAR_KEY(ascii))
|
|
return;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("characterHandler");
|
|
lua_Object handler = lua_gettable();
|
|
if (lua_istable(handler)) {
|
|
lua_pushobject(handler);
|
|
lua_pushstring("characterHandler");
|
|
func = lua_gettable();
|
|
if (!lua_isfunction(func))
|
|
error("handleChars: handler not a function");
|
|
lua_pushobject(handler);
|
|
} else if (lua_isfunction(handler)) {
|
|
func = handler;
|
|
} else if (!lua_isnil(handler)) {
|
|
error("handleChars: invalid handler");
|
|
return;
|
|
} else {
|
|
lua_endblock();
|
|
return;
|
|
}
|
|
|
|
keychar[0] = ascii;
|
|
keychar[1] = 0;
|
|
lua_pushstring(keychar);
|
|
lua_callfunction(func);
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::handleControls(int operation, int key, int /*keyModifier*/, uint16 ascii) {
|
|
lua_Object buttonFunc, joyFunc;
|
|
bool buttonFuncIsTable;
|
|
|
|
// If we're not supposed to handle the key then don't
|
|
if (!_controlsEnabled[key])
|
|
return;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("buttonHandler");
|
|
lua_Object buttonHandler = lua_gettable();
|
|
if (lua_istable(buttonHandler)) {
|
|
lua_pushobject(buttonHandler);
|
|
lua_pushstring("buttonHandler");
|
|
buttonFunc = lua_gettable();
|
|
if (!lua_isfunction(buttonFunc)) {
|
|
error("handleControls: button handler not a function");
|
|
return;
|
|
}
|
|
buttonFuncIsTable = true;
|
|
} else if (lua_isfunction(buttonHandler)) {
|
|
buttonFunc = buttonHandler;
|
|
buttonFuncIsTable = false;
|
|
} else {
|
|
error("handleControls: invalid keys handler");
|
|
return;
|
|
}
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("axisHandler");
|
|
lua_Object joyHandler = lua_gettable();
|
|
if (lua_istable(joyHandler)) {
|
|
lua_pushobject(joyHandler);
|
|
lua_pushstring("axisHandler");
|
|
joyFunc = lua_gettable();
|
|
if (!lua_isfunction(joyFunc)) {
|
|
error("handleControls: joystick handler not a function");
|
|
return;
|
|
}
|
|
} else if (lua_isfunction(joyHandler)) {
|
|
joyFunc = joyHandler;
|
|
} else {
|
|
error("handleControls: invalid joystick handler");
|
|
return;
|
|
}
|
|
if (buttonFuncIsTable)
|
|
lua_pushobject(buttonHandler);
|
|
lua_pushnumber(key);
|
|
if (operation == Common::EVENT_KEYDOWN) {
|
|
lua_pushnumber(1);
|
|
lua_pushnumber(1);
|
|
} else {
|
|
lua_pushnil();
|
|
lua_pushnumber(0);
|
|
}
|
|
lua_pushnumber(0);
|
|
lua_callfunction(buttonFunc);
|
|
|
|
if (operation == Common::EVENT_KEYDOWN)
|
|
_controlsState[key] = true;
|
|
else if (operation == Common::EVENT_KEYUP)
|
|
_controlsState[key] = false;
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::handleDebugLoadResource() {
|
|
void *resource = NULL;
|
|
int c, i = 0;
|
|
char buf[512];
|
|
|
|
// Tool for debugging the loading of a particular resource without
|
|
// having to actually make it all the way to it in the game
|
|
fprintf(stderr, "Enter resource to load (extension specifies type): ");
|
|
while (i < 512 && (c = fgetc(stdin)) != EOF && c != '\n')
|
|
buf[i++] = c;
|
|
|
|
buf[i] = '\0';
|
|
if (strstr(buf, ".key"))
|
|
resource = (void *)g_resourceloader->loadKeyframe(buf);
|
|
else if (strstr(buf, ".zbm") || strstr(buf, ".bm"))
|
|
resource = (void *)g_resourceloader->loadBitmap(buf);
|
|
else if (strstr(buf, ".cmp"))
|
|
resource = (void *)g_resourceloader->loadColormap(buf);
|
|
else if (strstr(buf, ".cos"))
|
|
resource = (void *)g_resourceloader->loadCostume(buf, NULL);
|
|
else if (strstr(buf, ".lip"))
|
|
resource = (void *)g_resourceloader->loadLipSync(buf);
|
|
else if (strstr(buf, ".snm"))
|
|
resource = (void *)g_movie->play(buf, false, 0, 0);
|
|
else if (strstr(buf, ".wav") || strstr(buf, ".imu")) {
|
|
g_imuse->startSfx(buf);
|
|
resource = (void *)1;
|
|
} else if (strstr(buf, ".mat")) {
|
|
CMap *cmap = g_resourceloader->loadColormap("item.cmp");
|
|
warning("Default colormap applied to resources loaded in this fashion");
|
|
resource = (void *)g_resourceloader->loadMaterial(buf, cmap);
|
|
} else {
|
|
warning("Resource type not understood");
|
|
}
|
|
if (!resource)
|
|
warning("Requested resouce (%s) not found", buf);
|
|
}
|
|
|
|
static void cameraChangeHandle(int prev, int next) {
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("camChangeHandler");
|
|
lua_Object func = lua_gettable();
|
|
|
|
if (lua_isfunction(func)) {
|
|
lua_pushnumber(prev);
|
|
lua_pushnumber(next);
|
|
lua_callfunction(func);
|
|
}
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
static void cameraPostChangeHandle(int num) {
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("postCamChangeHandler");
|
|
lua_Object func = lua_gettable();
|
|
|
|
if (lua_isfunction(func)) {
|
|
lua_pushnumber(num);
|
|
lua_callfunction(func);
|
|
}
|
|
|
|
lua_endblock();
|
|
}
|
|
|
|
void GrimEngine::drawPrimitives() {
|
|
// Draw Primitives
|
|
for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); ++i) {
|
|
i->_value->draw();
|
|
}
|
|
|
|
// Draw text
|
|
for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); ++i) {
|
|
i->_value->draw();
|
|
}
|
|
}
|
|
|
|
void GrimEngine::luaUpdate() {
|
|
if (_savegameLoadRequest || _savegameSaveRequest)
|
|
return;
|
|
|
|
// Update timing information
|
|
unsigned newStart = g_system->getMillis();
|
|
if (newStart < _frameStart) {
|
|
_frameStart = newStart;
|
|
return;
|
|
}
|
|
_frameTime = newStart - _frameStart;
|
|
_frameStart = newStart;
|
|
|
|
_frameTimeCollection += _frameTime;
|
|
if (_frameTimeCollection > 10000) {
|
|
_frameTimeCollection = 0;
|
|
lua_collectgarbage(0);
|
|
}
|
|
|
|
lua_beginblock();
|
|
setFrameTime(_frameTime);
|
|
lua_endblock();
|
|
|
|
lua_beginblock();
|
|
setMovieTime(_movieTime);
|
|
lua_endblock();
|
|
|
|
// Run asynchronous tasks
|
|
lua_runtasks();
|
|
|
|
if (_mode == ENGINE_MODE_NORMAL) {
|
|
// Update the actors. Do it here so that we are sure to react asap to any change
|
|
// in the actors state caused by lua.
|
|
for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); ++i) {
|
|
Actor *a = i->_value;
|
|
|
|
// Update the actor's costumes & chores
|
|
g_currentUpdatedActor = i->_value;
|
|
// Note that the actor need not be visible to update chores, for example:
|
|
// when Manny has just brought Meche back he is offscreen several times
|
|
// when he needs to perform certain chores
|
|
if (a->isInSet(_currScene->getName()))
|
|
a->update();
|
|
}
|
|
g_currentUpdatedActor = NULL;
|
|
}
|
|
for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); ++i) {
|
|
i->_value->update();
|
|
}
|
|
}
|
|
|
|
void GrimEngine::updateDisplayScene() {
|
|
_doFlip = true;
|
|
|
|
if (_mode == ENGINE_MODE_SMUSH) {
|
|
if (g_movie->isPlaying()) {
|
|
_movieTime = g_movie->getMovieTime();
|
|
if (g_movie->isUpdateNeeded()) {
|
|
g_driver->prepareSmushFrame(g_movie->getWidth(), g_movie->getHeight(), g_movie->getDstPtr());
|
|
g_movie->clearUpdateNeeded();
|
|
}
|
|
int frame = g_movie->getFrame();
|
|
if (frame > 0) {
|
|
if (frame != _prevSmushFrame) {
|
|
_prevSmushFrame = g_movie->getFrame();
|
|
g_driver->drawSmushFrame(g_movie->getX(), g_movie->getY());
|
|
if (_showFps)
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
|
} else
|
|
_doFlip = false;
|
|
} else
|
|
g_driver->releaseSmushFrame();
|
|
}
|
|
drawPrimitives();
|
|
} else if (_mode == ENGINE_MODE_NORMAL) {
|
|
if (!_currScene)
|
|
return;
|
|
|
|
cameraPostChangeHandle(_currScene->getSetup());
|
|
|
|
g_driver->clearScreen();
|
|
|
|
_prevSmushFrame = 0;
|
|
_movieTime = 0;
|
|
|
|
_currScene->drawBackground();
|
|
|
|
// Draw underlying scene components
|
|
// Background objects are drawn underneath everything except the background
|
|
// There are a bunch of these, especially in the tube-switcher room
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_BACKGROUND);
|
|
|
|
// Underlay objects are just above the background
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_UNDERLAY);
|
|
|
|
// State objects are drawn on top of other things, such as the flag
|
|
// on Manny's message tube
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_STATE);
|
|
|
|
// Play SMUSH Animations
|
|
// This should occur on top of all underlying scene objects,
|
|
// a good example is the tube switcher room where some state objects
|
|
// need to render underneath the animation or you can't see what's going on
|
|
// This should not occur on top of everything though or Manny gets covered
|
|
// up when he's next to Glottis's service room
|
|
if (g_movie->isPlaying()) {
|
|
_movieTime = g_movie->getMovieTime();
|
|
if (g_movie->isUpdateNeeded()) {
|
|
g_driver->prepareSmushFrame(g_movie->getWidth(), g_movie->getHeight(), g_movie->getDstPtr());
|
|
g_movie->clearUpdateNeeded();
|
|
}
|
|
if (g_movie->getFrame() > 0)
|
|
g_driver->drawSmushFrame(g_movie->getX(), g_movie->getY());
|
|
else
|
|
g_driver->releaseSmushFrame();
|
|
}
|
|
|
|
_currScene->setupCamera();
|
|
|
|
g_driver->set3DMode();
|
|
|
|
_currScene->setupLights();
|
|
|
|
// Draw actors
|
|
for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); ++i) {
|
|
Actor *a = i->_value;
|
|
if (a->isInSet(_currScene->getName()) && a->isVisible())
|
|
a->draw();
|
|
a->undraw(a->isInSet(_currScene->getName()) && a->isVisible());
|
|
}
|
|
flagRefreshShadowMask(false);
|
|
|
|
// Draw overlying scene components
|
|
// The overlay objects should be drawn on top of everything else,
|
|
// including 3D objects such as Manny and the message tube
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_OVERLAY);
|
|
|
|
drawPrimitives();
|
|
} else if (_mode == ENGINE_MODE_DRAW) {
|
|
_doFlip = false;
|
|
_prevSmushFrame = 0;
|
|
_movieTime = 0;
|
|
}
|
|
}
|
|
|
|
void GrimEngine::doFlip() {
|
|
if (_showFps && _doFlip)
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
|
|
|
if (_doFlip && _flipEnable)
|
|
g_driver->flipBuffer();
|
|
|
|
if (_showFps && _doFlip && _mode != ENGINE_MODE_DRAW) {
|
|
_frameCounter++;
|
|
_timeAccum += _frameTime;
|
|
if (_timeAccum > 500) {
|
|
sprintf(_fps, "%7.2f", (double)(_frameCounter * 1000) / (double)_timeAccum );
|
|
_frameCounter = 0;
|
|
_timeAccum = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GrimEngine::mainLoop() {
|
|
_movieTime = 0;
|
|
_frameTime = 0;
|
|
_frameStart = g_system->getMillis();
|
|
_frameCounter = 0;
|
|
_timeAccum = 0;
|
|
_frameTimeCollection = 0;
|
|
_prevSmushFrame = 0;
|
|
_refreshShadowMask = false;
|
|
|
|
for (;;) {
|
|
uint32 startTime = g_system->getMillis();
|
|
|
|
if (_savegameLoadRequest) {
|
|
savegameRestore();
|
|
}
|
|
if (_savegameSaveRequest) {
|
|
savegameSave();
|
|
}
|
|
|
|
g_imuse->flushTracks();
|
|
g_imuse->refreshScripts();
|
|
|
|
// Process events
|
|
Common::Event event;
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
|
// Handle any buttons, keys and joystick operations
|
|
if (event.type == Common::EVENT_KEYDOWN) {
|
|
if (_mode != ENGINE_MODE_DRAW && _mode != ENGINE_MODE_SMUSH && (event.kbd.ascii == 'q')) {
|
|
handleExit();
|
|
break;
|
|
} else {
|
|
handleChars(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
|
|
}
|
|
}
|
|
if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) {
|
|
handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
|
|
}
|
|
// Check for "Hard" quit"
|
|
if (event.type == Common::EVENT_QUIT)
|
|
return;
|
|
if (event.type == Common::EVENT_SCREEN_CHANGED)
|
|
_refreshDrawNeeded = true;
|
|
|
|
// Allow lua to react to the event.
|
|
// Without this lua_update switching the entries in the menu is slow because
|
|
// if the button is not kept pressed the KEYUP will arrive just after the KEYDOWN
|
|
// and it will break the lua scripts that checks for the state of the button
|
|
// with GetControlState()
|
|
luaUpdate();
|
|
}
|
|
|
|
luaUpdate();
|
|
|
|
if (_mode != ENGINE_MODE_PAUSE) {
|
|
updateDisplayScene();
|
|
doFlip();
|
|
}
|
|
|
|
if (g_imuseState != -1) {
|
|
g_imuse->setMusicState(g_imuseState);
|
|
g_imuseState = -1;
|
|
}
|
|
|
|
uint32 endTime = g_system->getMillis();
|
|
if (startTime > endTime)
|
|
continue;
|
|
uint32 diffTime = endTime - startTime;
|
|
if (_speedLimitMs == 0)
|
|
continue;
|
|
if (diffTime < _speedLimitMs) {
|
|
uint32 delayTime = _speedLimitMs - diffTime;
|
|
g_system->delayMillis(delayTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GrimEngine::saveGame(const Common::String &file) {
|
|
_savegameFileName = file;
|
|
_savegameSaveRequest = true;
|
|
}
|
|
|
|
void GrimEngine::loadGame(const Common::String &file) {
|
|
_savegameFileName = file;
|
|
_savegameLoadRequest = true;
|
|
}
|
|
|
|
void GrimEngine::savegameRestore() {
|
|
printf("GrimEngine::savegameRestore() started.\n");
|
|
_savegameLoadRequest = false;
|
|
Common::String filename;
|
|
if (_savegameFileName.size() == 0) {
|
|
filename = "grim.sav";
|
|
} else {
|
|
filename = _savegameFileName;
|
|
}
|
|
_savedState = new SaveGame(filename, false);
|
|
if (!_savedState || _savedState->saveVersion() != SaveGame::SAVEGAME_VERSION)
|
|
return;
|
|
g_imuse->stopAllSounds();
|
|
g_imuse->resetState();
|
|
g_movie->stop();
|
|
g_imuse->pause(true);
|
|
g_movie->pause(true);
|
|
|
|
_selectedActor = NULL;
|
|
_talkingActor = NULL;
|
|
if (_currScene)
|
|
removeScene(_currScene);
|
|
delete _currScene;
|
|
_currScene = NULL;
|
|
|
|
killTextObjects();
|
|
killPrimitiveObjects();
|
|
|
|
restoreObjects(_colors, 'COLR');
|
|
restoreBitmaps();
|
|
restoreFonts();
|
|
restoreObjects(_objectStates, 'STAT');
|
|
restoreObjects(_scenes, 'SET ');
|
|
restoreObjects(_textObjects, 'TEXT');
|
|
restoreObjects(_primitiveObjects, 'PRIM');
|
|
restoreObjects(_actors, 'ACTR');
|
|
restoreGRIM();
|
|
|
|
g_driver->restoreState(_savedState);
|
|
g_imuse->restoreState(_savedState);
|
|
g_movie->restoreState(_savedState);
|
|
lua_Restore(_savedState);
|
|
|
|
delete _savedState;
|
|
|
|
// Apply the patch, only if it wasn't applied already.
|
|
if (lua_isnil(lua_getglobal(" service_release.lua"))) {
|
|
if (bundle_dofile("patch05.bin") == 2)
|
|
single_dofile("patch05.bin");
|
|
}
|
|
|
|
g_imuse->pause(false);
|
|
g_movie->pause(false);
|
|
printf("GrimEngine::savegameRestore() finished.\n");
|
|
}
|
|
|
|
template<typename T>
|
|
void GrimEngine::restoreObjects(Common::HashMap<int32, T *> &map, uint32 ID) {
|
|
_savedState->beginSection(ID);
|
|
int32 size = _savedState->readLEUint32();
|
|
for (int32 i = 0; i < size; ++i) {
|
|
int32 id = _savedState->readLESint32();
|
|
T *t = map[id];
|
|
if (!t) {
|
|
t = new T();
|
|
t->setId(id);
|
|
map[t->getId()] = t;
|
|
}
|
|
t->restoreState(_savedState);
|
|
}
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::restoreGRIM() {
|
|
_savedState->beginSection('GRIM');
|
|
|
|
// Actor stuff
|
|
int32 id = _savedState->readLEUint32();
|
|
if (id != 0) {
|
|
_selectedActor = _actors[id];
|
|
}
|
|
_talkingActor = getActor(_savedState->readLEUint32());
|
|
|
|
//TextObject stuff
|
|
_sayLineDefaults.setDisabled(_savedState->readLESint32());
|
|
_sayLineDefaults.setFGColor(getColor(_savedState->readLEUint32()));
|
|
_sayLineDefaults.setFont(getFont(_savedState->readLEUint32()));
|
|
_sayLineDefaults.setHeight(_savedState->readLESint32());
|
|
_sayLineDefaults.setJustify(_savedState->readLESint32());
|
|
_sayLineDefaults.setWidth(_savedState->readLESint32());
|
|
_sayLineDefaults.setX(_savedState->readLESint32());
|
|
_sayLineDefaults.setY(_savedState->readLESint32());
|
|
_sayLineDefaults.setDuration(_savedState->readLESint32());
|
|
|
|
// Scene stuff
|
|
_currScene = _scenes[_savedState->readLEUint32()];
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::restoreBitmaps() {
|
|
_savedState->beginSection('VBUF');
|
|
|
|
killBitmaps();
|
|
|
|
int32 size = _savedState->readLESint32();
|
|
for (int32 i = 0; i < size; ++i) {
|
|
int32 id = _savedState->readLEUint32();
|
|
Common::String fname = _savedState->readString();
|
|
Bitmap *b = g_resourceloader->loadBitmap(fname);
|
|
killBitmap(b);
|
|
b->setNumber(_savedState->readLESint32());
|
|
b->setX(_savedState->readLESint32());
|
|
b->setY(_savedState->readLESint32());
|
|
b->_id = id;
|
|
if (id > Object::s_id) {
|
|
Object::s_id = id;
|
|
}
|
|
registerBitmap(b);
|
|
|
|
}
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::restoreFonts() {
|
|
_savedState->beginSection('FONT');
|
|
|
|
killFonts();
|
|
|
|
int32 size = _savedState->readLESint32();
|
|
for (int32 i = 0; i < size; ++i) {
|
|
int32 id = _savedState->readLEUint32();
|
|
Common::String fname = _savedState->readString();
|
|
Font *f = g_resourceloader->loadFont(fname);
|
|
f->_id = id;
|
|
if (id > Object::s_id) {
|
|
Object::s_id = id;
|
|
}
|
|
registerFont(f);
|
|
|
|
}
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::storeSaveGameImage(SaveGame *state) {
|
|
int width = 250, height = 188;
|
|
Bitmap *screenshot;
|
|
|
|
printf("GrimEngine::StoreSaveGameImage() started.\n");
|
|
|
|
int mode = g_grim->getMode();
|
|
g_grim->setMode(ENGINE_MODE_NORMAL);
|
|
g_grim->updateDisplayScene();
|
|
g_driver->storeDisplay();
|
|
screenshot = g_driver->getScreenshot(width, height);
|
|
g_grim->setMode(mode);
|
|
state->beginSection('SIMG');
|
|
if (screenshot) {
|
|
int size = screenshot->getWidth() * screenshot->getHeight();
|
|
screenshot->setNumber(0);
|
|
uint16 *data = (uint16 *)screenshot->getData();
|
|
for (int l = 0; l < size; l++) {
|
|
state->writeLEUint16(data[l]);
|
|
}
|
|
} else {
|
|
error("Unable to store screenshot");
|
|
}
|
|
state->endSection();
|
|
delete screenshot;
|
|
printf("GrimEngine::StoreSaveGameImage() finished.\n");
|
|
}
|
|
|
|
void GrimEngine::savegameSave() {
|
|
printf("GrimEngine::savegameSave() started.\n");
|
|
_savegameSaveRequest = false;
|
|
char filename[200];
|
|
if (_savegameFileName.size() == 0) {
|
|
strcpy(filename, "grim.sav");
|
|
} else {
|
|
strcpy(filename, _savegameFileName.c_str());
|
|
}
|
|
_savedState = new SaveGame(filename, true);
|
|
if (!_savedState)
|
|
return;
|
|
|
|
storeSaveGameImage(_savedState);
|
|
|
|
g_imuse->pause(true);
|
|
g_movie->pause(true);
|
|
|
|
savegameCallback();
|
|
|
|
saveObjects(_colors, 'COLR');
|
|
saveBitmaps();
|
|
saveFonts();
|
|
saveObjects(_objectStates, 'STAT');
|
|
saveObjects(_scenes, 'SET ');
|
|
saveObjects(_textObjects, 'TEXT');
|
|
saveObjects(_primitiveObjects, 'PRIM');
|
|
saveObjects(_actors, 'ACTR');
|
|
saveGRIM();
|
|
|
|
g_driver->saveState(_savedState);
|
|
g_imuse->saveState(_savedState);
|
|
g_movie->saveState(_savedState);
|
|
lua_Save(_savedState);
|
|
|
|
delete _savedState;
|
|
|
|
g_imuse->pause(false);
|
|
g_movie->pause(false);
|
|
printf("GrimEngine::savegameSave() finished.\n");
|
|
}
|
|
|
|
template<typename T>
|
|
void GrimEngine::saveObjects(Common::HashMap<int32, T *> &map, uint32 ID) {
|
|
_savedState->beginSection(ID);
|
|
_savedState->writeLEUint32(map.size());
|
|
for (typename Common::HashMap<int32, T *>::iterator i = map.begin(); i != map.end(); ++i) {
|
|
T *a = i->_value;
|
|
_savedState->writeLESint32(i->_key);
|
|
|
|
a->saveState(_savedState);
|
|
}
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::saveGRIM() {
|
|
_savedState->beginSection('GRIM');
|
|
|
|
//Actor stuff
|
|
if (_selectedActor) {
|
|
_savedState->writeLEUint32(_selectedActor->getId());
|
|
} else {
|
|
_savedState->writeLEUint32(0);
|
|
}
|
|
if (_talkingActor) {
|
|
_savedState->writeLEUint32(_talkingActor->getId());
|
|
} else {
|
|
_savedState->writeLEUint32(0);
|
|
}
|
|
|
|
//TextObject stuff
|
|
_savedState->writeLESint32(_sayLineDefaults.getDisabled());
|
|
_savedState->writeLEUint32(_sayLineDefaults.getFGColor()->getId());
|
|
_savedState->writeLEUint32(_sayLineDefaults.getFont()->getId());
|
|
_savedState->writeLESint32(_sayLineDefaults.getHeight());
|
|
_savedState->writeLESint32(_sayLineDefaults.getJustify());
|
|
_savedState->writeLESint32(_sayLineDefaults.getWidth());
|
|
_savedState->writeLESint32(_sayLineDefaults.getX());
|
|
_savedState->writeLESint32(_sayLineDefaults.getY());
|
|
_savedState->writeLESint32(_sayLineDefaults.getDuration());
|
|
|
|
//Scene stuff
|
|
_savedState->writeLEUint32(_currScene->_id);
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::saveBitmaps() {
|
|
_savedState->beginSection('VBUF');
|
|
|
|
_savedState->writeLESint32(_bitmaps.size());
|
|
for (BitmapListType::iterator i = _bitmaps.begin(); i != _bitmaps.end(); ++i) {
|
|
_savedState->writeLEUint32(i->_key);
|
|
Bitmap *b = i->_value;
|
|
_savedState->writeString(b->getFilename());
|
|
|
|
_savedState->writeLESint32(b->getCurrentImage());
|
|
_savedState->writeLESint32(b->getX());
|
|
_savedState->writeLESint32(b->getY());
|
|
}
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::saveFonts() {
|
|
_savedState->beginSection('FONT');
|
|
|
|
_savedState->writeLESint32(_fonts.size());
|
|
for (FontListType::iterator i = _fonts.begin(); i != _fonts.end(); ++i) {
|
|
_savedState->writeLEUint32(i->_key);
|
|
_savedState->writeString(i->_value->getFilename());
|
|
}
|
|
|
|
_savedState->endSection();
|
|
}
|
|
|
|
void GrimEngine::savegameCallback() {
|
|
lua_Object funcParam1;
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("saveGameCallback");
|
|
lua_Object funcParam2 = lua_gettable();
|
|
|
|
if (lua_istable(funcParam2)) {
|
|
lua_pushobject(funcParam2);
|
|
lua_pushstring("saveGameCallback");
|
|
funcParam1 = lua_gettable();
|
|
if (lua_isfunction(funcParam1)) {
|
|
lua_pushobject(funcParam2);
|
|
lua_callfunction(funcParam1);
|
|
} else {
|
|
error("GrimEngine::savegameCallback: handler is not a function");
|
|
}
|
|
} else if (lua_isfunction(funcParam2)) {
|
|
funcParam1 = funcParam2;
|
|
lua_callfunction(funcParam1);
|
|
} else if (!lua_isnil(funcParam2)) {
|
|
error("GrimEngine::savegameCallback: invalid handler");
|
|
}
|
|
lua_endblock();
|
|
}
|
|
|
|
Scene *GrimEngine::findScene(const Common::String &name) {
|
|
// Find scene object
|
|
for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); ++i) {
|
|
if (i->_value->getName() == name)
|
|
return i->_value;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void GrimEngine::setSceneLock(const char *name, bool lockStatus) {
|
|
Scene *scene = findScene(name);
|
|
|
|
if (!scene) {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("Scene object '%s' not found in list", name);
|
|
return;
|
|
}
|
|
// Change the locking status
|
|
scene->_locked = lockStatus;
|
|
}
|
|
|
|
void GrimEngine::setScene(const char *name) {
|
|
Scene *scene = findScene(name);
|
|
Scene *lastScene = _currScene;
|
|
|
|
// If the scene already exists then use the existing data
|
|
if (scene) {
|
|
setScene(scene);
|
|
return;
|
|
}
|
|
Common::String filename(name);
|
|
// EMI-scripts refer to their .setb files as .set
|
|
if (g_grim->getGameType() == GType_MONKEY4) {
|
|
filename += "b";
|
|
}
|
|
Block *b = g_resourceloader->getFileBlock(filename);
|
|
if (!b)
|
|
warning("Could not find scene file %s", name);
|
|
_currScene = new Scene(name, b->getData(), b->getLen());
|
|
registerScene(_currScene);
|
|
_currScene->setSoundParameters(20, 127);
|
|
// should delete the old scene after creating the new one
|
|
if (lastScene && !lastScene->_locked) {
|
|
removeScene(lastScene);
|
|
delete lastScene;
|
|
}
|
|
delete b;
|
|
}
|
|
|
|
void GrimEngine::setScene(Scene *scene) {
|
|
Scene *lastScene = _currScene;
|
|
_currScene = scene;
|
|
_currScene->setSoundParameters(20, 127);
|
|
_currScene->setLightsDirty();
|
|
// should delete the old scene after setting the new one
|
|
if (lastScene && !lastScene->_locked) {
|
|
removeScene(lastScene);
|
|
delete lastScene;
|
|
}
|
|
}
|
|
|
|
void GrimEngine::makeCurrentSetup(int num) {
|
|
int prevSetup = g_grim->getCurrScene()->getSetup();
|
|
if (prevSetup != num) {
|
|
getCurrScene()->setSetup(num);
|
|
getCurrScene()->setSoundParameters(20, 127);
|
|
cameraChangeHandle(prevSetup, num);
|
|
// here should be set sound position
|
|
}
|
|
}
|
|
|
|
void GrimEngine::setTextSpeed(int speed) {
|
|
if (speed < 1)
|
|
_textSpeed = 1;
|
|
if (speed > 10)
|
|
_textSpeed = 10;
|
|
_textSpeed = speed;
|
|
}
|
|
|
|
float GrimEngine::getControlAxis(int num) {
|
|
return 0;
|
|
}
|
|
|
|
bool GrimEngine::getControlState(int num) {
|
|
return _controlsState[num];
|
|
}
|
|
|
|
float GrimEngine::getPerSecond(float rate) const {
|
|
return rate * _frameTime / 1000;
|
|
}
|
|
|
|
void GrimEngine::registerTextObject(TextObject *t) {
|
|
_textObjects[t->getId()] = t;
|
|
}
|
|
|
|
void GrimEngine::killTextObject(TextObject *t) {
|
|
_textObjects.erase(t->getId());
|
|
delete t;
|
|
}
|
|
|
|
void GrimEngine::killTextObjects() {
|
|
while (!_textObjects.empty()) {
|
|
killTextObject(_textObjects.begin()->_value);
|
|
}
|
|
}
|
|
|
|
TextObject *GrimEngine::getTextObject(int id) const {
|
|
return _textObjects[id];
|
|
}
|
|
|
|
|
|
void GrimEngine::registerActor(Actor *a) {
|
|
_actors[a->getId()] = a;
|
|
}
|
|
|
|
void GrimEngine::killActor(Actor *a) {
|
|
_actors.erase(a->getId());
|
|
}
|
|
|
|
void GrimEngine::killActors() {
|
|
while (!_actors.empty()) {
|
|
delete _actors.begin()->_value;
|
|
}
|
|
}
|
|
|
|
Actor *GrimEngine::getActor(int id) const {
|
|
if (_actors.contains(id)) {
|
|
return _actors[id];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Actor *GrimEngine::getTalkingActor() const {
|
|
return _talkingActor;
|
|
}
|
|
|
|
void GrimEngine::setTalkingActor(Actor *a) {
|
|
_talkingActor = a;
|
|
}
|
|
|
|
Bitmap *GrimEngine::registerBitmap(const char *filename, const char *data, int len) {
|
|
Bitmap *b = new Bitmap(filename, data, len);
|
|
registerBitmap(b);
|
|
return b;
|
|
}
|
|
|
|
Bitmap *GrimEngine::registerBitmap(const char *data, int width, int height, const char *filename) {
|
|
Bitmap *b = new Bitmap(data, width, height, 16, filename);
|
|
registerBitmap(b);
|
|
return b;
|
|
}
|
|
|
|
void GrimEngine::registerBitmap(Bitmap *bitmap) {
|
|
_bitmaps[bitmap->getId()] = bitmap;
|
|
}
|
|
|
|
void GrimEngine::killBitmap(Bitmap *b) {
|
|
_bitmaps.erase(b->getId());
|
|
}
|
|
|
|
void GrimEngine::killBitmaps() {
|
|
while (!_bitmaps.empty()) {
|
|
delete _bitmaps.begin()->_value;
|
|
}
|
|
}
|
|
|
|
Bitmap *GrimEngine::getBitmap(int32 id) const {
|
|
if (_bitmaps.contains(id)) {
|
|
return _bitmaps[id];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GrimEngine::registerFont(Font *font) {
|
|
_fonts[font->getId()] = font;
|
|
}
|
|
|
|
void GrimEngine::killFont(Font *f) {
|
|
_fonts.erase(f->getId());
|
|
delete f;
|
|
}
|
|
|
|
void GrimEngine::killFonts() {
|
|
while (!_fonts.empty()) {
|
|
killFont(_fonts.begin()->_value);
|
|
}
|
|
}
|
|
|
|
Font *GrimEngine::getFont(int32 id) const {
|
|
if (_fonts.contains(id)) {
|
|
return _fonts[id];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GrimEngine::registerColor(Color *c) {
|
|
_colors[c->getId()] = c;
|
|
}
|
|
|
|
void GrimEngine::killColor(Color *c) {
|
|
_colors.erase(c->getId());
|
|
delete c;
|
|
}
|
|
|
|
void GrimEngine::killColors() {
|
|
while (!_colors.empty()) {
|
|
killColor(_colors.begin()->_value);
|
|
}
|
|
}
|
|
|
|
Color *GrimEngine::getColor(int32 id) const {
|
|
if (_colors.contains(id)) {
|
|
return _colors[id];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GrimEngine::registerObjectState(ObjectState *o) {
|
|
_objectStates[o->_id] = o;
|
|
}
|
|
|
|
void GrimEngine::killObjectState(ObjectState *o) {
|
|
_objectStates.erase(o->_id);
|
|
}
|
|
|
|
void GrimEngine::killObjectStates() {
|
|
|
|
}
|
|
|
|
ObjectState *GrimEngine::getObjectState(int id) const {
|
|
return _objectStates[id];
|
|
}
|
|
|
|
void GrimEngine::registerPrimitiveObject(PrimitiveObject *p) {
|
|
_primitiveObjects[p->_id] = p;
|
|
}
|
|
|
|
void GrimEngine::killPrimitiveObject(PrimitiveObject *p) {
|
|
_primitiveObjects.erase(p->_id);
|
|
}
|
|
|
|
void GrimEngine::killPrimitiveObjects() {
|
|
while (!_primitiveObjects.empty()) {
|
|
PrimitiveObject *p = _primitiveObjects.begin()->_value;
|
|
killPrimitiveObject(p);
|
|
delete p;
|
|
}
|
|
}
|
|
|
|
PrimitiveObject *GrimEngine::getPrimitiveObject(int id) const {
|
|
return _primitiveObjects[id];
|
|
}
|
|
|
|
void GrimEngine::registerScene(Scene *s) {
|
|
_scenes[s->_id] = s;
|
|
}
|
|
|
|
void GrimEngine::removeScene(Scene *s) {
|
|
_scenes.erase(s->_id);
|
|
}
|
|
|
|
void GrimEngine::killScenes() {
|
|
while (!_scenes.empty()) {
|
|
removeScene(_scenes.begin()->_value);
|
|
}
|
|
}
|
|
|
|
int GrimEngine::sceneId(Scene *s) const {
|
|
return s->_id;
|
|
}
|
|
|
|
} // end of namespace Grim
|