mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
258901bab9
svn-id: r28966
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GUI_KEY_H
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#define GUI_KEY_H
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#include "common/scummsys.h"
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#include "common/system.h"
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namespace GUI {
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// TODO/FIXME: Make use of Common::KeyState from common/keyboard.h,
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// or even better, just completely replace this by it.
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// To be able to do that, though, the code using GUI::Key would need to
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// be adopted -- right now it uses SDL keycodes, and uses SDL_PushEvent
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// to generated fake events.
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class Key {
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public:
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Key(int ascii);
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Key(int ascii, int keycode, int flags = 0);
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Key();
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void setKey(int ascii);
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void setKey(int ascii, int keycode);
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void setKey(int ascii, int keycode, int flags);
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int ascii();
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int keycode();
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int flags();
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private:
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int _ascii;
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int _keycode;
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int _flags;
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};
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} // namespace GUI
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#endif
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