.. |
scenes
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FULLPIPE: Fix build
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2014-01-04 16:28:17 +01:00 |
behavior.cpp
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FULLPIPE: Fix warning
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2013-12-31 00:22:46 +02:00 |
behavior.h
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FULLPIPE: Implement scene06_initMumsy()
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2013-12-16 22:28:12 +02:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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FULLPIPE: Correctly implement scene switching from command line
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2013-12-28 23:42:06 +02:00 |
console.h
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FULLPIPE: Add a new debug command, "scene"
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2013-12-25 17:53:15 +02:00 |
constants.h
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FULLPIPE: Implement Floaters::update()
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2014-01-04 01:02:12 +02:00 |
detection.cpp
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FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed
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2013-09-09 00:38:06 +03:00 |
floaters.cpp
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FULLPIPE: Fix crahs in Floaters::init()
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2014-01-04 01:20:39 +02:00 |
floaters.h
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FULLPIPE: Implement Floaters::genFlies()
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2014-01-03 23:58:31 +02:00 |
fullpipe.cpp
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FULLPIPE: Implement scene11_initScene()
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2013-12-24 00:14:37 +02:00 |
fullpipe.h
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FULLPIPE: Correctly implement scene switching from command line
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2013-12-28 23:42:06 +02:00 |
gameloader.cpp
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FULLPIPE: Implement sceneHandler11_hitMan()
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2013-12-27 21:23:59 +02:00 |
gameloader.h
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FULLPIPE: Implement sceneHandler11_hitMan()
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2013-12-27 21:23:59 +02:00 |
gfx.cpp
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FULLPIPE: Fix Background::addPictureObject()
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2014-01-03 00:55:29 +02:00 |
gfx.h
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FULLPIPE: Implement BigPicture::draw()
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2013-12-22 01:44:08 +02:00 |
init.cpp
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FULLPIPE: Initial implementation of scene24_initScene()
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2013-12-28 21:59:16 +02:00 |
input.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
input.h
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FULLPIPE: Remove C* prefix from input classes
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2013-09-18 19:39:53 +04:00 |
interaction.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
interaction.h
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FULLPIPE: More work on scene04
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2013-11-21 07:45:15 -08:00 |
inventory.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
inventory.h
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FULLPIPE: Remove C* prefix from inventory classes
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2013-09-18 19:39:53 +04:00 |
lift.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
messagehandlers.cpp
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FULLPIPE: Attempt to fix scene flicker
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2013-12-30 02:20:41 +02:00 |
messages.cpp
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FULLPIPE: Implement MGM::buildExCommand2()
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2014-01-05 00:53:30 +02:00 |
messages.h
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FULLPIPE: Implement MGM::buildExCommand2()
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2014-01-05 00:53:30 +02:00 |
modal.cpp
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FULLPIPE: Implement scene11_initScene()
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2013-12-24 00:14:37 +02:00 |
modal.h
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FULLPIPE: Implement ModalIntro destructor
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2013-11-06 23:52:01 +02:00 |
module.mk
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FULLPIPE: Plug scene22 in
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2014-01-02 21:01:34 +02:00 |
motion.cpp
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FULLPIPE: Implement MGM::buildExCommand2()
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2014-01-05 00:53:30 +02:00 |
motion.h
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FULLPIPE: Implement MGM::buildExCommand2()
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2014-01-05 00:53:30 +02:00 |
ngiarchive.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
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2014-01-02 22:43:51 +02:00 |
objects.h
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
scene.cpp
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FULLPIPE: Fix flicker in scenes. Woo hoo!
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2014-01-03 01:14:16 +02:00 |
scene.h
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FULLPIPE: Fix flicker in scenes. Woo hoo!
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2014-01-03 01:14:16 +02:00 |
scenes.cpp
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FULLPIPE: Enable scene22. This completes the scene
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2014-01-03 00:11:41 +02:00 |
scenes.h
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FULLPIPE: Enable scene22. This completes the scene
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2014-01-03 00:11:41 +02:00 |
sound.cpp
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FULLPIPE: Add initial implementation of some sound-related functions
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2014-01-03 16:03:27 +02:00 |
sound.h
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FULLPIPE: Add initial implementation of some sound-related functions
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2014-01-03 16:03:27 +02:00 |
stateloader.cpp
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FULLPIPE: Correctly implement scene switching from command line
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2013-12-28 23:42:06 +02:00 |
statics.cpp
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FULLPIPE: Implement Movement::countPhasesWithFlag()
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2014-01-05 00:53:30 +02:00 |
statics.h
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FULLPIPE: Complete MovGraph2::genMovement()
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2014-01-04 14:23:55 +02:00 |
utils.cpp
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
utils.h
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FULLPIPE: More code to ExCommand class
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2014-01-04 15:01:27 +02:00 |