mirror of
https://github.com/libretro/scummvm.git
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260 lines
7.0 KiB
C++
260 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "common/system.h"
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#include "chewy/resource.h"
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#include "chewy/sound.h"
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namespace Chewy {
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Sound::Sound(Audio::Mixer *mixer) {
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_mixer = mixer;
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_speechRes = new SoundResource("speech.tvp");
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_soundRes = new SoundResource("details.tap");
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}
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Sound::~Sound() {
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delete _soundRes;
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delete _speechRes;
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}
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void Sound::playSound(int num, bool loop, uint channel) {
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SoundChunk *sound = _soundRes->getSound(num);
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byte *data = (byte *)malloc(sound->size);
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memcpy(data, sound->data, sound->size);
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playSound(data, sound->size, loop, channel);
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delete[] sound->data;
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delete sound;
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}
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void Sound::playSound(byte *data, uint32 size, bool loop, uint channel, DisposeAfterUse::Flag dispose) {
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(data,
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size, 22050, Audio::FLAG_UNSIGNED,
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dispose),
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loop ? 0 : 1);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle[channel], stream);
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}
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void Sound::pauseSound(uint channel) {
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assert(channel < MAX_SOUND_EFFECTS);
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_mixer->pauseHandle(_soundHandle[channel], true);
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}
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void Sound::resumeSound(uint channel) {
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assert(channel < MAX_SOUND_EFFECTS);
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_mixer->pauseHandle(_soundHandle[channel], false);
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}
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void Sound::stopSound(uint channel) {
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assert(channel < MAX_SOUND_EFFECTS);
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_mixer->stopHandle(_soundHandle[channel]);
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}
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bool Sound::isSoundActive(uint channel) {
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assert(channel < MAX_SOUND_EFFECTS);
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return _mixer->isSoundHandleActive(_soundHandle[channel]);
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}
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void Sound::setSoundVolume(uint volume) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
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}
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void Sound::setSoundChannelVolume(uint channel, uint volume) {
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assert(channel < MAX_SOUND_EFFECTS);
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_mixer->setChannelVolume(_soundHandle[channel], volume);
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}
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void Sound::setSoundChannelBalance(uint channel, uint balance) {
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assert(channel < MAX_SOUND_EFFECTS);
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_mixer->setChannelBalance(_soundHandle[channel], balance);
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}
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void Sound::playMusic(int num, bool loop) {
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uint32 musicNum = _soundRes->getChunkCount() - 1 - num;
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Chunk *chunk = _soundRes->getChunk(musicNum);
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byte *data = _soundRes->getChunkData(musicNum);
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playMusic(data, chunk->size, loop);
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delete[] data;
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delete chunk;
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}
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void Sound::playMusic(byte *data, uint32 size, bool loop, DisposeAfterUse::Flag dispose) {
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byte *modData = nullptr;
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uint32 modSize;
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// TODO: TMF music files are similar to MOD files. With the following
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// incorrect implementation, the PCM parts of these files can be played
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warning("The current music playing implementation is wrong");
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modSize = size;
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modData = (byte *)malloc(modSize);
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memcpy(modData, data, size);
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//convertTMFToMod(data, size, modData, modSize);
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(modData,
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modSize, 22050, Audio::FLAG_UNSIGNED,
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dispose),
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loop ? 0 : 1);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
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}
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void Sound::pauseMusic() {
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_mixer->pauseHandle(_musicHandle, true);
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}
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void Sound::resumeMusic() {
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_mixer->pauseHandle(_musicHandle, false);
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}
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void Sound::stopMusic() {
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_mixer->stopHandle(_musicHandle);
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}
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bool Sound::isMusicActive() {
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return _mixer->isSoundHandleActive(_musicHandle);
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}
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void Sound::setMusicVolume(uint volume) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
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}
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void Sound::playSpeech(int num) {
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SoundChunk *sound = _speechRes->getSound(num);
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byte *data = (byte *)malloc(sound->size);
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memcpy(data, sound->data, sound->size);
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(data,
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sound->size, 22050, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::YES),
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1);
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_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream);
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delete[] sound->data;
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delete sound;
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}
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void Sound::pauseSpeech() {
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_mixer->pauseHandle(_speechHandle, true);
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}
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void Sound::resumeSpeech() {
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_mixer->pauseHandle(_speechHandle, false);
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}
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void Sound::stopSpeech() {
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_mixer->stopHandle(_speechHandle);
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}
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bool Sound::isSpeechActive() {
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return _mixer->isSoundHandleActive(_speechHandle);
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}
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void Sound::setSpeechVolume(uint volume) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
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}
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void Sound::stopAll() {
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_mixer->stopAll();
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}
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void Sound::convertTMFToMod(byte *tmfData, uint32 tmfSize, byte *modData, uint32 &modSize) {
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// Convert the TMF stream back to a regular Protracker MOD stream
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const int maxInstruments = 31;
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// Extra bytes needed: 20 bytes song name, 31 * 22 instrument names, 4 magic bytes "M.K."
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modSize = tmfSize + 20 + maxInstruments * 22 + 4;
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modData = (byte *)malloc(modSize);
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byte *tmfPtr = tmfData;
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byte *modPtr = modData;
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const byte songName[20] = {
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'S', 'C', 'U', 'M', 'M',
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'V', 'M', ' ', 'M', 'O',
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'D', 'U', 'L', 'E', '\0',
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'\0', '\0', '\0', '\0', '\0'
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};
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const byte instrumentName[22] = {
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'S', 'C', 'U', 'M', 'M',
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'V', 'M', ' ', 'I', 'N',
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'S', 'T', 'R', 'U', 'M',
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'E', 'N', 'T', '\0', '\0',
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'\0', '\0'
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};
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if (READ_BE_UINT32(tmfPtr) != MKTAG('T', 'M', 'F', '\0'))
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error("Corrupt TMF resource");
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tmfPtr += 4;
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memcpy(modPtr, songName, 20);
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modPtr += 20;
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byte fineTune, instVolume;
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uint16 repeatPoint, repeatLength, sampleLength;
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for (int i = 0; i < maxInstruments; i++) {
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fineTune = *tmfPtr++;
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instVolume = *tmfPtr++;
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repeatPoint = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
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repeatLength = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
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sampleLength = READ_BE_UINT16(tmfPtr); tmfPtr += 2;
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// Instrument name
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memcpy(modPtr, instrumentName, 18); modPtr += 18;
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*modPtr++ = ' ';
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*modPtr++ = i / 10;
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*modPtr++ = i % 10;
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*modPtr++ = '\0';
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WRITE_BE_UINT16(modPtr, sampleLength / 2); modPtr += 2;
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*modPtr++ = fineTune;
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*modPtr++ = instVolume;
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WRITE_BE_UINT16(modPtr, repeatPoint / 2); modPtr += 2;
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WRITE_BE_UINT16(modPtr, repeatLength / 2); modPtr += 2;
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}
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*modPtr++ = *tmfPtr++; // song length
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*modPtr++ = *tmfPtr++; // undef
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memcpy(modPtr, tmfPtr, 128);
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modPtr += 128;
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tmfPtr += 128;
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WRITE_BE_UINT32(modPtr, MKTAG('M', '.', 'K', '.')); modPtr += 4;
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// TODO: 31 bytes instrument positions
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// TODO: notes
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free(modData);
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}
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} // End of namespace Chewy
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