mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
fc2044f743
svn-id: r13934
160 lines
3.3 KiB
C++
160 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "saga/saga.h"
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#include "saga/reinherit.h"
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#include "saga/actor_mod.h"
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#include "saga/console_mod.h"
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#include "saga/interface_mod.h"
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#include "saga/render_mod.h"
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#include "saga/scene_mod.h"
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#include "saga/script_mod.h"
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namespace Saga {
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static int _mouse_x, _mouse_y;
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int SYSINPUT_Init() {
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return R_SUCCESS;
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}
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int SYSINPUT_ProcessInput() {
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OSystem::Event event;
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R_POINT imouse_pt;
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while (g_system->poll_event(&event)) {
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int in_char;
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switch (event.event_code) {
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case OSystem::EVENT_KEYDOWN:
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if (CON_IsActive()) {
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in_char = event.kbd.ascii;
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switch (event.kbd.keycode) {
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case 96: // backquote
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CON_Deactivate();
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break;
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case 280: // page up
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CON_PageUp();
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break;
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case 281: // page down
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CON_PageDown();
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break;
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case 273: // up
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case 264: // keypad up
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CON_CmdUp();
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break;
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case 274: // down
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case 258: // keypad down
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CON_CmdDown();
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break;
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default:
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if (in_char) {
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CON_Type(in_char);
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}
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break;
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}
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break;
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}
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switch (event.kbd.keycode) {
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case 96: // back quote
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CON_Activate();
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break;
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case 114: // r
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INTERFACE_Draw();
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break;
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case 282: // F1
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RENDER_ToggleFlag(RF_SHOW_FPS);
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break;
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case 283: // F2
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RENDER_ToggleFlag(RF_PALETTE_TEST);
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break;
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case 284: // F3
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RENDER_ToggleFlag(RF_TEXT_TEST);
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break;
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case 285: // F4
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RENDER_ToggleFlag(RF_OBJECTMAP_TEST);
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break;
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case 9: // Tab
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STHREAD_DebugStep();
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break;
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// Actual game keys
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case 32: // space
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ACTOR_SkipDialogue();
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break;
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case 19: // pause
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case 112: // p
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RENDER_ToggleFlag(RF_RENDERPAUSE);
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break;
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case 27: // Esc
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// Skip to next scene skip target
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SCENE_Skip();
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break;
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default:
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break;
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}
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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INTERFACE_Update(&imouse_pt, UPDATE_MOUSECLICK);
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_mouse_x = event.mouse.x;
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_mouse_y = event.mouse.y;
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imouse_pt.x = _mouse_x;
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imouse_pt.y = _mouse_y;
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break;
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case OSystem::EVENT_QUIT:
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g_system->quit();
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break;
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default:
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break;
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}
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}
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return R_SUCCESS;
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}
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int SYSINPUT_GetMousePos(int *mouse_x, int *mouse_y) {
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*mouse_x = _mouse_x;
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*mouse_y = _mouse_y;
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return R_SUCCESS;
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}
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int SYSINPUT_HideMouse() {
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g_system->showMouse(false);
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return R_SUCCESS;
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}
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int SYSINPUT_ShowMouse() {
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g_system->showMouse(true);
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return R_SUCCESS;
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}
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} // End of namespace Saga
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