scummvm/saga/input.cpp

160 lines
3.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/reinherit.h"
#include "saga/actor_mod.h"
#include "saga/console_mod.h"
#include "saga/interface_mod.h"
#include "saga/render_mod.h"
#include "saga/scene_mod.h"
#include "saga/script_mod.h"
namespace Saga {
static int _mouse_x, _mouse_y;
int SYSINPUT_Init() {
return R_SUCCESS;
}
int SYSINPUT_ProcessInput() {
OSystem::Event event;
R_POINT imouse_pt;
while (g_system->poll_event(&event)) {
int in_char;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (CON_IsActive()) {
in_char = event.kbd.ascii;
switch (event.kbd.keycode) {
case 96: // backquote
CON_Deactivate();
break;
case 280: // page up
CON_PageUp();
break;
case 281: // page down
CON_PageDown();
break;
case 273: // up
case 264: // keypad up
CON_CmdUp();
break;
case 274: // down
case 258: // keypad down
CON_CmdDown();
break;
default:
if (in_char) {
CON_Type(in_char);
}
break;
}
break;
}
switch (event.kbd.keycode) {
case 96: // back quote
CON_Activate();
break;
case 114: // r
INTERFACE_Draw();
break;
case 282: // F1
RENDER_ToggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
RENDER_ToggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
RENDER_ToggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
RENDER_ToggleFlag(RF_OBJECTMAP_TEST);
break;
case 9: // Tab
STHREAD_DebugStep();
break;
// Actual game keys
case 32: // space
ACTOR_SkipDialogue();
break;
case 19: // pause
case 112: // p
RENDER_ToggleFlag(RF_RENDERPAUSE);
break;
case 27: // Esc
// Skip to next scene skip target
SCENE_Skip();
break;
default:
break;
}
break;
case OSystem::EVENT_LBUTTONDOWN:
INTERFACE_Update(&imouse_pt, UPDATE_MOUSECLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
imouse_pt.x = _mouse_x;
imouse_pt.y = _mouse_y;
break;
case OSystem::EVENT_QUIT:
g_system->quit();
break;
default:
break;
}
}
return R_SUCCESS;
}
int SYSINPUT_GetMousePos(int *mouse_x, int *mouse_y) {
*mouse_x = _mouse_x;
*mouse_y = _mouse_y;
return R_SUCCESS;
}
int SYSINPUT_HideMouse() {
g_system->showMouse(false);
return R_SUCCESS;
}
int SYSINPUT_ShowMouse() {
g_system->showMouse(true);
return R_SUCCESS;
}
} // End of namespace Saga