mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
139 lines
3.0 KiB
C++
139 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SHERLOCK_MUSIC_H
|
|
#define SHERLOCK_MUSIC_H
|
|
|
|
#include "audio/midiparser.h"
|
|
#include "audio/mididrv.h"
|
|
// for 3DO digital music
|
|
#include "audio/mixer.h"
|
|
#include "common/mutex.h"
|
|
#include "common/str-array.h"
|
|
|
|
namespace Sherlock {
|
|
|
|
class SherlockEngine;
|
|
|
|
class MidiParser_SH : public MidiParser {
|
|
public:
|
|
MidiParser_SH();
|
|
~MidiParser_SH() override;
|
|
|
|
protected:
|
|
Common::Mutex _mutex;
|
|
void parseNextEvent(EventInfo &info) override;
|
|
|
|
uint8 _beats;
|
|
uint8 _lastEvent;
|
|
byte *_data;
|
|
byte *_trackEnd;
|
|
|
|
public:
|
|
bool loadMusic(byte *musData, uint32 musSize) override;
|
|
void unloadMusic() override;
|
|
|
|
private:
|
|
byte *_musData;
|
|
uint32 _musDataSize;
|
|
};
|
|
|
|
class Music {
|
|
private:
|
|
SherlockEngine *_vm;
|
|
Audio::Mixer *_mixer;
|
|
MidiParser *_midiParser;
|
|
MidiDriver *_midiDriver;
|
|
Audio::SoundHandle _digitalMusicHandle;
|
|
MusicType _musicType;
|
|
byte *_midiMusicData;
|
|
|
|
/**
|
|
* Play the specified music resource
|
|
*/
|
|
bool playMusic(const Common::String &name);
|
|
public:
|
|
bool _musicPlaying;
|
|
bool _musicOn;
|
|
int _musicVolume;
|
|
bool _midiOption;
|
|
Common::String _currentSongName, _nextSongName;
|
|
public:
|
|
Music(SherlockEngine *vm, Audio::Mixer *mixer);
|
|
~Music();
|
|
|
|
/**
|
|
* Saves sound-related settings
|
|
*/
|
|
void syncMusicSettings();
|
|
|
|
/**
|
|
* Load a specified song
|
|
*/
|
|
bool loadSong(int songNumber);
|
|
|
|
/**
|
|
* Load a specified song
|
|
*/
|
|
bool loadSong(const Common::String &songName);
|
|
|
|
/**
|
|
* Start playing a song
|
|
*/
|
|
void startSong();
|
|
|
|
/**
|
|
* Free any currently loaded song
|
|
*/
|
|
void freeSong();
|
|
|
|
/**
|
|
* Stop playing the music
|
|
*/
|
|
void stopMusic();
|
|
|
|
bool isPlaying();
|
|
uint32 getCurrentPosition();
|
|
|
|
bool waitUntilMSec(uint32 msecTarget, uint32 maxMSec, uint32 additionalDelay, uint32 noMusicDelay);
|
|
|
|
/**
|
|
* Sets the volume of the MIDI music with a value ranging from 0 to 127
|
|
*/
|
|
void setMusicVolume(int volume);
|
|
|
|
/**
|
|
* Gets the names of all the songs in the game. Used by the debugger.
|
|
*/
|
|
void getSongNames(Common::StringArray &songs);
|
|
|
|
/**
|
|
* Checks to see if the currently playing song has finished, then the music specified
|
|
* in _nextSongName will be started
|
|
*/
|
|
void checkSongProgress();
|
|
};
|
|
|
|
} // End of namespace Sherlock
|
|
|
|
#endif
|