scummvm/scumm
2002-12-25 21:04:47 +00:00
..
smush Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test). 2002-12-25 04:30:24 +00:00
.cvsignore
actor.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
actor.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
akos.cpp added missing sound effects based on patch #654463 2002-12-16 21:21:55 +00:00
akos.h
boxes.cpp
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp
bundle.h
charset.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
charset.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
costume.cpp
costume.h
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
gfx.h added (broken) cursor support for V8; enabled bomp drawing 2002-12-25 03:48:27 +00:00
imuse.cpp Fix midi driver thread for MorphOS 2002-12-25 12:36:29 +00:00
imuse.h more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h cleanup 2002-12-25 19:06:31 +00:00
module.mk moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
nut_renderer.cpp two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen... 2002-12-25 20:07:09 +00:00
nut_renderer.h two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen... 2002-12-25 20:07:09 +00:00
object.cpp fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though 2002-12-25 12:41:41 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp cleanup 2002-12-25 19:06:31 +00:00
resource.h
saveload.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
script_v6.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
script_v8.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
script.cpp implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it right, though 2002-12-25 20:29:40 +00:00
scumm.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
scummvm.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
sound.cpp converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2 2002-12-25 14:46:39 +00:00
sound.h converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2 2002-12-25 14:46:39 +00:00
string.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
vars.cpp added (broken) cursor support for V8; enabled bomp drawing 2002-12-25 03:48:27 +00:00
verbs.cpp moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
verbs.h