scummvm/engines/avalanche/dialogs.cpp
2016-04-14 16:10:21 +03:00

1218 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* SCROLLS The scroll driver. */
#include "avalanche/avalanche.h"
#include "avalanche/dialogs.h"
#include "common/system.h"
#include "common/random.h"
namespace Avalanche {
const Dialogs::TuneType Dialogs::kTune = {
kPitchHigher, kPitchHigher, kPitchLower, kPitchSame, kPitchHigher, kPitchHigher, kPitchLower, kPitchHigher, kPitchHigher, kPitchHigher,
kPitchLower, kPitchHigher, kPitchHigher, kPitchSame, kPitchHigher, kPitchLower, kPitchLower, kPitchLower, kPitchLower, kPitchHigher,
kPitchHigher, kPitchLower, kPitchLower, kPitchLower, kPitchLower, kPitchSame, kPitchLower, kPitchHigher, kPitchSame, kPitchLower, kPitchHigher
};
// A quasiped defines how people who aren't sprites talk. For example, quasiped
// "A" is Dogfood. The rooms aren't stored because I'm leaving that to context.
const QuasipedType Dialogs::kQuasipeds[16] = {
//_whichPed, _foregroundColor, _room, _backgroundColor, _who
{1, kColorLightgray, kRoomArgentPub, kColorBrown, kPeopleDogfood}, // A: Dogfood (screen 19).
{2, kColorGreen, kRoomArgentPub, kColorWhite, kPeopleIbythneth}, // B: Ibythneth (screen 19).
{2, kColorWhite, kRoomYours, kColorMagenta, kPeopleArkata}, // C: Arkata (screen 1).
{2, kColorBlack, kRoomLustiesRoom, kColorRed, kPeopleInvisible}, // D: Hawk (screen 23).
{2, kColorLightgreen, kRoomOutsideDucks, kColorBrown, kPeopleTrader}, // E: Trader (screen 50).
{5, kColorYellow, kRoomRobins, kColorRed, kPeopleAvalot}, // F: Avvy, tied up (scr.42)
{1, kColorBlue, kRoomAylesOffice, kColorWhite, kPeopleAyles}, // G: Ayles (screen 16).
{1, kColorBrown, kRoomMusicRoom, kColorWhite, kPeopleJacques}, // H: Jacques (screen 7).
{1, kColorLightgreen, kRoomNottsPub, kColorGreen, kPeopleSpurge}, // I: Spurge (screen 47).
{2, kColorYellow, kRoomNottsPub, kColorRed, kPeopleAvalot}, // J: Avalot (screen 47).
{1, kColorLightgray, kRoomLustiesRoom, kColorBlack, kPeopleDuLustie}, // K: du Lustie (screen 23).
{1, kColorYellow, kRoomOubliette, kColorRed, kPeopleAvalot}, // L: Avalot (screen 27).
{2, kColorWhite, kRoomOubliette, kColorRed, kPeopleInvisible}, // M: Avaroid (screen 27).
{3, kColorLightgray, kRoomArgentPub, kColorDarkgray, kPeopleMalagauche},// N: Malagauche (screen 19).
{4, kColorLightmagenta, kRoomNottsPub, kColorRed, kPeoplePort}, // O: Port (screen 47).
{1, kColorLightgreen, kRoomDucks, kColorDarkgray, kPeopleDrDuck} // P: Duck (screen 51).
};
Dialogs::Dialogs(AvalancheEngine *vm) {
_vm = vm;
_noError = true;
_aboutBox = false;
_talkX = 0;
_talkY = 0;
_maxLineNum = 0;
_scReturn = false;
_currentFont = kFontStyleRoman;
_param = 0;
_useIcon = 0;
_scrollBells = 0;
_underScroll = 0;
_shadowBoxX = 0;
_shadowBoxY = 0;
}
void Dialogs::init() {
loadFont();
resetScrollDriver();
}
/**
* Determine the color of the ready light and draw it
* @remarks Originally called 'state'
*/
void Dialogs::setReadyLight(byte state) {
if (_vm->_ledStatus == state)
return; // Already like that!
// TODO: Implement different patterns for green color.
Color color = kColorBlack;
switch (state) {
case 0:
color = kColorBlack;
break; // Off
case 1:
case 2:
case 3:
color = kColorGreen;
break; // Hit a key
}
_vm->_graphics->drawReadyLight(color);
CursorMan.showMouse(true);
_vm->_ledStatus = state;
}
void Dialogs::easterEgg() {
warning("STUB: Scrolls::easterEgg()");
}
void Dialogs::say(int16 x, int16 y, Common::String z) {
FontType itw;
byte lz = z.size();
bool offset = x % 8 == 4;
x /= 8;
y++;
int16 i = 0;
for (int xx = 0; xx < lz; xx++) {
switch (z[xx]) {
case kControlRoman:
_currentFont = kFontStyleRoman;
break;
case kControlItalic:
_currentFont = kFontStyleItalic;
break;
default: {
for (int yy = 0; yy < 12; yy++)
itw[(byte)z[xx]][yy] = _fonts[_currentFont][(byte)z[xx]][yy + 2];
// We have to draw the characters one-by-one because of the accidental font changes.
i++;
Common::String chr(z[xx]);
_vm->_graphics->drawScrollText(chr, itw, 12, (x - 1) * 8 + offset * 4 + i * 8, y, kColorBlack);
}
}
}
}
/**
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
* @remarks Originally called 'normscroll'
*/
void Dialogs::scrollModeNormal() {
// Original code is:
// egg : array[1..8] of char = ^P^L^U^G^H+'***';
// this is not using kControl characters: it's the secret code to be entered to trigger the easter egg
// TODO: To be fixed when the Easter egg code is implemented
Common::String egg = Common::String::format("%c%c%c%c%c***", kControlParagraph, kControlLeftJustified, kControlNegative, kControlBell, kControlBackspace);
Common::String e = "(c) 1994";
setReadyLight(3);
_vm->_animationsEnabled = false;
_vm->_graphics->loadMouse(kCurFletch);
_vm->_graphics->saveScreen();
_vm->_graphics->showScroll();
Common::Event event;
bool escape = false;
while (!_vm->shouldQuit() && !escape) {
_vm->_graphics->refreshScreen();
while (_vm->getEvent(event)) {
if ((event.type == Common::EVENT_LBUTTONUP) ||
((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE) ||
(event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH) ||
(event.kbd.keycode == Common::KEYCODE_PLUS)))) {
escape = true;
break;
} else if (event.type == Common::EVENT_KEYDOWN)
_vm->errorLed();
}
}
_vm->_graphics->restoreScreen();
_vm->_graphics->removeBackup();
warning("STUB: scrollModeNormal() - Check Easter Egg trigger");
#if 0
char r;
bool oktoexit;
do {
do {
_vm->check(); // was "checkclick;"
//#ifdef RECORD slowdown(); basher::count++; #endif
if (_vm->_enhanced->keypressede())
break;
} while (!((mrelease > 0) || (buttona1()) || (buttonb1())));
if (mrelease == 0) {
inkey();
if (aboutscroll) {
move(e[2 - 1], e[1 - 1], 7);
e[8 - 1] = inchar;
if (egg == e)
easteregg();
}
oktoexit = set::of('\15', '\33', '+', '#', eos).has(inchar);
if (!oktoexit) errorled();
}
} while (!((oktoexit) || (mrelease > 0)));
//#ifdef RECORD record_one(); #endif
_vm->screturn = r == '#'; // "back door"
#endif
setReadyLight(0);
_vm->_animationsEnabled = true;
_vm->_holdLeftMouse = false; // Used in Lucerna::checkclick().
}
/**
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
* The "asking" scroll. Used indirectly in diplayQuestion().
* @remarks Originally called 'dialogue'
*/
void Dialogs::scrollModeDialogue() {
_vm->_graphics->loadMouse(kCurHand);
_vm->_graphics->saveScreen();
_vm->_graphics->showScroll();
Common::Event event;
while (!_vm->shouldQuit()) {
_vm->_graphics->refreshScreen();
_vm->getEvent(event);
Common::Point cursorPos = _vm->getMousePos();
cursorPos.y /= 2;
char inChar = 0;
if ((event.type == Common::EVENT_KEYDOWN) && (event.kbd.ascii <= 122) && (event.kbd.ascii >= 97)) {
inChar = (char)event.kbd.ascii;
Common::String temp(inChar);
temp.toUppercase();
inChar = temp[0];
}
if (_vm->shouldQuit() || (event.type == Common::EVENT_LBUTTONUP) || (event.type == Common::EVENT_KEYDOWN)) {
if (((cursorPos.x >= _shadowBoxX - 65) && (cursorPos.y >= _shadowBoxY - 24) && (cursorPos.x <= _shadowBoxX - 5) && (cursorPos.y <= _shadowBoxY - 10))
|| (inChar == 'Y') || (inChar == 'J') || (inChar == 'O')) { // Yes, Ja, Oui
_scReturn = true;
break;
} else if (((cursorPos.x >= _shadowBoxX + 5) && (cursorPos.y >= _shadowBoxY - 24) && (cursorPos.x <= _shadowBoxX + 65) && (cursorPos.y <= _shadowBoxY - 10))
|| (inChar == 'N')){ // No, Non, Nein
_scReturn = false;
break;
}
}
}
_vm->_graphics->restoreScreen();
_vm->_graphics->removeBackup();
}
void Dialogs::store(byte what, TuneType &played) {
memcpy(played, played + 1, sizeof(played) - 1);
played[30] = what;
}
bool Dialogs::theyMatch(TuneType &played) {
byte mistakes = 0;
for (unsigned int i = 0; i < sizeof(played); i++) {
if (played[i] != kTune[i])
mistakes++;
}
return mistakes < 5;
}
/**
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
* Part of the harp mini-game.
* @remarks Originally called 'music_Scroll'
*/
void Dialogs::scrollModeMusic() {
setReadyLight(3);
_vm->_animationsEnabled = false;
CursorMan.showMouse(false);
_vm->_graphics->loadMouse(kCurFletch);
TuneType played;
for (unsigned int i = 0; i < sizeof(played); i++)
played[i] = kPitchInvalid;
int8 lastOne = -1, thisOne = -1; // Invalid values.
_vm->_animationsEnabled = false;
_vm->_graphics->saveScreen();
_vm->_graphics->showScroll();
Common::Event event;
while (!_vm->shouldQuit()) {
_vm->_graphics->refreshScreen();
_vm->getEvent(event);
// When we stop playing?
if ((event.type == Common::EVENT_LBUTTONDOWN) ||
((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)))) {
break;
}
// When we DO play:
if ((event.type == Common::EVENT_KEYDOWN)
&& ((event.kbd.keycode == Common::KEYCODE_q) || (event.kbd.keycode == Common::KEYCODE_w)
|| (event.kbd.keycode == Common::KEYCODE_e) || (event.kbd.keycode == Common::KEYCODE_r)
|| (event.kbd.keycode == Common::KEYCODE_t) || (event.kbd.keycode == Common::KEYCODE_y)
|| (event.kbd.keycode == Common::KEYCODE_u) || (event.kbd.keycode == Common::KEYCODE_i)
|| (event.kbd.keycode == Common::KEYCODE_o) || (event.kbd.keycode == Common::KEYCODE_p)
|| (event.kbd.keycode == Common::KEYCODE_LEFTBRACKET) || (event.kbd.keycode == Common::KEYCODE_RIGHTBRACKET))) {
byte value = 0;
switch (event.kbd.keycode) {
case Common::KEYCODE_q:
value = 0;
break;
case Common::KEYCODE_w:
value = 1;
break;
case Common::KEYCODE_e:
value = 2;
break;
case Common::KEYCODE_r:
value = 3;
break;
case Common::KEYCODE_t:
value = 4;
break;
case Common::KEYCODE_y:
value = 5;
break;
case Common::KEYCODE_u:
value = 6;
break;
case Common::KEYCODE_i:
value = 7;
break;
case Common::KEYCODE_o:
value = 8;
break;
case Common::KEYCODE_p:
value = 9;
break;
case Common::KEYCODE_LEFTBRACKET:
value = 10;
break;
case Common::KEYCODE_RIGHTBRACKET:
value = 11;
break;
default:
error("cannot happen");
break;
}
lastOne = thisOne;
thisOne = value;
_vm->_sound->playNote(_vm->kNotes[thisOne], 100);
_vm->_system->delayMillis(200);
if (!_vm->_bellsAreRinging) { // These handle playing the right tune.
if (thisOne < lastOne)
store(kPitchLower, played);
else if (thisOne == lastOne)
store(kPitchSame, played);
else
store(kPitchHigher, played);
}
if (theyMatch(played)) {
setReadyLight(0);
_vm->_timer->addTimer(8, Timer::kProcJacquesWakesUp, Timer::kReasonJacquesWakingUp);
break;
}
}
}
_vm->_graphics->restoreScreen();
_vm->_graphics->removeBackup();
_vm->_animationsEnabled = true;
CursorMan.showMouse(true);
}
void Dialogs::resetScrollDriver() {
_scrollBells = 0;
_currentFont = kFontStyleRoman;
_useIcon = 0;
_vm->_interrogation = 0; // Always reset after a scroll comes up.
}
/**
* Rings the bell x times
* @remarks Originally called 'dingdongbell'
*/
void Dialogs::ringBell() {
for (int i = 0; i < _scrollBells; i++)
_vm->errorLed(); // Ring the bell "_scrollBells" times.
}
/**
* This moves the mouse pointer off the scroll so that you can read it.
* @remarks Originally called 'dodgem'
*/
void Dialogs::dodgem() {
_dodgeCoord = _vm->getMousePos();
g_system->warpMouse(_dodgeCoord.x, _underScroll); // Move the pointer off the scroll.
}
/**
* This is the opposite of Dodgem.
* It moves the mouse pointer back, IF you haven't moved it in the meantime.
* @remarks Originally called 'undodgem'
*/
void Dialogs::unDodgem() {
Common::Point actCoord = _vm->getMousePos();
if ((actCoord.x == _dodgeCoord.x) && (actCoord.y == _underScroll))
g_system->warpMouse(_dodgeCoord.x, _dodgeCoord.y); // No change, so restore the pointer's original position.
}
void Dialogs::drawScroll(DialogFunctionType modeFunc) {
int16 lx = 0;
int16 ly = (_maxLineNum + 1) * 6;
int16 ex;
for (int i = 0; i <= _maxLineNum; i++) {
ex = _scroll[i].size() * 8;
if (lx < ex)
lx = ex;
}
int16 mx = 320;
int16 my = 100; // Getmaxx & getmaxy div 2, both.
lx /= 2;
ly -= 2;
if ((1 <= _useIcon) && (_useIcon <= 34))
lx += kHalfIconWidth;
CursorMan.showMouse(false);
_vm->_graphics->drawScroll(mx, lx, my, ly);
mx -= lx;
my -= ly + 2;
bool center = false;
byte iconIndent = 0;
switch (_useIcon) {
case 0:
iconIndent = 0;
break; // No icon.
case 34:
_vm->_graphics->drawSign("about", 28, 76, 15);
iconIndent = 0;
break;
case 35:
_vm->_graphics->drawSign("gameover", 52, 59, 71);
iconIndent = 0;
break;
}
if ((1 <= _useIcon) && (_useIcon <= 33)) { // Standard icon.
_vm->_graphics->drawIcon(mx, my + ly / 2, _useIcon);
iconIndent = 53;
}
for (int i = 0; i <= _maxLineNum; i++) {
if (!_scroll[i].empty())
switch (_scroll[i][_scroll[i].size() - 1]) {
case kControlCenter:
center = true;
_scroll[i].deleteLastChar();
break;
case kControlLeftJustified:
center = false;
_scroll[i].deleteLastChar();
break;
case kControlQuestion:
_shadowBoxX = mx + lx;
_shadowBoxY = my + ly;
_scroll[i].setChar(' ', 0);
_vm->_graphics->drawShadowBox(_shadowBoxX - 65, _shadowBoxY - 24, _shadowBoxX - 5, _shadowBoxY - 10, "Yes.");
_vm->_graphics->drawShadowBox(_shadowBoxX + 5, _shadowBoxY - 24, _shadowBoxX + 65, _shadowBoxY - 10, "No.");
break;
}
if (center)
say(320 - _scroll[i].size() * 4 + iconIndent, my, _scroll[i]);
else
say(mx + iconIndent, my, _scroll[i]);
my += 12;
}
_underScroll = (my + 3) * 2; // Multiplying because of the doubled screen height.
ringBell();
_vm->_dropsOk = false;
dodgem();
(this->*modeFunc)();
unDodgem();
_vm->_dropsOk = true;
resetScrollDriver();
}
void Dialogs::drawBubble(DialogFunctionType modeFunc) {
Common::Point points[3];
CursorMan.showMouse(false);
int16 xl = 0;
int16 yl = (_maxLineNum + 1) * 5;
for (int i = 0; i <= _maxLineNum; i++) {
uint16 textWidth = _scroll[i].size() * 8;
if (textWidth > xl)
xl = textWidth;
}
xl /= 2;
int16 xw = xl + 18;
int16 yw = yl + 7;
int16 my = yw * 2 - 2;
int16 xc = 0;
if (_talkX - xw < 0)
xc = -(_talkX - xw);
if (_talkX + xw > 639)
xc = 639 - (_talkX + xw);
// Compute triangle coords for the tail of the bubble
points[0].x = _talkX - 10;
points[0].y = yw;
points[1].x = _talkX + 10;
points[1].y = yw;
points[2].x = _talkX;
points[2].y = _talkY;
_vm->_graphics->prepareBubble(xc, xw, my, points);
// Draw the text of the bubble. The centering of the text was improved here compared to Pascal's settextjustify().
// The font is not the same that outtextxy() uses in Pascal. I don't have that, so I used characters instead.
// It's almost the same, only notable differences are '?', '!', etc.
for (int i = 0; i <= _maxLineNum; i++) {
int16 x = xc + _talkX - _scroll[i].size() / 2 * 8;
bool offset = _scroll[i].size() % 2;
_vm->_graphics->drawScrollText(_scroll[i], _vm->_font, 8, x - offset * 4, (i * 10) + 12, _vm->_graphics->_talkFontColor);
}
ringBell();
CursorMan.showMouse(false);
_vm->_dropsOk = false;
// This does the actual drawing to the screen.
(this->*modeFunc)();
_vm->_dropsOk = true;
CursorMan.showMouse(true); // sink;
resetScrollDriver();
}
void Dialogs::reset() {
_maxLineNum = 0;
for (int i = 0; i < 15; i++) {
if (!_scroll[i].empty())
_scroll[i].clear();
}
}
/**
* Natural state of bubbles
* @remarks Originally called 'natural'
*/
void Dialogs::setBubbleStateNatural() {
_talkX = 320;
_talkY = 200;
_vm->_graphics->setDialogColor(kColorDarkgray, kColorWhite);
}
Common::String Dialogs::displayMoney() {
Common::String result;
if (_vm->_money < 12) { // just pence
result = Common::String::format("%dd", _vm->_money);
} else if (_vm->_money < 240) { // shillings & pence
if ((_vm->_money % 12) == 0)
result = Common::String::format("%d/-", _vm->_money / 12);
else
result = Common::String::format("%d/%d", _vm->_money / 12, _vm->_money % 12);
} else { // L, s & d
result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
_vm->_money % 12);
}
if (_vm->_money > 12) {
Common::String extraStr = Common::String::format(" (that's %dd)", _vm->_money);
result += extraStr;
}
return result;
}
/**
* Strip trailing character in a string
* @remarks Originally called 'strip'
*/
void Dialogs::stripTrailingSpaces(Common::String &str) {
while (str.lastChar() == ' ')
str.deleteLastChar();
// We don't use String::trim() here because we need the leading whitespaces.
}
/**
* Does the word wrapping.
*/
void Dialogs::solidify(byte n) {
if (!_scroll[n].contains(' '))
return; // No spaces.
// So there MUST be a space there, somewhere...
do {
_scroll[n + 1] = _scroll[n][_scroll[n].size() - 1] + _scroll[n + 1];
_scroll[n].deleteLastChar();
} while (_scroll[n][_scroll[n].size() - 1] != ' ');
stripTrailingSpaces(_scroll[n]);
}
/**
* @remarks Originally called 'calldriver'
* Display text by calling the dialog driver. It unifies the function of the original
* 'calldriver' and 'display' by using Common::String instead of a private buffer.
*/
void Dialogs::displayText(Common::String text) {
_vm->_sound->stopSound();
setReadyLight(0);
_scReturn = false;
bool mouthnext = false;
bool callSpriteRun = true; // Only call sprite_run the FIRST time.
switch (text.lastChar()) {
case kControlToBuffer:
text.deleteLastChar();
break; // ^D = (D)on't include pagebreak
case kControlSpeechBubble:
case kControlQuestion:
break; // ^B = speech (B)ubble, ^Q = (Q)uestion in dialogue box
default:
text.insertChar(kControlParagraph, text.size());
}
for (uint16 i = 0; i < text.size(); i++) {
if (mouthnext) {
if (text[i] == kControlRegister)
_param = 0;
else if (('0' <= text[i]) && (text[i] <= '9'))
_param = text[i] - 48;
else if (('A' <= text[i]) && (text[i] <= 'Z'))
_param = text[i] - 55;
mouthnext = false;
} else {
switch (text[i]) {
case kControlParagraph:
if ((_maxLineNum == 0) && (_scroll[0].empty()))
break;
if (callSpriteRun)
_vm->spriteRun();
callSpriteRun = false;
drawScroll(&Avalanche::Dialogs::scrollModeNormal);
reset();
if (_scReturn)
return;
break;
case kControlBell:
_scrollBells++;
break;
case kControlSpeechBubble:
if ((_maxLineNum == 0) && (_scroll[0].empty()))
break;
if (callSpriteRun)
_vm->spriteRun();
callSpriteRun = false;
if (_param == 0)
setBubbleStateNatural();
else if ((1 <= _param) && (_param <= 9)) {
assert(_param - 1 < _vm->_animation->kSpriteNumbMax);
AnimationType *spr = _vm->_animation->_sprites[_param - 1];
if ((_param > _vm->_animation->kSpriteNumbMax) || (!spr->_quick)) { // Not valid.
_vm->errorLed();
setBubbleStateNatural();
} else
spr->chatter(); // Normal sprite talking routine.
} else if ((10 <= _param) && (_param <= 36)) {
// Quasi-peds. (This routine performs the same
// thing with QPs as triptype.chatter does with the
// sprites.)
assert(_param - 10 < 16);
PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed];
_talkX = quasiPed->_x;
_talkY = quasiPed->_y; // Position.
_vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor);
} else {
_vm->errorLed(); // Not valid.
setBubbleStateNatural();
}
drawBubble(&Avalanche::Dialogs::scrollModeNormal);
reset();
if (_scReturn)
return;
break;
// CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
case kControlNegative:
switch (_param) {
case 1:
displayText(displayMoney() + kControlToBuffer); // Insert cash balance. (Recursion)
break;
case 2: {
int pwdId = _vm->_parser->kFirstPassword + _vm->_passwordNum;
displayText(_vm->_parser->_vocabulary[pwdId]._word + kControlToBuffer);
}
break;
case 3:
displayText(_vm->_favoriteDrink + kControlToBuffer);
break;
case 4:
displayText(_vm->_favoriteSong + kControlToBuffer);
break;
case 5:
displayText(_vm->_worstPlaceOnEarth + kControlToBuffer);
break;
case 6:
displayText(_vm->_spareEvening + kControlToBuffer);
break;
case 9: {
Common::String tmpStr = Common::String::format("%d,%d%c",_vm->_catacombX, _vm->_catacombY, kControlToBuffer);
displayText(tmpStr);
}
break;
case 10:
switch (_vm->_boxContent) {
case 0: // Sixpence.
displayScrollChain('Q', 37); // You find the sixpence.
_vm->_money += 6;
_vm->_boxContent = _vm->_parser->kNothing;
_vm->incScore(2);
return;
case Parser::kNothing:
displayText("nothing at all. It's completely empty.");
break;
default:
displayText(_vm->getItem(_vm->_boxContent) + '.');
}
break;
case 11:
for (int j = 0; j < kObjectNum; j++) {
if (_vm->_objects[j])
displayText(_vm->getItem(j) + ", " + kControlToBuffer);
}
break;
}
break;
case kControlIcon:
_useIcon = _param;
break;
case kControlNewLine:
_maxLineNum++;
break;
case kControlQuestion:
if (callSpriteRun)
_vm->spriteRun();
callSpriteRun = false;
_maxLineNum++;
_scroll[_maxLineNum] = kControlQuestion;
drawScroll(&Avalanche::Dialogs::scrollModeDialogue);
reset();
break;
case kControlRegister:
mouthnext = true;
break;
case kControlInsertSpaces:
for (int j = 0; j < 9; j++)
_scroll[_maxLineNum] += ' ';
break;
default: // Add new char.
if (_scroll[_maxLineNum].size() == 50) {
solidify(_maxLineNum);
_maxLineNum++;
}
_scroll[_maxLineNum] += text[i];
break;
}
}
}
setReadyLight(2);
}
void Dialogs::setTalkPos(int16 x, int16 y) {
_talkX = x;
_talkY = y;
}
int16 Dialogs::getTalkPosX() {
return _talkX;
}
bool Dialogs::displayQuestion(Common::String question) {
displayText(question + kControlNewLine + kControlQuestion);
if (_scReturn && (_vm->_rnd->getRandomNumber(1) == 0)) { // Half-and-half chance.
Common::String tmpStr = Common::String::format("...Positive about that?%cI%c%c%c", kControlRegister, kControlIcon, kControlNewLine, kControlQuestion);
displayText(tmpStr); // Be annoying!
if (_scReturn && (_vm->_rnd->getRandomNumber(3) == 3)) { // Another 25% chance
// \? are used to avoid that ??! is parsed as a trigraph
tmpStr = Common::String::format("%c100%% certain\?\?!%c%c%c%c", kControlInsertSpaces, kControlInsertSpaces, kControlIcon, kControlNewLine, kControlQuestion);
displayText(tmpStr); // Be very annoying!
}
}
return _scReturn;
}
void Dialogs::loadFont() {
Common::File file;
if (!file.open("avalot.fnt"))
error("AVALANCHE: Scrolls: File not found: avalot.fnt");
for (int16 i = 0; i < 256; i++)
file.read(_fonts[0][i], 16);
file.close();
if (!file.open("avitalic.fnt"))
error("AVALANCHE: Scrolls: File not found: avitalic.fnt");
for (int16 i = 0; i < 256; i++)
file.read(_fonts[1][i], 16);
file.close();
if (!file.open("ttsmall.fnt"))
error("AVALANCHE: Scrolls: File not found: ttsmall.fnt");
for (int16 i = 0; i < 256; i++)
file.read(_vm->_font[i],16);
file.close();
}
/**
* Practically this one is a mini-game which called when you play the harp in the monastery.
* @remarks Originally called 'musical_scroll'
*/
void Dialogs::displayMusicalScroll() {
Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer);
displayText(tmpStr);
_vm->spriteRun();
CursorMan.showMouse(false);
drawScroll(&Avalanche::Dialogs::scrollModeMusic);
CursorMan.showMouse(true);
reset();
}
void Dialogs::unSkrimble(Common::String &text) {
for (uint16 i = 0; i < text.size(); i++)
text.setChar((~(text[i] - (i + 1))) % 256, i);
}
void Dialogs::doTheBubble(Common::String &text) {
text.insertChar(kControlSpeechBubble, text.size());
assert(text.size() < 2000);
}
/**
* Display a string in a scroll
* @remarks Originally called 'dixi'
*/
void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbling) {
Common::File indexfile;
if (!indexfile.open("avalot.idx"))
error("AVALANCHE: Visa: File not found: avalot.idx");
bool error = false;
indexfile.seek((toupper(block) - 'A') * 2);
uint16 idx_offset = indexfile.readUint16LE();
if (idx_offset == 0)
error = true;
indexfile.seek(idx_offset + point * 2);
uint16 sez_offset = indexfile.readUint16LE();
if (sez_offset == 0)
error = true;
indexfile.close();
_noError = !error;
if (error) {
if (report) {
Common::String todisplay = Common::String::format("%cError accessing scroll %c%d", kControlBell, block, point);
displayText(todisplay);
}
return;
}
Common::File sezfile;
if (!sezfile.open("avalot.sez"))
::error("AVALANCHE: Visa: File not found: avalot.sez");
sezfile.seek(sez_offset);
uint16 _bufSize = sezfile.readUint16LE();
assert(_bufSize < 2000);
char *_buffer = new char[_bufSize];
sezfile.read(_buffer, _bufSize);
sezfile.close();
Common::String text(_buffer, _bufSize);
delete[] _buffer;
unSkrimble(text);
if (bubbling)
doTheBubble(text);
displayText(text);
}
/**
* Start speech
* @remarks Originally called 'speech'
*/
void Dialogs::speak(byte who, byte subject) {
if (subject == 0) { // No subject.
displayScrollChain('S', who, false, true);
return;
}
// Subject given.
_noError = false; // Assume that until we know otherwise.
Common::File indexfile;
if (!indexfile.open("converse.avd"))
error("AVALANCHE: Visa: File not found: converse.avd");
indexfile.seek(who * 2 - 2);
uint16 idx_offset = indexfile.readUint16LE();
uint16 next_idx_offset = indexfile.readUint16LE();
if ((idx_offset == 0) || ((((next_idx_offset - idx_offset) / 2) - 1) < subject))
return;
indexfile.seek(idx_offset + subject * 2);
uint16 sezOffset = indexfile.readUint16LE();
if ((sezOffset == 0) || (indexfile.err()))
return;
indexfile.close();
Common::File sezfile;
if (!sezfile.open("avalot.sez"))
error("AVALANCHE: Visa: File not found: avalot.sez");
sezfile.seek(sezOffset);
uint16 _bufSize = sezfile.readUint16LE();
assert(_bufSize < 2000);
char *_buffer = new char[_bufSize];
sezfile.read(_buffer, _bufSize);
sezfile.close();
Common::String text(_buffer, _bufSize);
delete[] _buffer;
unSkrimble(text);
doTheBubble(text);
displayText(text);
_noError = true;
}
void Dialogs::talkTo(byte whom) {
if (_vm->_parser->_person == kPeoplePardon) {
_vm->_parser->_person = (People)_vm->_subjectNum;
_vm->_subjectNum = 0;
}
if (_vm->_subjectNum == 0) {
switch (whom) {
case kPeopleSpludwick:
if ((_vm->_lustieIsAsleep) & (!_vm->_objects[kObjectPotion - 1])) {
displayScrollChain('Q', 68);
_vm->_objects[kObjectPotion - 1] = true;
_vm->refreshObjectList();
_vm->incScore(3);
return;
} else if (_vm->_talkedToCrapulus) {
// Spludwick - what does he need?
// 0 - let it through to use normal routine.
switch (_vm->_givenToSpludwick) {
case 1: // Fallthrough is intended.
case 2: {
Common::String objStr = _vm->getItem(AvalancheEngine::kSpludwicksOrder[_vm->_givenToSpludwick]);
Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
objStr.c_str(), kControlRegister, kControlSpeechBubble);
displayText(tmpStr);
}
return;
case 3:
displayScrollChain('Q', 30); // Need any help with the game?
return;
}
} else {
displayScrollChain('Q', 42); // Haven't talked to Crapulus. Go and talk to him.
return;
}
break;
case kPeopleIbythneth:
if (_vm->_givenBadgeToIby) {
displayScrollChain('Q', 33); // Thanks a lot!
return; // And leave the proc.
}
break; // Or... just continue, 'cos he hasn't got it.
case kPeopleDogfood:
if (_vm->_wonNim) { // We've won the game.
displayScrollChain('Q', 6); // "I'm Not Playing!"
return; // Zap back.
} else
_vm->_askedDogfoodAboutNim = true;
break;
case kPeopleAyles:
if (!_vm->_aylesIsAwake) {
displayScrollChain('Q', 43); // He's fast asleep!
return;
} else if (!_vm->_givenPenToAyles) {
displayScrollChain('Q', 44); // Can you get me a pen, Avvy?
return;
}
break;
case kPeopleJacques:
displayScrollChain('Q', 43);
return;
case kPeopleGeida:
if (_vm->_givenPotionToGeida)
_vm->_geidaFollows = true;
else {
displayScrollChain('U', 17);
return;
}
break;
case kPeopleSpurge:
if (!_vm->_sittingInPub) {
displayScrollChain('Q', 71); // Try going over and sitting down.
return;
} else {
if (_vm->_spurgeTalkCount < 5)
_vm->_spurgeTalkCount++;
if (_vm->_spurgeTalkCount > 1) { // no. 1 falls through
displayScrollChain('Q', 70 + _vm->_spurgeTalkCount);
return;
}
}
break;
}
// On a subject. Is there any reason to block it?
} else if ((whom == kPeopleAyles) && (!_vm->_aylesIsAwake)) {
displayScrollChain('Q', 43); // He's fast asleep!
return;
}
if (whom > 149)
whom -= 149;
bool noMatches = true;
for (int i = 0; i < _vm->_animation->kSpriteNumbMax; i++) {
if (_vm->_animation->_sprites[i]->_characterId == whom) {
Common::String tmpStr = Common::String::format("%c%c%c", kControlRegister, i + 49, kControlToBuffer);
displayText(tmpStr);
noMatches = false;
break;
}
}
if (noMatches) {
Common::String tmpStr = Common::String::format("%c%c%c", kControlRegister, kControlRegister, kControlToBuffer);
displayText(tmpStr);
}
speak(whom, _vm->_subjectNum);
if (!_noError)
displayScrollChain('N', whom); // File not found!
if ((_vm->_subjectNum == 0) && ((whom + 149) == kPeopleCrapulus)) { // Crapulus: get the badge - first time only
_vm->_objects[kObjectBadge - 1] = true;
_vm->refreshObjectList();
displayScrollChain('Q', 1); // Circular from Cardiff.
_vm->_talkedToCrapulus = true;
_vm->setRoom(kPeopleCrapulus, kRoomDummy); // Crapulus walks off.
AnimationType *spr = _vm->_animation->_sprites[1];
spr->_vanishIfStill = true;
spr->walkTo(2); // Walks away.
_vm->incScore(2);
}
}
/**
* This makes Avalot say the response.
* @remarks Originally called 'sayit'
*/
void Dialogs::sayIt(Common::String str) {
Common::String x = str;
x.setChar(toupper(x[0]), 0);
Common::String tmpStr = Common::String::format("%c1%s.%c%c2", kControlRegister, x.c_str(), kControlSpeechBubble, kControlRegister);
displayText(tmpStr);
}
Common::String Dialogs::personSpeaks() {
if ((_vm->_parser->_person == kPeoplePardon) || (_vm->_parser->_person == kPeopleNone)) {
if ((_vm->_him == kPeoplePardon) || (_vm->getRoom(_vm->_him) != _vm->_room))
_vm->_parser->_person = _vm->_her;
else
_vm->_parser->_person = _vm->_him;
}
if (_vm->getRoom(_vm->_parser->_person) != _vm->_room) {
return Common::String::format("%c1", kControlRegister); // Avvy himself!
}
bool found = false; // The _person we're looking for's code is in _person.
Common::String tmpStr;
for (int i = 0; i < _vm->_animation->kSpriteNumbMax; i++) {
AnimationType *curSpr = _vm->_animation->_sprites[i];
if (curSpr->_quick && (curSpr->_characterId + 149 == _vm->_parser->_person)) {
tmpStr += Common::String::format("%c%c", kControlRegister, '1' + i);
found = true;
}
}
if (found)
return tmpStr;
for (int i = 0; i < 16; i++) {
if ((kQuasipeds[i]._who == _vm->_parser->_person) && (kQuasipeds[i]._room == _vm->_room))
tmpStr += Common::String::format("%c%c", kControlRegister, 'A' + i);
}
return tmpStr;
}
/**
* Display a message when (uselessly) giving an object away
* @remarks Originally called 'heythanks'
*/
void Dialogs::sayThanks(byte thing) {
Common::String tmpStr = personSpeaks();
tmpStr += Common::String::format("Hey, thanks!%c(But now, you've lost it!)", kControlSpeechBubble);
displayText(tmpStr);
if (thing < kObjectNum)
_vm->_objects[thing] = false;
}
/**
* Display a 'Hello' message
*/
void Dialogs::sayHello() {
Common::String tmpStr = personSpeaks();
tmpStr += Common::String::format("Hello.%c", kControlSpeechBubble);
displayText(tmpStr);
}
/**
* Display a 'OK' message
*/
void Dialogs::sayOK() {
Common::String tmpStr = personSpeaks();
tmpStr += Common::String::format("That's OK.%c", kControlSpeechBubble);
displayText(tmpStr);
}
/**
* Display a 'Silly' message
* @remarks Originally called 'silly'
*/
void Dialogs::saySilly() {
displayText("Don't be silly!");
}
} // End of namespace Avalanche