scummvm/engines/wintermute/BRegistry.h
Einar Johan Trøan Sømåen afee4aeacc WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.
The StringUtils aren't complete or tested, and the SysClasses are a hack,
and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS".

Expect this commit to need a bunch of cleanup going forwards.
2012-06-02 12:12:36 +02:00

77 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BREGISTRY_H
#define WINTERMUTE_BREGISTRY_H
#include "BBase.h"
namespace WinterMute {
class CBRegistry : public CBBase {
public:
void SetIniName(char *Name);
char *GetIniName();
bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value);
bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value);
int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
CBRegistry(CBGame *inGame);
virtual ~CBRegistry();
void SetBasePath(const char *basePath);
AnsiString GetBasePath() const {
return m_BasePath;
}
void LoadValues(bool local);
void SaveValues();
private:
char *m_IniName;
typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
PathValueMap m_LocalValues;
PathValueMap m_Values;
AnsiString m_BasePath;
void LoadXml(const AnsiString fileName, PathValueMap &values);
void SaveXml(const AnsiString fileName, PathValueMap &values);
AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
};
} // end of namespace WinterMute
#endif