mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
afee4aeacc
The StringUtils aren't complete or tested, and the SysClasses are a hack, and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS". Expect this commit to need a bunch of cleanup going forwards.
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BREGISTRY_H
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#define WINTERMUTE_BREGISTRY_H
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#include "BBase.h"
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namespace WinterMute {
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class CBRegistry : public CBBase {
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public:
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void SetIniName(char *Name);
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char *GetIniName();
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bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value);
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bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
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bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value);
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int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
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bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
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AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
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CBRegistry(CBGame *inGame);
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virtual ~CBRegistry();
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void SetBasePath(const char *basePath);
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AnsiString GetBasePath() const {
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return m_BasePath;
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}
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void LoadValues(bool local);
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void SaveValues();
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private:
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char *m_IniName;
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typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
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typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
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PathValueMap m_LocalValues;
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PathValueMap m_Values;
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AnsiString m_BasePath;
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void LoadXml(const AnsiString fileName, PathValueMap &values);
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void SaveXml(const AnsiString fileName, PathValueMap &values);
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AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
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};
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} // end of namespace WinterMute
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#endif
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