mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 09:18:38 +00:00
294 lines
7.1 KiB
C++
294 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/language.h"
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#include "asylum/puzzles/board.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/screen.h"
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#include "asylum/system/text.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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PuzzleBoard::PuzzleBoard(AsylumEngine *engine, const PuzzleData *data) : Puzzle(engine) {
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int i = 0;
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switch (_vm->getLanguage()) {
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default:
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case Common::EN_ANY:
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case Common::RU_RUS:
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i = 0;
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break;
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case Common::DE_DEU:
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i = 1;
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break;
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case Common::FR_FRA:
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i = 2;
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break;
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case Common::HE_ISR:
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i = 3;
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break;
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case Common::EU_ESP:
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i = 4;
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break;
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}
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memcpy(&_data, &data[i], sizeof(PuzzleData));
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// Init board
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_solved = false;
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memset(&_charUsed, false, sizeof(_charUsed));
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memset(&_solvedText, 0, sizeof(_solvedText));
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_rectIndex = -2;
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_soundResourceId = kResourceNone;
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_selectedSlot = -1;
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_position = 0;
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}
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void PuzzleBoard::reset() {
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memset(&_charUsed, false, sizeof(_charUsed));
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleBoard::init(const AsylumEvent &) {
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_rectIndex = -2;
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_selectedSlot = -1;
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_solved = false;
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_soundResourceId = 0;
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getScreen()->setPalette(getWorld()->graphicResourceIds[32]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[32]);
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getText()->loadFont(getWorld()->graphicResourceIds[35]);
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// Prepare text to draw
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_text.clear();
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for (uint32 i = 0; i < _data.soundResourceSize; i++) {
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_data.soundResources[i].played = false;
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_text += getText()->get(MAKE_RESOURCE(kResourcePackText, 1068 + _data.soundResources[i].index));
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_text += ' ';
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}
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updateScreen();
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getCursor()->show();
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return true;
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}
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void PuzzleBoard::updateScreen() {
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getScreen()->clearGraphicsInQueue();
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getScreen()->draw(getWorld()->graphicResourceIds[_data.backgroundIndex]);
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drawText();
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if (!_solved)
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playSound();
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if (_vm->isGameFlagNotSet(_data.gameFlag)) {
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if (strcmp(_solvedText, _data.solvedText))
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return;
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if (_solved) {
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if (!getSound()->isPlaying(MAKE_RESOURCE(kResourcePackSpeech, 1))) {
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_vm->setGameFlag(_data.gameFlag);
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getCursor()->show();
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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}
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} else {
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_solved = true;
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getCursor()->hide();
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stopSound();
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getSound()->playSound(MAKE_RESOURCE(kResourcePackSpeech, 1), false, Config.voiceVolume);
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}
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}
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}
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bool PuzzleBoard::mouseRightDown(const AsylumEvent &) {
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if (!stopSound()) {
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleBoard::stopSound() {
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if (_soundResourceId && getSound()->isPlaying(_soundResourceId)) {
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getSound()->stopAll(_soundResourceId);
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return true;
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}
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return false;
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}
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void PuzzleBoard::drawText() {
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getText()->loadFont(getWorld()->graphicResourceIds[35]);
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getText()->draw(0, 99, kTextCenter, Common::Point(25, 50), 16, 590, _text.c_str());
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int32 index = 0;
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for (int16 x = 215; x < (int16)_data.maxWidth; x += 24) {
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if (!_solvedText[index])
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break;
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getText()->setPosition(Common::Point(x, _selectedSlot != index ? 360 : 370));
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// TODO: Check this for Chinese
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getText()->drawASCII(_solvedText[index]);
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index += 2;
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}
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}
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void PuzzleBoard::playSound() {
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uint32 index;
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for (index = 0; index < _data.soundResourceSize; index++) {
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if (!_data.soundResources[index].played)
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break;
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}
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if (index >= _data.soundResourceSize)
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return;
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if (!_soundResourceId || !getSound()->isPlaying(_soundResourceId)) {
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_soundResourceId = MAKE_RESOURCE(kResourcePackSharedSound, 2401 + _data.soundResources[index].index);
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getSound()->playSound(_soundResourceId, false, Config.voiceVolume);
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_data.soundResources[index].played = true;
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}
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}
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int32 PuzzleBoard::findRect() {
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Common::Point mousePos = getCursor()->position();
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for (uint32 i = 0; i < _data.charMapSize; i++) {
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if (mousePos.x >= _data.charMap[i].posX && mousePos.x < _data.charMap[i].posX + 12
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&& mousePos.y >= _data.charMap[i].posY && mousePos.y < _data.charMap[i].posY + 18)
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if (!_charUsed[i])
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return i;
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}
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return -1;
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}
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int32 PuzzleBoard::checkMouse() {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.x >= 215 && mousePos.x < (int16)_data.maxWidth && mousePos.y >= 360 && mousePos.y < 376) {
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int16 index = (mousePos.x - 215) / 12;
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if (index < 0 || index >= ARRAYSIZE(_solvedText))
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return -1;
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if (_solvedText[index] != 0 && _solvedText[index] != ' ')
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return -3;
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}
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return -1;
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}
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void PuzzleBoard::updateCursor() {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.y <= 350) {
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int32 index = findRect();
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if (index == -1) {
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if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[34])
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return;
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_rectIndex = index;
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getCursor()->set(getWorld()->graphicResourceIds[34]);
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} else {
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if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[33])
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return;
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if (index == _rectIndex)
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return;
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_rectIndex = index;
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getCursor()->set(getWorld()->graphicResourceIds[33]);
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}
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} else {
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if (_vm->isGameFlagSet(_data.gameFlag)) {
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if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[34])
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return;
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getCursor()->set(getWorld()->graphicResourceIds[34]);
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} else {
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int32 index = checkMouse();
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if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[33])
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return;
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if (index == _rectIndex)
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return;
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if (index == -1)
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getCursor()->set(getWorld()->graphicResourceIds[33], 0, kCursorAnimationNone);
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else
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getCursor()->set(getWorld()->graphicResourceIds[33]);
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}
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}
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}
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void PuzzleBoard::checkSlots() {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.x >= 215 && mousePos.x < (int16)_data.maxWidth && mousePos.y >= 360 && mousePos.y < 376) {
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int32 index = (mousePos.x - 215) / 12;
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if (_solvedText[index]) {
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if (_solvedText[index] == ' ')
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return;
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if (_selectedSlot == -1) {
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_selectedSlot = index;
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} else {
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SWAP(_solvedText[index], _solvedText[_selectedSlot]);
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_selectedSlot = -1;
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}
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updateScreen();
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}
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}
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}
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} // End of namespace Asylum
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