2024-01-30 11:49:53 +03:00

294 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/language.h"
#include "asylum/puzzles/board.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/screen.h"
#include "asylum/system/text.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
PuzzleBoard::PuzzleBoard(AsylumEngine *engine, const PuzzleData *data) : Puzzle(engine) {
int i = 0;
switch (_vm->getLanguage()) {
default:
case Common::EN_ANY:
case Common::RU_RUS:
i = 0;
break;
case Common::DE_DEU:
i = 1;
break;
case Common::FR_FRA:
i = 2;
break;
case Common::HE_ISR:
i = 3;
break;
case Common::EU_ESP:
i = 4;
break;
}
memcpy(&_data, &data[i], sizeof(PuzzleData));
// Init board
_solved = false;
memset(&_charUsed, false, sizeof(_charUsed));
memset(&_solvedText, 0, sizeof(_solvedText));
_rectIndex = -2;
_soundResourceId = kResourceNone;
_selectedSlot = -1;
_position = 0;
}
void PuzzleBoard::reset() {
memset(&_charUsed, false, sizeof(_charUsed));
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleBoard::init(const AsylumEvent &) {
_rectIndex = -2;
_selectedSlot = -1;
_solved = false;
_soundResourceId = 0;
getScreen()->setPalette(getWorld()->graphicResourceIds[32]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[32]);
getText()->loadFont(getWorld()->graphicResourceIds[35]);
// Prepare text to draw
_text.clear();
for (uint32 i = 0; i < _data.soundResourceSize; i++) {
_data.soundResources[i].played = false;
_text += getText()->get(MAKE_RESOURCE(kResourcePackText, 1068 + _data.soundResources[i].index));
_text += ' ';
}
updateScreen();
getCursor()->show();
return true;
}
void PuzzleBoard::updateScreen() {
getScreen()->clearGraphicsInQueue();
getScreen()->draw(getWorld()->graphicResourceIds[_data.backgroundIndex]);
drawText();
if (!_solved)
playSound();
if (_vm->isGameFlagNotSet(_data.gameFlag)) {
if (strcmp(_solvedText, _data.solvedText))
return;
if (_solved) {
if (!getSound()->isPlaying(MAKE_RESOURCE(kResourcePackSpeech, 1))) {
_vm->setGameFlag(_data.gameFlag);
getCursor()->show();
getScreen()->clear();
_vm->switchEventHandler(getScene());
}
} else {
_solved = true;
getCursor()->hide();
stopSound();
getSound()->playSound(MAKE_RESOURCE(kResourcePackSpeech, 1), false, Config.voiceVolume);
}
}
}
bool PuzzleBoard::mouseRightDown(const AsylumEvent &) {
if (!stopSound()) {
getScreen()->clear();
_vm->switchEventHandler(getScene());
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
bool PuzzleBoard::stopSound() {
if (_soundResourceId && getSound()->isPlaying(_soundResourceId)) {
getSound()->stopAll(_soundResourceId);
return true;
}
return false;
}
void PuzzleBoard::drawText() {
getText()->loadFont(getWorld()->graphicResourceIds[35]);
getText()->draw(0, 99, kTextCenter, Common::Point(25, 50), 16, 590, _text.c_str());
int32 index = 0;
for (int16 x = 215; x < (int16)_data.maxWidth; x += 24) {
if (!_solvedText[index])
break;
getText()->setPosition(Common::Point(x, _selectedSlot != index ? 360 : 370));
// TODO: Check this for Chinese
getText()->drawASCII(_solvedText[index]);
index += 2;
}
}
void PuzzleBoard::playSound() {
uint32 index;
for (index = 0; index < _data.soundResourceSize; index++) {
if (!_data.soundResources[index].played)
break;
}
if (index >= _data.soundResourceSize)
return;
if (!_soundResourceId || !getSound()->isPlaying(_soundResourceId)) {
_soundResourceId = MAKE_RESOURCE(kResourcePackSharedSound, 2401 + _data.soundResources[index].index);
getSound()->playSound(_soundResourceId, false, Config.voiceVolume);
_data.soundResources[index].played = true;
}
}
int32 PuzzleBoard::findRect() {
Common::Point mousePos = getCursor()->position();
for (uint32 i = 0; i < _data.charMapSize; i++) {
if (mousePos.x >= _data.charMap[i].posX && mousePos.x < _data.charMap[i].posX + 12
&& mousePos.y >= _data.charMap[i].posY && mousePos.y < _data.charMap[i].posY + 18)
if (!_charUsed[i])
return i;
}
return -1;
}
int32 PuzzleBoard::checkMouse() {
Common::Point mousePos = getCursor()->position();
if (mousePos.x >= 215 && mousePos.x < (int16)_data.maxWidth && mousePos.y >= 360 && mousePos.y < 376) {
int16 index = (mousePos.x - 215) / 12;
if (index < 0 || index >= ARRAYSIZE(_solvedText))
return -1;
if (_solvedText[index] != 0 && _solvedText[index] != ' ')
return -3;
}
return -1;
}
void PuzzleBoard::updateCursor() {
Common::Point mousePos = getCursor()->position();
if (mousePos.y <= 350) {
int32 index = findRect();
if (index == -1) {
if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[34])
return;
_rectIndex = index;
getCursor()->set(getWorld()->graphicResourceIds[34]);
} else {
if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[33])
return;
if (index == _rectIndex)
return;
_rectIndex = index;
getCursor()->set(getWorld()->graphicResourceIds[33]);
}
} else {
if (_vm->isGameFlagSet(_data.gameFlag)) {
if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[34])
return;
getCursor()->set(getWorld()->graphicResourceIds[34]);
} else {
int32 index = checkMouse();
if (getCursor()->getResourceId() == getWorld()->graphicResourceIds[33])
return;
if (index == _rectIndex)
return;
if (index == -1)
getCursor()->set(getWorld()->graphicResourceIds[33], 0, kCursorAnimationNone);
else
getCursor()->set(getWorld()->graphicResourceIds[33]);
}
}
}
void PuzzleBoard::checkSlots() {
Common::Point mousePos = getCursor()->position();
if (mousePos.x >= 215 && mousePos.x < (int16)_data.maxWidth && mousePos.y >= 360 && mousePos.y < 376) {
int32 index = (mousePos.x - 215) / 12;
if (_solvedText[index]) {
if (_solvedText[index] == ' ')
return;
if (_selectedSlot == -1) {
_selectedSlot = index;
} else {
SWAP(_solvedText[index], _solvedText[_selectedSlot]);
_selectedSlot = -1;
}
updateScreen();
}
}
}
} // End of namespace Asylum