scummvm/engines/asylum/puzzles/boardsalvation.cpp
2024-01-30 11:49:53 +03:00

225 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/boardsalvation.h"
#include "asylum/system/cursor.h"
#include "asylum/system/screen.h"
#include "asylum/system/sound.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
static const PuzzleBoard::PuzzleData puzzleSalvationData[] = {
// English
{
31,
kGameFlag281,
431,
3,
{{0, false}, {1, false}, {2, false}},
9,
{
{'I', 61, 53},
{'S', 322, 53},
{'A', 529, 86},
{'L', 256, 117},
{'V', 251, 151},
{'A', 66, 199},
{'T', 436, 229},
{'O', 172, 262},
{'N', 393, 296},
{'\0', 0, 0},
{'\0', 0, 0}
},
false,
0, 0,
"S A L V A T I O N "
},
// German
{
31,
kGameFlag281,
431,
3,
{{0, false}, {1, false}, {2, false}},
8,
{
{'L', 46, 50},
{'O', 133, 82},
{'R', 356, 98},
{'E', 99, 130},
{'N', 120, 146},
{'G', 161, 178},
{'S', 289, 210},
{'U', 371, 226},
{'\0', 0, 0},
{'\0', 0, 0},
{'\0', 0, 0}
},
false,
0, 0,
"E R L O S U N G "
},
// French
{
31,
kGameFlag281,
431,
3,
{{0, false}, {1, false}, {2, false}},
7,
{
{'D', 54, 50},
{'U', 266, 66},
{'S', 540, 82},
{'A', 49, 130},
{'L', 199, 162},
{'U', 442, 178},
{'T', 369, 210},
{'\0', 0, 0},
{'\0', 0, 0},
{'\0', 0, 0},
{'\0', 0, 0}
},
true,
4, 0,
"D U S A L U T "
},
// Hebrew
{
31,
kGameFlag281,
431,
3,
{{0, false}, {1, false}, {2, false}},
9,
{
{'\xE5', 585, 58},
{'\xE4', 218, 58},
{'\xEC', 134, 87},
{'\xE4', 465, 138},
{'\xE0', 64, 154},
{'\xF2', 523, 203},
{'\xE9', 511, 219},
{'\xF9', 91, 234},
{'\0', 0, 0},
{'\0', 0, 0},
{'\0', 0, 0}
},
false,
12, 0,
"\xE4 \xF2 \xE5 \xF9 \xE9 \xE4 \xEC \xE0 "
},
// Basque
{
31,
kGameFlag281,
455,
3,
{{0, false}, {1, false}, {2, false}},
10,
{
{'B', 49, 56},
{'A', 317, 56},
{'O', 546, 85},
{'L', 267, 122},
{'Z', 157, 152},
{'R', 264, 184},
{'A', 564, 216},
{'I', 452, 231},
{'S', 251, 247},
{'A', 485, 279},
{'\0', 0, 0}
},
false,
0, 0,
"S A L B A Z I O R A "
},
};
static const uint32 puzzleSalvationSoundResourceIndex[11] = {5, 6, 7, 10, 11, 28, 29, 30, 31, 32, 36};
PuzzleBoardSalvation::PuzzleBoardSalvation(AsylumEngine *engine) : PuzzleBoard(engine, puzzleSalvationData) {
}
void PuzzleBoardSalvation::saveLoadWithSerializer(Common::Serializer &s) {
for (int32 i = 0; i < 9; i++)
s.syncAsUint32LE(_charUsed[i]);
s.syncBytes((byte *)&_solvedText, 20);
s.syncAsUint32LE(_position);
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleBoardSalvation::mouseLeftDown(const AsylumEvent &) {
Common::Point mousePos = getCursor()->position();
if (mousePos.y <= 350) {
int32 index = findRect();
if (index != -1 && _position < strlen(_data.solvedText)) {
_charUsed[index] = true;
_selectedSlot = -1;
_solvedText[_position++] = _data.charMap[index].character;
_solvedText[_position++] = ' ';
if (_position == _data.space1Pos) {
_solvedText[_position++] = ' ';
_solvedText[_position++] = ' ';
}
updateScreen();
}
} else if (_vm->isGameFlagNotSet(kGameFlag281)) {
checkSlots();
}
return true;
}
bool PuzzleBoardSalvation::mouseRightDown(const AsylumEvent &) {
if (!stopSound()) {
checkANALText();
getScreen()->clear();
_vm->switchEventHandler(getScene());
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void PuzzleBoardSalvation::checkANALText() {
if (!strcmp(_solvedText, "A N A L "))
getSound()->playSound(MAKE_RESOURCE(kResourcePackSpeech, puzzleSalvationSoundResourceIndex[rnd(11)]), false, Config.voiceVolume);
}
} // End of namespace Asylum