scummvm/engines/asylum/puzzles/writings.cpp
Vladimir Serbinenko 43b42b2912 ASYLUM: Change getSurface to return a mutable surface
This is to allow rendering TTF on the screen
2023-02-28 02:29:51 +01:00

168 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/writings.h"
#include "asylum/resources/actor.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/graphics.h"
#include "asylum/system/screen.h"
#include "asylum/system/text.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
PuzzleWritings::PuzzleWritings(AsylumEngine *engine) : Puzzle(engine) {
_frameIndex = 0;
_hasGlassMagnifier = false;
}
PuzzleWritings::~PuzzleWritings() {
_textSurface.free();
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleWritings::init(const AsylumEvent &) {
if (getScene()->getActor()->inventory.getSelectedItem() == 3)
_hasGlassMagnifier = true;
else
_hasGlassMagnifier = false;
getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
if (_hasGlassMagnifier) {
getCursor()->hide();
getSharedData()->setFlag(kFlag1, true);
_vm->setGameFlag(kGameFlag481);
} else {
getCursor()->set(getWorld()->graphicResourceIds[61], -1, kCursorAnimationNone, 7);
}
_textSurface.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
// Draw background
getScreen()->fillRect(0, 0, 640, 480, 253);
getScreen()->draw(getWorld()->graphicResourceIds[5], 0, Common::Point(0, 0), kDrawFlagNone, true);
// Draw all lines of text
int textId;
switch (_vm->getLanguage()) {
default:
case Common::EN_ANY:
textId = 1825;
break;
case Common::DE_DEU:
textId = 1748;
break;
case Common::FR_FRA:
textId = 1729;
break;
}
getText()->loadFont(getWorld()->graphicResourceIds[42]);
for (int i = 0; i < 10; i++, textId++)
getText()->draw(0, 99, kTextNormal, Common::Point(70 + 60 * (i & 1), 45 + 30 * i), 16, 590,
getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
getText()->drawCentered(Common::Point(10, 375), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId++)));
getText()->drawCentered(Common::Point(10, 405), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
_textSurface.copyFrom(*getScreen()->getSurface());
return false;
}
bool PuzzleWritings::update(const AsylumEvent &) {
// Adjust palette
if (rnd(10) < 7) {
getScreen()->setPalette(getWorld()->graphicResourceIds[6]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]);
} else {
getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
}
// Compute frame index
Common::Point mousePos = getCursor()->position();
if (mousePos.x > 50 && mousePos.x < 530 && mousePos.y > 20 && mousePos.y < 430) {
if (_frameIndex < 26)
++_frameIndex;
} else {
if (_frameIndex > 0)
--_frameIndex;
}
// Draw background
getScreen()->clearGraphicsInQueue();
getScreen()->fillRect(0, 0, 640, 480, 253);
getScreen()->draw(getWorld()->graphicResourceIds[4], 0, Common::Point(0, 0), kDrawFlagNone, true);
if (_hasGlassMagnifier) {
mousePos -= Common::Point(50, 50);
Common::Rect eyeBall = Common::Rect(0, 0, 640, 480).findIntersectingRect(Common::Rect(mousePos.x + 20, mousePos.y + 20,
mousePos.x + 100, mousePos.y + 100));
Graphics::Surface subArea, *subArea1;
subArea = _textSurface.getSubArea(eyeBall);
subArea1 = subArea.scale(3 * eyeBall.width() / 4, 3 * eyeBall.height() / 4);
eyeBall.left += 9;
eyeBall.top += 9;
int16 dw, dh;
dw = MAX(0, eyeBall.left + subArea1->w - 640);
dh = MAX(0, eyeBall.top + subArea1->h - 480);
getScreen()->copyToBackBuffer((byte *)subArea1->getPixels(), subArea1->pitch, eyeBall.left, eyeBall.top, subArea1->w - dw, subArea1->h - dh);
subArea1->free();
delete subArea1;
getScreen()->addGraphicToQueueMasked(getWorld()->graphicResourceIds[9], 0, mousePos, getWorld()->graphicResourceIds[8], mousePos, kDrawFlagNone, 2);
getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[7], (uint32)_frameIndex, mousePos, kDrawFlagNone, 0, 1);
}
getScreen()->drawGraphicsInQueue();
getScreen()->copyBackBufferToScreen();
return true;
}
bool PuzzleWritings::mouseRightUp(const AsylumEvent &) {
getCursor()->hide();
getSharedData()->setFlag(kFlag1, true);
getScreen()->stopPaletteFade(0, 0, 0);
_vm->switchEventHandler(getScene());
return false;
}
} // End of namespace Asylum