mirror of
https://github.com/libretro/scummvm.git
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168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/writings.h"
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#include "asylum/resources/actor.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/system/text.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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PuzzleWritings::PuzzleWritings(AsylumEngine *engine) : Puzzle(engine) {
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_frameIndex = 0;
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_hasGlassMagnifier = false;
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}
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PuzzleWritings::~PuzzleWritings() {
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_textSurface.free();
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleWritings::init(const AsylumEvent &) {
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if (getScene()->getActor()->inventory.getSelectedItem() == 3)
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_hasGlassMagnifier = true;
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else
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_hasGlassMagnifier = false;
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getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
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if (_hasGlassMagnifier) {
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getCursor()->hide();
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getSharedData()->setFlag(kFlag1, true);
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_vm->setGameFlag(kGameFlag481);
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} else {
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getCursor()->set(getWorld()->graphicResourceIds[61], -1, kCursorAnimationNone, 7);
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}
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_textSurface.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
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// Draw background
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getScreen()->fillRect(0, 0, 640, 480, 253);
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getScreen()->draw(getWorld()->graphicResourceIds[5], 0, Common::Point(0, 0), kDrawFlagNone, true);
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// Draw all lines of text
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int textId;
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switch (_vm->getLanguage()) {
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default:
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case Common::EN_ANY:
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textId = 1825;
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break;
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case Common::DE_DEU:
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textId = 1748;
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break;
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case Common::FR_FRA:
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textId = 1729;
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break;
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}
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getText()->loadFont(getWorld()->graphicResourceIds[42]);
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for (int i = 0; i < 10; i++, textId++)
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getText()->draw(0, 99, kTextNormal, Common::Point(70 + 60 * (i & 1), 45 + 30 * i), 16, 590,
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getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
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getText()->drawCentered(Common::Point(10, 375), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId++)));
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getText()->drawCentered(Common::Point(10, 405), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId)));
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_textSurface.copyFrom(*getScreen()->getSurface());
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return false;
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}
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bool PuzzleWritings::update(const AsylumEvent &) {
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// Adjust palette
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if (rnd(10) < 7) {
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getScreen()->setPalette(getWorld()->graphicResourceIds[6]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]);
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} else {
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getScreen()->setPalette(getWorld()->graphicResourceIds[10]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]);
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}
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// Compute frame index
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Common::Point mousePos = getCursor()->position();
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if (mousePos.x > 50 && mousePos.x < 530 && mousePos.y > 20 && mousePos.y < 430) {
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if (_frameIndex < 26)
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++_frameIndex;
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} else {
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if (_frameIndex > 0)
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--_frameIndex;
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}
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// Draw background
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getScreen()->clearGraphicsInQueue();
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getScreen()->fillRect(0, 0, 640, 480, 253);
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getScreen()->draw(getWorld()->graphicResourceIds[4], 0, Common::Point(0, 0), kDrawFlagNone, true);
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if (_hasGlassMagnifier) {
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mousePos -= Common::Point(50, 50);
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Common::Rect eyeBall = Common::Rect(0, 0, 640, 480).findIntersectingRect(Common::Rect(mousePos.x + 20, mousePos.y + 20,
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mousePos.x + 100, mousePos.y + 100));
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Graphics::Surface subArea, *subArea1;
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subArea = _textSurface.getSubArea(eyeBall);
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subArea1 = subArea.scale(3 * eyeBall.width() / 4, 3 * eyeBall.height() / 4);
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eyeBall.left += 9;
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eyeBall.top += 9;
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int16 dw, dh;
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dw = MAX(0, eyeBall.left + subArea1->w - 640);
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dh = MAX(0, eyeBall.top + subArea1->h - 480);
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getScreen()->copyToBackBuffer((byte *)subArea1->getPixels(), subArea1->pitch, eyeBall.left, eyeBall.top, subArea1->w - dw, subArea1->h - dh);
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subArea1->free();
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delete subArea1;
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getScreen()->addGraphicToQueueMasked(getWorld()->graphicResourceIds[9], 0, mousePos, getWorld()->graphicResourceIds[8], mousePos, kDrawFlagNone, 2);
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getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[7], (uint32)_frameIndex, mousePos, kDrawFlagNone, 0, 1);
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}
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getScreen()->drawGraphicsInQueue();
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getScreen()->copyBackBufferToScreen();
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return true;
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}
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bool PuzzleWritings::mouseRightUp(const AsylumEvent &) {
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getCursor()->hide();
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getSharedData()->setFlag(kFlag1, true);
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getScreen()->stopPaletteFade(0, 0, 0);
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_vm->switchEventHandler(getScene());
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return false;
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}
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} // End of namespace Asylum
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