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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "avalanche/console.h"
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#include "avalanche/avalanche.h"
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namespace Avalanche {
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AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("magic_lines", WRAP_METHOD(AvalancheConsole, Cmd_MagicLines));
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}
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AvalancheConsole::~AvalancheConsole() {
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}
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/**
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* This command loads up the specified new scene number
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*/
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bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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_vm->_showDebugLines = !_vm->_showDebugLines;
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return false;
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}
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} // End of namespace Avalanche
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