mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
746 lines
18 KiB
C++
746 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scenecore.h"
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#include "gnap/scenes/arcade.h"
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#include "gnap/scenes/groupcs.h"
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#include "gnap/scenes/group0.h"
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#include "gnap/scenes/group1.h"
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#include "gnap/scenes/group2.h"
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#include "gnap/scenes/group3.h"
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#include "gnap/scenes/group4.h"
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#include "gnap/scenes/group5.h"
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#include "gnap/scenes/intro.h"
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namespace Gnap {
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int GnapEngine::initSceneLogic() {
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int backgroundId = -1;
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switch (_currentSceneNum) {
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case 0:
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_scene = new SceneIntro(this);
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backgroundId = _scene->init();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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break;
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case 1:
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_scene = new Scene01(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 2:
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_scene = new Scene02(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 3:
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_scene = new Scene03(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 4:
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_scene = new Scene04(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 5:
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_scene = new Scene05(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 6:
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_scene = new Scene06(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 7:
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_scene = new Scene07(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 8:
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_scene = new Scene08(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 9:
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_scene = new Scene09(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 10:
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_scene = new Scene10(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 11:
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_scene = new Scene11(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 12:
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_scene = new Scene12(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 13:
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_scene = new Scene13(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 14:
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_scene = new Scene14(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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break;
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case 15:
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_scene = new Scene15(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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break;
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case 16:
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case 47:
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case 48:
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case 54:
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backgroundId = -1;
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_gameSys->setScaleValues(0, 500, 1, 1000);
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break;
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case 17:
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_scene = new Scene17(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 18:
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_scene = new Scene18(this);
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backgroundId = _scene->init();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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_scene->updateHotspots();
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break;
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case 19:
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_scene = new Scene19(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 20:
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_scene = new Scene20(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 21:
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_scene = new Scene21(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 22:
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_scene = new Scene22(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 23:
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_scene = new Scene23(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 24:
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_scene = new Scene24(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 136, 11, 10);
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break;
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case 25:
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_scene = new Scene25(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 26:
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_scene = new Scene26(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 27:
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_scene = new Scene27(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 28:
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_scene = new Scene28(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 29:
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_scene = new Scene29(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 30:
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_scene = new Scene30(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 31:
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_scene = new Scene31(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 32:
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_scene = new Scene32(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 33:
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_scene = new Scene33(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 34:
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_scene = new Scene03(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 35:
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_scene = new Scene05(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 36:
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_scene = new Scene06(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 37:
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_scene = new Scene04(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 38:
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_scene = new Scene38(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 39:
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_scene = new Scene39(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 40:
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_scene = new Scene40(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 41:
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_scene = new Scene41(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 42:
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_scene = new Scene42(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 43:
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_scene = new Scene43(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 44:
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_scene = new Scene44(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 45:
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_scene = new Scene45(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 46:
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_scene = new Scene46(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 49:
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_scene = new Scene49(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 50:
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_scene = new Scene50(this);
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backgroundId = _scene->init();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 51:
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_scene = new Scene51(this);
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backgroundId = _scene->init();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 52:
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_scene = new Scene52(this);
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backgroundId = _scene->init();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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case 53:
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_scene = new Scene53(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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default:
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break;
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}
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return backgroundId;
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}
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void GnapEngine::runSceneLogic() {
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switch (_currentSceneNum) {
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case 0:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 8;
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break;
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 4;
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break;
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case 7:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 8;
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break;
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case 8:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 9;
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break;
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case 9:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 10;
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break;
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|
case 10:
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|
case 12:
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case 13:
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 11;
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break;
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|
case 11:
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case 15:
|
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 12;
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break;
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case 14:
|
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_scene->run();
|
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delete _scene;
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|
if (_newSceneNum == 55)
|
|
_newSceneNum = 13;
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break;
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|
case 16:
|
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_scene = new Scene16(this);
|
|
_scene->init();
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_newSceneNum = 17;
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|
_newCursorValue = 3;
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|
_scene->run();
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|
delete _scene;
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|
break;
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|
case 17:
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|
case 18:
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|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 24:
|
|
case 25:
|
|
case 26:
|
|
case 27:
|
|
case 28:
|
|
case 29:
|
|
case 30:
|
|
case 31:
|
|
_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 20;
|
|
break;
|
|
case 19:
|
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_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 19;
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|
break;
|
|
case 20:
|
|
_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 22;
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|
break;
|
|
case 32:
|
|
case 33:
|
|
case 34:
|
|
case 35:
|
|
case 36:
|
|
case 37:
|
|
case 38:
|
|
case 39:
|
|
case 40:
|
|
case 41:
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
case 46:
|
|
_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 37;
|
|
break;
|
|
case 47:
|
|
if (_prevSceneNum == 49) {
|
|
_scene = new Scene471(this);
|
|
_scene->init();
|
|
_newSceneNum = 7;
|
|
_newCursorValue = 2;
|
|
} else if (_prevSceneNum == 13) {
|
|
_scene = new Scene472(this);
|
|
_scene->init();
|
|
_newSceneNum = 11;
|
|
} else if (!isFlag(kGFPlatypusDisguised) && _prevSceneNum == 2) {//CHECKME
|
|
if (isFlag(kGFUnk25)) {
|
|
_scene = new Scene473(this);
|
|
_scene->init();
|
|
_newSceneNum = 2;
|
|
} else {
|
|
_scene = new Scene474(this);
|
|
_scene->init();
|
|
_newSceneNum = 49;
|
|
}
|
|
} else if (_prevSceneNum == 21) {
|
|
_scene = new Scene475(this);
|
|
_scene->init();
|
|
_newSceneNum = 21;
|
|
setFlag(kGFTwigTaken);
|
|
setFlag(kGFKeysTaken);
|
|
} else if (_prevSceneNum == 30) {
|
|
_scene = new Scene476(this);
|
|
_scene->init();
|
|
_newSceneNum = 26;
|
|
} else if (isFlag(kGFPlatypusDisguised) && _cursorValue == 1) {
|
|
_scene = new Scene477(this);
|
|
_scene->init();
|
|
_newSceneNum = 4;
|
|
}
|
|
_scene->run();
|
|
delete _scene;
|
|
break;
|
|
case 48:
|
|
_scene = new Scene48(this);
|
|
_scene->init();
|
|
_newSceneNum = 33;
|
|
_newCursorValue = 4;
|
|
_scene->run();
|
|
delete _scene;
|
|
break;
|
|
case 49:
|
|
_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 47;
|
|
break;
|
|
case 50:
|
|
_scene->run();
|
|
delete _scene;
|
|
_newSceneNum = _prevSceneNum;
|
|
break;
|
|
case 51:
|
|
_scene->run();
|
|
delete _scene;
|
|
break;
|
|
case 52:
|
|
_scene->run();
|
|
delete _scene;
|
|
_newSceneNum = _prevSceneNum;
|
|
break;
|
|
case 53:
|
|
_scene->run();
|
|
delete _scene;
|
|
if (_newSceneNum == 55)
|
|
_newSceneNum = 53;
|
|
break;
|
|
case 54:
|
|
if (_prevSceneNum == 45) {
|
|
_scene = new Scene541(this);
|
|
_scene->init();
|
|
_newSceneNum = 43;
|
|
_scene->run();
|
|
delete _scene;
|
|
} else {
|
|
_scene = new Scene542(this);
|
|
_scene->init();
|
|
_scene->run();
|
|
delete _scene;
|
|
_gameDone = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scene::playRandomSound(int timerIndex) {
|
|
if (!_vm->_timers[timerIndex]) {
|
|
_vm->_timers[timerIndex] = _vm->getRandom(40) + 50;
|
|
switch (_vm->getRandom(4)) {
|
|
case 0:
|
|
_vm->playSound(0x1091B, false);
|
|
break;
|
|
case 1:
|
|
_vm->playSound(0x10921, false);
|
|
break;
|
|
case 2:
|
|
_vm->playSound(0x10927, false);
|
|
break;
|
|
case 3:
|
|
_vm->playSound(0x1091D, false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Scene::clearKeyStatus() {
|
|
if (_vm->isKeyStatus1(Common::KEYCODE_ESCAPE)) {
|
|
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_UP);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_RIGHT);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_LEFT);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_p);
|
|
return true;
|
|
}
|
|
|
|
if (_vm->isKeyStatus1(Common::KEYCODE_p)) {
|
|
_vm->clearKeyStatus1(Common::KEYCODE_p);
|
|
_vm->pauseGame();
|
|
_vm->updatePause();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/****************************************************************************/
|
|
|
|
CutScene::CutScene(GnapEngine *vm) : Scene(vm) {
|
|
_itemsCount = -1;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
_resourceIdArr[i] = -1;
|
|
_sequenceCountArr[i] = -1;
|
|
_canSkip[i] = false;
|
|
}
|
|
|
|
for (int i = 0; i < 50; i++)
|
|
_sequenceIdArr[i] = -1;
|
|
}
|
|
|
|
void CutScene::run() {
|
|
GameSys& gameSys = *_vm->_gameSys;
|
|
|
|
int itemIndex = 0;
|
|
int soundId = -1;
|
|
int volume = 100;
|
|
int duration = 0;
|
|
bool skip = false;
|
|
|
|
if (_vm->_prevSceneNum == 2) {
|
|
soundId = 0x36B;
|
|
duration = MAX(1, 300 / _vm->getSequenceTotalDuration(_sequenceIdArr[_itemsCount - 1]));
|
|
_vm->_timers[0] = 0;
|
|
}
|
|
|
|
if (soundId != -1)
|
|
_vm->playSound(soundId, false);
|
|
|
|
_vm->hideCursor();
|
|
|
|
gameSys.drawSpriteToBackground(0, 0, _resourceIdArr[0]);
|
|
|
|
for (int j = 0; j < _sequenceCountArr[0]; ++j)
|
|
gameSys.insertSequence(_sequenceIdArr[j], j + 2, 0, 0, kSeqNone, 0, 0, 0);
|
|
gameSys.setAnimation(_sequenceIdArr[0], 2, 0);
|
|
|
|
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_RETURN);
|
|
|
|
_vm->_mouseClickState._left = false;
|
|
|
|
int firstSequenceIndex = 0;
|
|
while (!_vm->_sceneDone) {
|
|
_vm->gameUpdateTick();
|
|
|
|
if (gameSys.getAnimationStatus(0) == 2 || skip) {
|
|
skip = false;
|
|
gameSys.requestClear2(false);
|
|
gameSys.requestClear1();
|
|
gameSys.setAnimation(0, 0, 0);
|
|
firstSequenceIndex += _sequenceCountArr[itemIndex++];
|
|
if (itemIndex >= _itemsCount) {
|
|
_vm->_sceneDone = true;
|
|
} else {
|
|
for (int m = 0; m < _sequenceCountArr[itemIndex]; ++m)
|
|
gameSys.insertSequence(_sequenceIdArr[firstSequenceIndex + m], m + 2, 0, 0, kSeqNone, 0, 0, 0);
|
|
gameSys.drawSpriteToBackground(0, 0, _resourceIdArr[itemIndex]);
|
|
gameSys.setAnimation(_sequenceIdArr[firstSequenceIndex], 2, 0);
|
|
}
|
|
}
|
|
|
|
if (_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) || _vm->isKeyStatus1(Common::KEYCODE_SPACE) || _vm->isKeyStatus1(Common::KEYCODE_RETURN)) {
|
|
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
|
|
_vm->clearKeyStatus1(Common::KEYCODE_RETURN);
|
|
if (_canSkip[itemIndex])
|
|
skip = true;
|
|
else
|
|
_vm->_sceneDone = true;
|
|
}
|
|
|
|
if (!_vm->_timers[0] && itemIndex == _itemsCount - 1) {
|
|
_vm->_timers[0] = 2;
|
|
volume = MAX(1, volume - duration);
|
|
_vm->setSoundVolume(soundId, volume);
|
|
}
|
|
}
|
|
|
|
if (soundId != -1)
|
|
_vm->stopSound(soundId);
|
|
}
|
|
|
|
} // End of namespace Gnap
|