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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/staticres.h"
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namespace MADS {
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const char *const kArticleList[9] = {
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nullptr, "with", "to", "at", "from", "on", "in", "under", "behind"
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};
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const char *const kCheatingEnabledDesc[3] = {
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"CHEATING ENABLED",
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"(For your convenience).",
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nullptr
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};
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const char *const kLookAroundStr = "Look around";
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const char *const kToStr = "to ";
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const char *const kUseStr = "Use ";
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const char *const kWalkToStr = "Walk to ";
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const char *const kFenceStr = "fence";
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const char *const kOverStr = "over";
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const char *const kGameReleaseInfoStr = "ScummVM rev: 8.43 14-Sept-92";
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const char *const kGameReleaseTitleStr = "GAME RELEASE VERSION INFO";
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const uint32 DEFAULT_VGA_LOW_PALETTE[16] = {
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0x000000, 0x0000a8, 0x00a800, 0x00a8a8, 0xa80000, 0xa800a8, 0xa85400, 0xa8a8a8,
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0x545454, 0x5454fc, 0x54fc54, 0x54fcfc, 0xfc5454, 0xfc54fc, 0xfcfc54, 0xfcfcfc
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};
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const uint32 DEFAULT_VGA_HIGH_PALETTE[16] = {
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0x2c402c, 0x2c4030, 0x2c4034, 0x2c403c, 0x2c4040, 0x2c3c40, 0x2c3440, 0x2c3040,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
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};
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} // End of namespace MADS
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