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https://github.com/libretro/scummvm.git
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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SWORD1_EVENTMAN_H
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#define SWORD1_EVENTMAN_H
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#include "sword1/object.h"
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namespace Sword1 {
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#define TOTAL_EVENT_SLOTS 20
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struct GlobalEvent {
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int32 eventNumber;
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int32 delay;
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};
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class EventManager {
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public:
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EventManager();
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void serviceGlobalEventList();
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void checkForEvent(Object *compact);
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int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
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void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
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bool eventValid(int32 event);
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private:
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GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
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};
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} // End of namespace Sword1
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#endif // BSEVENTMAN_H
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