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- DETECT_OBJS are present and added inside an engine's modules.mk file.
67 lines
1.6 KiB
Makefile
67 lines
1.6 KiB
Makefile
MODULE := engines/tsage
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MODULE_OBJS := \
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blue_force/blueforce_dialogs.o \
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blue_force/blueforce_logic.o \
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blue_force/blueforce_scenes0.o \
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blue_force/blueforce_scenes1.o \
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blue_force/blueforce_scenes2.o \
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blue_force/blueforce_scenes3.o \
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blue_force/blueforce_scenes4.o \
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blue_force/blueforce_scenes5.o \
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blue_force/blueforce_scenes6.o \
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blue_force/blueforce_scenes7.o \
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blue_force/blueforce_scenes8.o \
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blue_force/blueforce_scenes9.o \
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blue_force/blueforce_speakers.o \
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converse.o \
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core.o \
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debugger.o \
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dialogs.o \
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events.o \
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globals.o \
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graphics.o \
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metaengine.o \
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resources.o \
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ringworld/ringworld_demo.o \
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ringworld/ringworld_dialogs.o \
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ringworld/ringworld_logic.o \
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ringworld/ringworld_scenes1.o \
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ringworld/ringworld_scenes2.o \
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ringworld/ringworld_scenes3.o \
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ringworld/ringworld_scenes4.o \
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ringworld/ringworld_scenes5.o \
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ringworld/ringworld_scenes6.o \
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ringworld/ringworld_scenes8.o \
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ringworld/ringworld_scenes10.o \
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ringworld/ringworld_speakers.o \
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ringworld2/ringworld2_airduct.o \
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ringworld2/ringworld2_dialogs.o \
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ringworld2/ringworld2_logic.o \
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ringworld2/ringworld2_outpost.o \
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ringworld2/ringworld2_scenes0.o \
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ringworld2/ringworld2_scenes1.o \
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ringworld2/ringworld2_scenes2.o \
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ringworld2/ringworld2_scenes3.o \
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ringworld2/ringworld2_speakers.o \
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ringworld2/ringworld2_vampire.o \
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saveload.o \
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scenes.o \
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screen.o \
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sherlock/sherlock_logo.o \
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sound.o \
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staticres.o \
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tsage.o \
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user_interface.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_TSAGE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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