mirror of
https://github.com/libretro/scummvm.git
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176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "wage/wage.h"
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#include "wage/entities.h"
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#include "wage/sound.h"
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#include "wage/world.h"
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namespace Wage {
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static const int8 deltas[] = { 0,-49,-36,-25,-16,-9,-4,-1,0,1,4,9,16,25,36,49 };
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Sound::Sound(Common::String name, Common::SeekableReadStream *data) : _name(name) {
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_size = data->size() - 20;
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_data = (byte *)calloc(2 * _size, 1);
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data->skip(20); // Skip header
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byte value = 0x80;
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for (uint i = 0; i < _size; i++) {
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byte d = data->readByte();
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value += deltas[d & 0xf];
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_data[i * 2] = value;
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value += deltas[(d >> 4) & 0xf];
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_data[i * 2 + 1] = value;
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}
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}
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Sound::~Sound() {
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free(_data);
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}
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void WageEngine::playSound(Common::String soundName) {
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soundName.toLowercase();
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if (!_world->_sounds.contains(soundName)) {
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warning("playSound: Sound '%s' does not exist", soundName.c_str());
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return;
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}
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Sound *s = _world->_sounds[soundName];
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Audio::AudioStream *stream = Audio::makeRawStream(s->_data, s->_size, 11000, Audio::FLAG_UNSIGNED);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, stream,
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-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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while (_mixer->isSoundHandleActive(_soundHandle) && !_shouldQuit) {
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Common::Event event;
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if (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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if (saveDialog())
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_shouldQuit = true;
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break;
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default:
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break;
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}
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}
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_system->updateScreen();
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_system->delayMillis(10);
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}
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}
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static void soundTimer(void *refCon) {
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Scene *scene = (Scene *)refCon;
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WageEngine *engine = (WageEngine *)g_engine;
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g_system->getTimerManager()->removeTimerProc(&soundTimer);
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if (engine->_world->_player->_currentScene != scene)
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return;
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if (engine->_soundQueue.empty()) {
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if (scene->_soundType == Scene::PERIODIC && 0) {
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engine->_soundToPlay = scene->_soundName; // We cannot play sound here because that goes recursively
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uint32 nextRun = 60000 / scene->_soundFrequency;
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g_system->getTimerManager()->installTimerProc(&soundTimer, nextRun * 1000, scene, "WageEngine::soundTimer");
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} else if (scene->_soundType == Scene::RANDOM || 1) {
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for (int i = 0; i < scene->_soundFrequency * 5; i++)
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engine->_soundQueue.push_back(g_system->getMillis() + engine->_rnd->getRandomNumber(60000));
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Common::sort(engine->_soundQueue.begin(), engine->_soundQueue.end());
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int nextRun = engine->_soundQueue.front();
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engine->_soundQueue.pop_front();
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g_system->getTimerManager()->installTimerProc(&soundTimer, (nextRun - g_system->getMillis()) * 1000, scene, "WageEngine::soundTimer");
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} else {
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warning("updateSoundTimerForScene: Unknown sound type %d", scene->_soundType);
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}
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} else {
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int nextRun = engine->_soundQueue.front();
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engine->_soundQueue.pop_front();
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g_system->getTimerManager()->installTimerProc(&soundTimer, (nextRun - g_system->getMillis()) * 1000, scene, "WageEngine::soundTimer");
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engine->_soundToPlay = scene->_soundName; // We cannot play sound here because that goes recursively
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}
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}
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void WageEngine::updateSoundTimerForScene(Scene *scene, bool firstTime) {
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if (_world->_player->_currentScene != scene)
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return;
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if (scene->_soundFrequency > 0 && !scene->_soundName.empty()) {
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Common::String soundName(scene->_soundName);
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soundName.toLowercase();
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if (!_world->_sounds.contains(soundName)) {
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warning("updateSoundTimerForScene: Sound '%s' does not exist", soundName.c_str());
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return;
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}
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// Launch the process
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soundTimer(scene);
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}
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}
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} // End of namespace Wage
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