mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
f186d9c860
svn-id: r43294
464 lines
9.6 KiB
C++
464 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef ENABLE_AGOS2
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#include "common/system.h"
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#include "agos/agos.h"
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namespace AGOS {
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#define OPCODE(x) _OPCODE(AGOSEngine_PuzzlePack, x)
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void AGOSEngine_PuzzlePack::setupOpcodes() {
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static const OpcodeEntryPuzzlePack opcodes[] = {
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/* 00 */
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OPCODE(o_invalid),
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OPCODE(o_at),
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OPCODE(o_notAt),
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OPCODE(o_invalid),
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/* 04 */
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OPCODE(o_invalid),
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OPCODE(o_carried),
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OPCODE(o_notCarried),
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OPCODE(o_isAt),
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/* 08 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_zero),
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/* 12 */
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OPCODE(o_notZero),
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OPCODE(o_eq),
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OPCODE(o_notEq),
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OPCODE(o_gt),
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/* 16 */
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OPCODE(o_lt),
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OPCODE(o_eqf),
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OPCODE(o_notEqf),
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OPCODE(o_ltf),
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/* 20 */
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OPCODE(o_gtf),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(off_chance),
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/* 24 */
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OPCODE(o_invalid),
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OPCODE(o_isRoom),
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OPCODE(o_isObject),
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OPCODE(o_state),
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/* 28 */
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OPCODE(o_oflag),
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OPCODE(o_invalid),
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OPCODE(opp_iconifyWindow),
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OPCODE(o_destroy),
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/* 32 */
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OPCODE(opp_restoreOopsPosition),
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OPCODE(o_place),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 36 */
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OPCODE(o_copyff),
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OPCODE(o_invalid),
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OPCODE(opp_loadMouseImage),
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OPCODE(o_invalid),
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/* 40 */
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OPCODE(o_invalid),
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OPCODE(o_clear),
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OPCODE(o_let),
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OPCODE(o_add),
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/* 44 */
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OPCODE(o_sub),
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OPCODE(o_addf),
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OPCODE(o_subf),
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OPCODE(o_mul),
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/* 48 */
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OPCODE(o_div),
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OPCODE(o_mulf),
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OPCODE(o_divf),
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OPCODE(o_mod),
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/* 52 */
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OPCODE(o_modf),
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OPCODE(o_random),
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OPCODE(o_invalid),
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OPCODE(o_goto),
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/* 56 */
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OPCODE(o_oset),
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OPCODE(o_oclear),
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OPCODE(o_putBy),
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OPCODE(o_inc),
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/* 60 */
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OPCODE(o_dec),
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OPCODE(o_setState),
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OPCODE(o_print),
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OPCODE(opp_message),
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/* 64 */
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OPCODE(o_msg),
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OPCODE(off_addTextBox),
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OPCODE(opp_setShortText),
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OPCODE(oww_setLongText),
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/* 68 */
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OPCODE(o_end),
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OPCODE(o_done),
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OPCODE(off_printLongText),
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OPCODE(o_process),
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/* 72 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 76 */
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OPCODE(o_when),
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OPCODE(o_if1),
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OPCODE(o_if2),
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OPCODE(o_isCalled),
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/* 80 */
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OPCODE(o_is),
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OPCODE(o_invalid),
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OPCODE(o_debug),
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OPCODE(os2_rescan),
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/* 84 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_comment),
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/* 88 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_getParent),
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OPCODE(o_getNext),
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/* 92 */
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OPCODE(o_getChildren),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 96 */
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OPCODE(o_picture),
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OPCODE(o_loadZone),
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OPCODE(os2_animate),
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OPCODE(os2_stopAnimate),
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/* 100 */
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OPCODE(o_killAnimate),
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OPCODE(o_defWindow),
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OPCODE(o_window),
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OPCODE(o_cls),
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/* 104 */
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OPCODE(o_closeWindow),
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OPCODE(opp_loadHiScores),
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OPCODE(opp_checkHiScores),
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OPCODE(off_addBox),
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/* 108 */
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OPCODE(o_delBox),
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OPCODE(o_enableBox),
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OPCODE(o_disableBox),
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OPCODE(o_moveBox),
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/* 112 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_doIcons),
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OPCODE(o_isClass),
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/* 116 */
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OPCODE(o_setClass),
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OPCODE(o_unsetClass),
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OPCODE(o_invalid),
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OPCODE(o_waitSync),
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/* 120 */
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OPCODE(opp_sync),
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OPCODE(o_defObj),
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OPCODE(off_oracleTextDown),
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OPCODE(off_oracleTextUp),
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/* 124 */
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OPCODE(off_ifTime),
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OPCODE(o_here),
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OPCODE(o_doClassIcons),
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OPCODE(o_invalid),
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/* 128 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_setAdjNoun),
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OPCODE(off_setTime),
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/* 132 */
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OPCODE(opp_saveUserGame),
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OPCODE(opp_loadUserGame),
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OPCODE(off_listSaveGames),
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OPCODE(o_invalid),
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/* 136 */
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OPCODE(o_copysf),
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OPCODE(o_restoreIcons),
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OPCODE(o_freezeZones),
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OPCODE(o_placeNoIcons),
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/* 140 */
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OPCODE(o_clearTimers),
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OPCODE(o_setDollar),
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OPCODE(o_isBox),
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OPCODE(oe2_doTable),
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/* 144 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 148 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oe2_storeItem),
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/* 152 */
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OPCODE(oe2_getItem),
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OPCODE(oe2_bSet),
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OPCODE(oe2_bClear),
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OPCODE(oe2_bZero),
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/* 156 */
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OPCODE(oe2_bNotZero),
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OPCODE(oe2_getOValue),
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OPCODE(oe2_setOValue),
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OPCODE(o_invalid),
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/* 160 */
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OPCODE(oe2_ink),
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OPCODE(off_screenTextBox),
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OPCODE(opp_playTune),
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OPCODE(o_invalid),
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/* 164 */
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OPCODE(oe2_getDollar2),
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OPCODE(off_isAdjNoun),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 168 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(off_hyperLinkOn),
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/* 172 */
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OPCODE(off_hyperLinkOff),
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OPCODE(opp_saveOopsPosition),
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OPCODE(o_invalid),
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OPCODE(oww_lockZones),
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/* 176 */
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OPCODE(oww_unlockZones),
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OPCODE(off_screenTextPObj),
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OPCODE(os1_getPathPosn),
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OPCODE(os1_scnTxtLongText),
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/* 180 */
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OPCODE(os1_mouseOn),
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OPCODE(off_mouseOff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 184 */
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OPCODE(os1_unloadZone),
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OPCODE(o_invalid),
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OPCODE(os1_unfreezeZones),
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OPCODE(opp_resetGameTime),
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/* 188 */
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OPCODE(os2_isShortText),
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OPCODE(os2_clearMarks),
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OPCODE(os2_waitMark),
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OPCODE(opp_resetPVCount),
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/* 192 */
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OPCODE(opp_setPathValues),
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OPCODE(off_stopClock),
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OPCODE(opp_restartClock),
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OPCODE(off_setColour),
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};
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_opcodesPuzzlePack = opcodes;
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_numOpcodes = 196;
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}
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void AGOSEngine_PuzzlePack::executeOpcode(int opcode) {
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OpcodeProcPuzzlePack op = _opcodesPuzzlePack[opcode].proc;
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(this->*op) ();
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}
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// -----------------------------------------------------------------------
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// Puzzle Pack Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine_PuzzlePack::opp_iconifyWindow() {
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// 30
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getNextWord();
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if (_clockStopped != 0)
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_gameTime += getTime() - _clockStopped;
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_clockStopped = 0;
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_system->setFeatureState(OSystem::kFeatureIconifyWindow, true);
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}
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void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
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// 32: restore oops position
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uint i;
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getNextWord();
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if (_oopsValid) {
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for (i = 0; i < _numVars; i++) {
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_variableArray[i] = _variableArray2[i];
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}
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i = _variableArray[999] * 100 + 11;
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setWindowImage(4,i);
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if (getBitFlag(110)) {
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_gameTime += 10;
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} else {
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// Swampy adventures
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_gameTime += 30;
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}
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_oopsValid = false;
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}
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}
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void AGOSEngine_PuzzlePack::opp_loadMouseImage() {
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// 38: load mouse image
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getNextWord();
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getVarOrByte();
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loadMouseImage();
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}
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void AGOSEngine_PuzzlePack::opp_message() {
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// 63: show string nl
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if (getBitFlag(105)) {
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// Swampy adventures
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getStringPtrByID(getNextStringID());
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// printInfoText(getStringPtrByID(getNextStringID()));
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} else {
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showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
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}
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}
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void AGOSEngine_PuzzlePack::opp_setShortText() {
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// 66: set item name
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uint var = getVarOrByte();
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uint stringId = getNextStringID();
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if (var < _numTextBoxes) {
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_shortText[var] = stringId;
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_shortTextX[var] = getVarOrWord();
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_shortTextY[var] = getVarOrWord();
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}
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}
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void AGOSEngine_PuzzlePack::opp_loadHiScores() {
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// 105: load high scores
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getVarOrByte();
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}
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void AGOSEngine_PuzzlePack::opp_checkHiScores() {
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// 106: check high scores
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getVarOrByte();
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getVarOrByte();
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}
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void AGOSEngine_PuzzlePack::opp_sync() {
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// 120: sync
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uint a = getVarOrWord();
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if (a == 8001 || a == 8101 || a == 8201 || a == 8301 || a == 8401) {
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_marks &= ~(1 << 2);
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}
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sendSync(a);
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}
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void AGOSEngine_PuzzlePack::opp_saveUserGame() {
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// 132: save game
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if (_clockStopped != 0)
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_gameTime += getTime() - _clockStopped;
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_clockStopped = 0;
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if (getGameId() == GID_DIMP) {
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saveGame(1, NULL);
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} else if (!getBitFlag(110)) {
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// Swampy adventures
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saveGame(1, NULL);
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}
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//saveHiScores()
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}
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void AGOSEngine_PuzzlePack::opp_loadUserGame() {
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// 133: load usergame
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// NoPatience or Jumble
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if (getBitFlag(110)) {
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//getHiScoreName();
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return;
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}
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// XXX
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loadGame(genSaveName(1));
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}
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void AGOSEngine_PuzzlePack::opp_playTune() {
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// 162: play tune
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getVarOrByte();
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getVarOrByte();
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getNextWord();
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uint16 music = (uint16)getVarOrWord();
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if (music != _lastMusicPlayed) {
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_lastMusicPlayed = music;
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playSpeech(music, 1);
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}
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}
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void AGOSEngine_PuzzlePack::opp_saveOopsPosition() {
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// 173: save oops position
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if (!isVgaQueueEmpty()) {
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_oopsValid = true;
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for (uint i = 0; i < _numVars; i++) {
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_variableArray2[i] = _variableArray[i];
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}
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} else {
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_oopsValid = false;
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}
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}
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void AGOSEngine_PuzzlePack::opp_resetGameTime() {
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// 187: reset game time
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_gameTime = 0;
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}
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void AGOSEngine_PuzzlePack::opp_resetPVCount() {
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// 191
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_PVCount = 0;
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_GPVCount = 0;
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}
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void AGOSEngine_PuzzlePack::opp_setPathValues() {
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// 192
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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_pathValues[_PVCount++] = getVarOrByte();
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}
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void AGOSEngine_PuzzlePack::opp_restartClock() {
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// 194: resume clock
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if (_clockStopped != 0)
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_gameTime += getTime() - _clockStopped;
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_clockStopped = 0;
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}
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} // End of namespace AGOS
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#endif // ENABLE_AGOS2
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