scummvm/engines/queen
2009-03-01 04:42:46 +00:00
..
bankman.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
bankman.h
command.cpp
command.h
credits.cpp
credits.h
cutaway.cpp
cutaway.h
debug.cpp
debug.h
defs.h
display.cpp
display.h
graphics.cpp fix bug #1995042: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene. 2008-07-15 20:26:12 +00:00
graphics.h fix bug #1995042: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene. 2008-07-15 20:26:12 +00:00
grid.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
grid.h
input.cpp Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed 2008-07-16 04:22:56 +00:00
input.h
journal.cpp Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors" 2008-09-09 06:47:41 +00:00
journal.h
logic.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
logic.h
midiadlib.cpp QUEEN sound settings work with the GMM 2008-07-18 01:46:33 +00:00
module.mk
music.cpp Pushing down some header deps (on common/system.h, mostly) 2008-12-25 20:40:00 +00:00
music.h
musicdata.cpp
queen.cpp Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
queen.h Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
resource.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
resource.h
restables.cpp
sound.cpp Merging more of the GSoC 2008 RTL branch: QUEEN 2008-09-01 17:55:52 +00:00
sound.h fix bug #1995042: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene. 2008-07-15 20:26:12 +00:00
state.cpp
state.h
structs.h
talk.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
talk.h
walk.cpp
walk.h
xref.txt