scummvm/engines/kyra/kyra.cpp
2006-04-16 12:50:39 +00:00

1273 lines
34 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "backends/fs/fs.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/system.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "sound/mixer.h"
#include "sound/mididrv.h"
#include "gui/message.h"
#include "kyra/kyra.h"
#include "kyra/resource.h"
#include "kyra/screen.h"
#include "kyra/script.h"
#include "kyra/seqplayer.h"
#include "kyra/sound.h"
#include "kyra/sprites.h"
#include "kyra/wsamovie.h"
#include "kyra/animator.h"
#include "kyra/text.h"
#include "kyra/debugger.h"
namespace Kyra {
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
// Kyra MD5 detection brutally ripped from the Gobliins engine.
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *md5sum;
const char *checkFile;
};
// We could get rid of md5 detection at least for kyra 1 since we can locate all
// needed files for detecting the right language and version (Floppy, Talkie)
static const GameSettings kyra_games[] = {
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_FLOPPY, // english floppy 1.0 from Malice
"3c244298395520bb62b5edfe41688879", "GEMCUT.EMC" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_FLOPPY,
"796e44863dd22fa635b042df1bf16673", "GEMCUT.EMC" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_FRENCH | GF_FLOPPY,
"abf8eb360e79a6c2a837751fbd4d3d24", "GEMCUT.EMC" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_FLOPPY,
"6018e1dfeaca7fe83f8d0b00eb0dd049", "GEMCUT.EMC"},
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_FLOPPY, // from Arne.F
"f0b276781f47c130f423ec9679fe9ed9", "GEMCUT.EMC"},
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_SPANISH | GF_FLOPPY, // from VooD
"8909b41596913b3f5deaf3c9f1017b01", "GEMCUT.EMC"},
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_SPANISH | GF_FLOPPY, // floppy 1.8 from clemmy
"747861d2a9c643c59fdab570df5b9093", "GEMCUT.EMC"},
//{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_AMIGA | GF_FLOPPY | GF_ENGLISH,
// "2bd1da653eaefd691e050e4a9eb68a64", "GEMCUT.PAK" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_ENGLISH | GF_TALKIE,
"fac399fe62f98671e56a005c5e94e39f", "GEMCUT.PAK" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_GERMAN | GF_TALKIE,
"230f54e6afc007ab4117159181a1c722", "GEMCUT.PAK" },
{ "kyra1", "The Legend of Kyrandia", GI_KYRA1, GF_FRENCH | GF_TALKIE,
"b037c41768b652a040360ffa3556fd2a", "GEMCUT.PAK" },
{ "kyra1", "The Legend of Kyrandia Demo", GI_KYRA1, GF_DEMO | GF_ENGLISH,
"fb722947d94897512b13b50cc84fd648", "DEMO1.WSA" },
{ 0, 0, 0, 0, 0, 0 }
};
// Keep list of different supported games
static const PlainGameDescriptor kyra_list[] = {
{ "kyra1", "The Legend of Kyrandia" },
{ 0, 0 }
};
struct KyraLanguageTable {
const char *file;
uint32 language;
Common::Language detLanguage;
};
static const KyraLanguageTable kyra_languages[] = {
{ "MAIN15.CPS", GF_ENGLISH, Common::EN_ANY },
{ "MAIN_ENG.CPS", GF_ENGLISH, Common::EN_ANY },
{ "MAIN_FRE.CPS", GF_FRENCH, Common::FR_FRA },
{ "MAIN_GER.CPS", GF_GERMAN, Common::DE_DEU },
{ "MAIN_SPA.CPS", GF_SPANISH, Common::ES_ESP },
{ 0, 0, Common::UNK_LANG }
};
} // End of namespace Kyra
using namespace Kyra;
static Common::Language convertKyraLang(uint32 features) {
if (features & GF_ENGLISH) {
return Common::EN_ANY;
} else if (features & GF_FRENCH) {
return Common::FR_FRA;
} else if (features & GF_GERMAN) {
return Common::DE_DEU;
} else if (features & GF_SPANISH) {
return Common::ES_ESP;
}
return Common::UNK_LANG;
}
GameList Engine_KYRA_gameIDList() {
GameList games;
const PlainGameDescriptor *g = kyra_list;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_KYRA_findGameID(const char *gameid) {
const PlainGameDescriptor *g = kyra_list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const GameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
bool isFound = false;
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
for (g = kyra_games; g->gameid; g++) {
if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0)
isFound = true;
}
if (isFound)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file(file->path().c_str(), md5sum, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = kyra_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
DetectedGame dg(*g, convertKyraLang(g->features));
dg.updateDesc(); // Append the language, if set, to the description.
detectedGames.push_back(dg);
}
}
if (detectedGames.empty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = kyra_list;
while (g1->gameid) {
detectedGames.push_back(*g1);
g1++;
}
}
}
return detectedGames;
}
Engine *Engine_KYRA_create(OSystem *system) {
return new KyraEngine(system);
}
REGISTER_PLUGIN(KYRA, "Legend of Kyrandia Engine");
namespace Kyra {
KyraEngine::KyraEngine(OSystem *system)
: Engine(system) {
_seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm =
_seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 =
_seq_Demo4 = 0;
_seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0;
_seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0;
_roomFilenameTable = _characterImageTable = 0;
_roomFilenameTableSize = _characterImageTableSize = 0;
_itemList = _takenList = _placedList = _droppedList = _noDropList = 0;
_itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0;
_putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0;
_putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0;
_thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0;
_thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0;
_magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0;
_defaultShapeTable = 0;
_healingShapeTable = _healingShape2Table = 0;
_defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0;
_posionDeathShapeTable = _fluteAnimShapeTable = 0;
_posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0;
_winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0;
_winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0;
_drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0;
_drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0;
memset(&_specialPalettes, 0, sizeof(_specialPalettes));
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
// sets up all engine specific debug levels
Common::addSpecialDebugLevel(kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level");
Common::addSpecialDebugLevel(kDebugLevelScript, "Script", "Script interpreter debug level");
Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprite debug level");
Common::addSpecialDebugLevel(kDebugLevelScreen, "Screen", "Screen debug level");
Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debug level");
Common::addSpecialDebugLevel(kDebugLevelAnimator, "Animator", "Animator debug level");
Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
Common::addSpecialDebugLevel(kDebugLevelGUI, "GUI", "GUI debug level");
Common::addSpecialDebugLevel(kDebugLevelSequence, "Sequence", "Sequence debug level");
Common::addSpecialDebugLevel(kDebugLevelMovie, "Movie", "Movie debug level");
// Detect game features based on MD5. Again brutally ripped from Gobliins.
uint8 md5sum[16];
char md5str[32 + 1];
const GameSettings *g;
bool found = false;
// TODO
// Fallback. Maybe we will be able to determine game type from game
// data contents
_features = 0;
for (g = kyra_games; g->gameid; g++) {
if (!Common::File::exists(g->checkFile))
continue;
if (Common::md5_file(g->checkFile, md5sum, kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
} else
continue;
if (strcmp(g->md5sum, (char *)md5str) == 0) {
_features = g->features;
_game = g->id;
if (g->description)
g_system->setWindowCaption(g->description);
found = true;
break;
}
}
if (!found) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str);
_features = 0;
_game = GI_KYRA1;
Common::File test;
if (test.open("INTRO.VRM")) {
_features |= GF_TALKIE;
} else {
_features |= GF_FLOPPY;
}
// tries to detect the language
const KyraLanguageTable *lang = kyra_languages;
for (; lang->file; ++lang) {
if (test.open(lang->file)) {
_features |= lang->language;
found = true;
break;
}
}
if (!found) {
_features |= GF_LNGUNK;
}
}
}
int KyraEngine::init() {
_system->beginGFXTransaction();
initCommonGFX(false);
//for debug reasons (see Screen::updateScreen)
//_system->initSize(640, 200);
_system->initSize(320, 200);
_system->endGFXTransaction();
// for now we prefer Adlib over native MIDI
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB/* | MDT_PREFER_MIDI*/);
if (midiDriver == MD_ADLIB) {
_sound = new SoundAdlibPC(_mixer, this);
assert(_sound);
} else {
bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
assert(driver);
if (native_mt32) {
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
}
SoundMidiPC *soundMidiPc = new SoundMidiPC(driver, _mixer, this);
_sound = soundMidiPc;
assert(_sound);
soundMidiPc->hasNativeMT32(native_mt32);
// Unlike some SCUMM games, it's not that the MIDI sounds are
// missing. It's just that at least at the time of writing they
// decidedly inferior to the Adlib ones.
if (ConfMan.getBool("multi_midi")) {
SoundAdlibPC *adlib = new SoundAdlibPC(_mixer, this);
assert(adlib);
_sound = new MixedSoundDriver(this, _mixer, soundMidiPc, adlib);
assert(_sound);
}
}
if (!_sound->init()) {
error("Couldn't init sound");
}
_sound->setVolume(255);
_saveFileMan = _system->getSavefileManager();
assert(_saveFileMan);
_res = new Resource(this);
assert(_res);
_screen = new Screen(this, _system);
assert(_screen);
_sprites = new Sprites(this, _system);
assert(_sprites);
_seq = new SeqPlayer(this, _system);
assert(_seq);
_animator = new ScreenAnimator(this, _system);
assert(_animator);
_animator->init(5, 11, 12);
assert(*_animator);
_text = new TextDisplayer(_screen);
assert(_text);
_staticres = new StaticResource(this);
assert(_staticres);
assert(_staticres->init());
initStaticResource();
_paletteChanged = 1;
_currentCharacter = 0;
_characterList = new Character[11];
assert(_characterList);
for (int i = 0; i < 11; ++i) {
memset(&_characterList[i], 0, sizeof(Character));
memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems));
}
_characterList[0].sceneId = 5;
_characterList[0].height = 48;
_characterList[0].facing = 3;
_characterList[0].currentAnimFrame = 7;
_scriptInterpreter = new ScriptHelper(this);
assert(_scriptInterpreter);
_npcScriptData = new ScriptData;
memset(_npcScriptData, 0, sizeof(ScriptData));
assert(_npcScriptData);
_npcScript = new ScriptState;
assert(_npcScript);
memset(_npcScript, 0, sizeof(ScriptState));
_scriptMain = new ScriptState;
assert(_scriptMain);
memset(_scriptMain, 0, sizeof(ScriptState));
_scriptClickData = new ScriptData;
assert(_scriptClickData);
memset(_scriptClickData, 0, sizeof(ScriptData));
_scriptClick = new ScriptState;
assert(_scriptClick);
memset(_scriptClick, 0, sizeof(ScriptState));
_debugger = new Debugger(this);
assert(_debugger);
memset(_shapes, 0, sizeof(_shapes));
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
_movieObjects[i] = createWSAMovie();
}
memset(_flagsTable, 0, sizeof(_flagsTable));
_abortWalkFlag = false;
_abortWalkFlag2 = false;
_talkingCharNum = -1;
_charSayUnk3 = -1;
_mouseX = _mouseY = -1;
memset(_currSentenceColor, 0, 3);
_startSentencePalIndex = -1;
_fadeText = false;
_cauldronState = 0;
_crystalState[0] = _crystalState[1] = -1;
_brandonStatusBit = 0;
_brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10;
_brandonPosX = _brandonPosY = -1;
_deathHandler = 0xFF;
_poisonDeathCounter = 0;
memset(_itemTable, 0, sizeof(_itemTable));
memset(_exitList, 0xFFFF, sizeof(_exitList));
_exitListPtr = 0;
_pathfinderFlag = _pathfinderFlag2 = 0;
_lastFindWayRet = 0;
_sceneChangeState = _loopFlag2 = 0;
_timerNextRun = 0;
_movFacingTable = new int[150];
assert(_movFacingTable);
_movFacingTable[0] = 8;
_configTextspeed = 1;
_configWalkspeed = 2;
_configMusic = true;
_configSounds = true;
_configVoice = 1;
_skipFlag = false;
_marbleVaseItem = -1;
memset(_foyerItemTable, -1, sizeof(_foyerItemTable));
_mouseState = _itemInHand = -1;
_handleInput = false;
_currentRoom = 0xFFFF;
_scenePhasingFlag = 0;
_lastProcessedItem = 0;
_lastProcessedItemHeight = 16;
_unkScreenVar1 = 1;
_unkScreenVar2 = 0;
_unkScreenVar3 = 0;
_unkAmuletVar = 0;
_endSequenceNeedLoading = 1;
_malcolmFlag = 0;
_beadStateVar = 0;
_endSequenceSkipFlag = 0;
_unkEndSeqVar2 = 0;
_endSequenceBackUpRect = 0;
_unkEndSeqVar4 = 0;
_unkEndSeqVar5 = 0;
_lastDisplayedPanPage = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_finalA = _finalB = _finalC = 0;
memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
_kyragemFadingState.gOffset = 0x13;
_kyragemFadingState.bOffset = 0x13;
_mousePressFlag = false;
_menuDirectlyToLoad = false;
_lastMusicCommand = 0;
_gameSpeed = 60;
_tickLength = (uint8)(1000.0 / _gameSpeed);
return 0;
}
KyraEngine::~KyraEngine() {
closeFinalWsa();
_scriptInterpreter->unloadScript(_npcScriptData);
_scriptInterpreter->unloadScript(_scriptClickData);
delete _debugger;
delete _sprites;
delete _animator;
delete _screen;
delete _res;
delete _sound;
delete _saveFileMan;
delete _seq;
delete _scriptInterpreter;
delete _text;
delete _npcScriptData;
delete _scriptMain;
delete _scriptClickData;
delete _scriptClick;
delete [] _characterList;
delete [] _movFacingTable;
free(_scrollUpButton.process0PtrShape);
free(_scrollUpButton.process1PtrShape);
free(_scrollUpButton.process2PtrShape);
free(_scrollDownButton.process0PtrShape);
free(_scrollDownButton.process1PtrShape);
free(_scrollDownButton.process2PtrShape);
for (int i = 0; i < ARRAYSIZE(_shapes); ++i) {
if (_shapes[i] != 0) {
free(_shapes[i]);
_shapes[i] = 0;
for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) {
if (_shapes[i2] == _shapes[i] && i2 != i) {
_shapes[i2] = 0;
}
}
}
}
for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i) {
free(_sceneAnimTable[i]);
}
Common::clearAllSpecialDebugLevels();
}
void KyraEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
int KyraEngine::go() {
_quitFlag = false;
uint32 sz;
if (_features & GF_FLOPPY && !(_features & GF_AMIGA)) {
_screen->loadFont(Screen::FID_6_FNT, _res->fileData("6.FNT", &sz));
}
_screen->loadFont(Screen::FID_8_FNT, _res->fileData("8FAT.FNT", &sz));
_screen->setScreenDim(0);
_abortIntroFlag = false;
if (_features & GF_DEMO) {
seq_demo();
} else {
setGameFlag(0xF3);
setGameFlag(0xFD);
setGameFlag(0xEF);
seq_intro();
if (_skipIntroFlag &&_abortIntroFlag)
resetGameFlag(0xEF);
startup();
resetGameFlag(0xEF);
mainLoop();
}
quitGame();
return 0;
}
void KyraEngine::startup() {
debugC(9, kDebugLevelMain, "KyraEngine::startup()");
static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
_screen->setTextColorMap(colorMap);
// _screen->setFont(Screen::FID_6_FNT);
_screen->setAnimBlockPtr(3750);
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
loadMouseShapes();
_currentCharacter = &_characterList[0];
for (int i = 1; i < 5; ++i)
_animator->setCharacterDefaultFrame(i);
for (int i = 5; i <= 10; ++i)
setCharactersPositions(i);
_animator->setCharactersHeight();
resetBrandonPoisonFlags();
_maskBuffer = _screen->getPagePtr(5);
_screen->_curPage = 0;
// XXX
for (int i = 0; i < 0x0C; ++i) {
int size = _screen->getRectSize(3, 24);
_shapes[365+i] = (byte*)malloc(size);
}
_shapes[0] = (uint8*)malloc(_screen->getRectSize(3, 24));
memset(_shapes[0], 0, _screen->getRectSize(3, 24));
_shapes[1] = (uint8*)malloc(_screen->getRectSize(4, 32));
memset(_shapes[1], 0, _screen->getRectSize(4, 32));
_shapes[2] = (uint8*)malloc(_screen->getRectSize(8, 69));
memset(_shapes[2], 0, _screen->getRectSize(8, 69));
_shapes[3] = (uint8*)malloc(_screen->getRectSize(8, 69));
memset(_shapes[3], 0, _screen->getRectSize(8, 69));
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = 0xFF;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
loadCharacterShapes();
loadSpecialEffectShapes();
loadItems();
loadButtonShapes();
initMainButtonList();
loadMainScreen();
setupTimers();
loadPalette("PALETTE.COL", _screen->_currentPalette);
// XXX
_animator->initAnimStateList();
setCharactersInDefaultScene();
if (!_scriptInterpreter->loadScript("_STARTUP.EMC", _npcScriptData, _opcodeTable, _opcodeTableSize, 0)) {
error("Could not load \"_STARTUP.EMC\" script");
}
_scriptInterpreter->initScript(_scriptMain, _npcScriptData);
if (!_scriptInterpreter->startScript(_scriptMain, 0)) {
error("Could not start script function 0 of script \"_STARTUP.EMC\"");
}
while (_scriptInterpreter->validScript(_scriptMain)) {
_scriptInterpreter->runScript(_scriptMain);
}
_scriptInterpreter->unloadScript(_npcScriptData);
if (!_scriptInterpreter->loadScript("_NPC.EMC", _npcScriptData, _opcodeTable, _opcodeTableSize, 0)) {
error("Could not load \"_NPC.EMC\" script");
}
snd_playTheme(1);
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
if (_abortIntroFlag && _skipFlag) {
_menuDirectlyToLoad = true;
_screen->setMouseCursor(1, 1, _shapes[4]);
buttonMenuCallback(0);
_menuDirectlyToLoad = false;
} else
saveGame(getSavegameFilename(0), "New game");
}
void KyraEngine::mainLoop() {
debugC(9, kDebugLevelMain, "KyraEngine::mainLoop()");
while (!_quitFlag) {
int32 frameTime = (int32)_system->getMillis();
_skipFlag = false;
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
if (seq_playEnd()) {
if (_deathHandler != 8)
break;
}
}
if (_deathHandler != 0xFF) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
_screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[4]);
destroyMouseItem();
_screen->showMouse();
buttonMenuCallback(0);
_deathHandler = 0xFF;
}
if (_brandonStatusBit & 2) {
if (_brandonStatusBit0x02Flag)
_animator->animRefreshNPC(0);
}
if (_brandonStatusBit & 0x20) {
if (_brandonStatusBit0x20Flag) {
_animator->animRefreshNPC(0);
_brandonStatusBit0x20Flag = 0;
}
}
_screen->showMouse();
processButtonList(_buttonList);
updateMousePointer();
updateGameTimers();
updateTextFade();
_handleInput = true;
delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
_handleInput = false;
_sound->process();
}
}
void KyraEngine::quitGame() {
debugC(9, kDebugLevelMain, "KyraEngine::quitGame()");
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
_movieObjects[i]->close();
delete _movieObjects[i];
_movieObjects[i] = 0;
}
_system->quit();
}
void KyraEngine::delay(uint32 amount, bool update, bool isMainLoop) {
OSystem::Event event;
char saveLoadSlot[20];
char savegameName[14];
uint32 start = _system->getMillis();
do {
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' &&
(event.kbd.flags == OSystem::KBD_CTRL || event.kbd.flags == OSystem::KBD_ALT) && isMainLoop) {
sprintf(saveLoadSlot, "%s.00%d", _targetName.c_str(), event.kbd.keycode - '0');
if (event.kbd.flags == OSystem::KBD_CTRL)
loadGame(saveLoadSlot);
else {
sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0');
saveGame(saveLoadSlot, savegameName);
}
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'd')
_debugger->attach();
else if (event.kbd.keycode == 'q')
_quitFlag = true;
} else if (event.kbd.keycode == '.')
_skipFlag = true;
else if (event.kbd.keycode == 13 || event.kbd.keycode == 32 || event.kbd.keycode == 27) {
_abortIntroFlag = true;
_skipFlag = true;
}
break;
case OSystem::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_system->updateScreen();
break;
case OSystem::EVENT_QUIT:
quitGame();
break;
case OSystem::EVENT_LBUTTONDOWN:
_mousePressFlag = true;
break;
case OSystem::EVENT_LBUTTONUP:
_mousePressFlag = false;
if (_abortWalkFlag2) {
_abortWalkFlag = true;
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
}
if (_handleInput) {
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_handleInput = false;
processInput(_mouseX, _mouseY);
_handleInput = true;
} else
_skipFlag = true;
break;
default:
break;
}
}
if (_debugger->isAttached())
_debugger->onFrame();
if (update) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
}
if (_currentCharacter && _currentCharacter->sceneId == 210 && update) {
updateKyragemFading();
}
if (amount > 0 && !_skipFlag) {
_system->delayMillis((amount > 10) ? 10 : amount);
}
} while (!_skipFlag && _system->getMillis() < start + amount);
}
void KyraEngine::waitForEvent() {
bool finished = false;
OSystem::Event event;
while (!finished) {
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
finished = true;
break;
case OSystem::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
case OSystem::EVENT_QUIT:
quitGame();
break;
case OSystem::EVENT_LBUTTONDOWN:
finished = true;
_skipFlag = true;
break;
default:
break;
}
}
if (_debugger->isAttached())
_debugger->onFrame();
_system->delayMillis(10);
}
}
void KyraEngine::delayWithTicks(int ticks) {
uint32 nextTime = _system->getMillis() + ticks * _tickLength;
while (_system->getMillis() < nextTime) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
seq_playEnd();
}
if (_skipFlag)
break;
}
}
#pragma mark -
#pragma mark - Animation/shape specific code
#pragma mark -
void KyraEngine::setupShapes123(const Shape *shapeTable, int endShape, int flags) {
debugC(9, kDebugLevelMain, "KyraEngine::setupShapes123(%p, %d, %d)", (const void *)shapeTable, endShape, flags);
for (int i = 123; i <= 172; ++i) {
_shapes[4+i] = NULL;
}
uint8 curImage = 0xFF;
int curPageBackUp = _screen->_curPage;
_screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff
int shapeFlags = 2;
if (flags)
shapeFlags = 3;
for (int i = 123; i < 123+endShape; ++i) {
uint8 newImage = shapeTable[i-123].imageIndex;
if (newImage != curImage && newImage != 0xFF) {
assert(_characterImageTable);
loadBitmap(_characterImageTable[newImage], 8, 8, 0);
curImage = newImage;
}
_shapes[4+i] = _screen->encodeShape(shapeTable[i-123].x<<3, shapeTable[i-123].y, shapeTable[i-123].w<<3, shapeTable[i-123].h, shapeFlags);
assert(i-7 < _defaultShapeTableSize);
_defaultShapeTable[i-7].xOffset = shapeTable[i-123].xOffset;
_defaultShapeTable[i-7].yOffset = shapeTable[i-123].yOffset;
_defaultShapeTable[i-7].w = shapeTable[i-123].w;
_defaultShapeTable[i-7].h = shapeTable[i-123].h;
}
_screen->_curPage = curPageBackUp;
}
void KyraEngine::freeShapes123() {
debugC(9, kDebugLevelMain, "KyraEngine::freeShapes123()");
for (int i = 123; i <= 172; ++i) {
free(_shapes[4+i]);
_shapes[4+i] = NULL;
}
}
#pragma mark -
#pragma mark - Misc stuff
#pragma mark -
Movie *KyraEngine::createWSAMovie() {
// for kyra2 here could be added then WSAMovieV2
return new WSAMovieV1(this);
}
int KyraEngine::setGameFlag(int flag) {
_flagsTable[flag >> 3] |= (1 << (flag & 7));
return 1;
}
int KyraEngine::queryGameFlag(int flag) {
return ((_flagsTable[flag >> 3] >> (flag & 7)) & 1);
}
int KyraEngine::resetGameFlag(int flag) {
_flagsTable[flag >> 3] &= ~(1 << (flag & 7));
return 0;
}
void KyraEngine::setBrandonPoisonFlags(int reset) {
debugC(9, kDebugLevelMain, "KyraEngine::setBrandonPoisonFlags(%d)", reset);
_brandonStatusBit |= 1;
if (reset)
_poisonDeathCounter = 0;
for (int i = 0; i < 0x100; ++i) {
_brandonPoisonFlagsGFX[i] = i;
}
_brandonPoisonFlagsGFX[0x99] = 0x34;
_brandonPoisonFlagsGFX[0x9A] = 0x35;
_brandonPoisonFlagsGFX[0x9B] = 0x37;
_brandonPoisonFlagsGFX[0x9C] = 0x38;
_brandonPoisonFlagsGFX[0x9D] = 0x2B;
}
void KyraEngine::resetBrandonPoisonFlags() {
debugC(9, kDebugLevelMain, "KyraEngine::resetBrandonPoisonFlags()");
_brandonStatusBit = 0;
for (int i = 0; i < 0x100; ++i) {
_brandonPoisonFlagsGFX[i] = i;
}
}
#pragma mark -
#pragma mark - Input
#pragma mark -
void KyraEngine::processInput(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine::processInput(%d, %d)", xpos, ypos);
_abortWalkFlag2 = false;
if (processInputHelper(xpos, ypos)) {
return;
}
uint8 item = findItemAtPos(xpos, ypos);
if (item == 0xFF) {
_changedScene = false;
int handled = clickEventHandler(xpos, ypos);
if (_changedScene || handled)
return;
}
// XXX _deathHandler specific
if (ypos <= 158) {
uint16 exit = 0xFFFF;
if (xpos < 12) {
exit = _walkBlockWest;
} else if (xpos >= 308) {
exit = _walkBlockEast;
} else if (ypos >= 136) {
exit = _walkBlockSouth;
} else if (ypos < 12) {
exit = _walkBlockNorth;
}
if (exit != 0xFFFF) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
return;
} else {
int script = checkForNPCScriptRun(xpos, ypos);
if (script >= 0) {
runNpcScript(script);
return;
}
if (_itemInHand != -1) {
if (ypos < 155) {
if (hasClickedOnExit(xpos, ypos)) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
return;
}
dropItem(0, _itemInHand, xpos, ypos, 1);
}
} else {
if (ypos <= 155) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
}
}
}
}
}
int KyraEngine::processInputHelper(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine::processInputHelper(%d, %d)", xpos, ypos);
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == -1) {
_screen->hideMouse();
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
int item2 = currentRoom->itemsTable[item];
currentRoom->itemsTable[item] = 0xFF;
setMouseItem(item2);
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[item2], _takenList[0], 179);
_itemInHand = item2;
_screen->showMouse();
clickEventHandler2();
return 1;
} else {
exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
return 1;
}
}
return 0;
}
int KyraEngine::clickEventHandler(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine::clickEventHandler(%d, %d)", xpos, ypos);
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->variables[1] = xpos;
_scriptClick->variables[2] = ypos;
_scriptClick->variables[3] = 0;
_scriptClick->variables[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 1);
while (_scriptInterpreter->validScript(_scriptClick)) {
_scriptInterpreter->runScript(_scriptClick);
}
return _scriptClick->variables[3];
}
void KyraEngine::updateMousePointer(bool forceUpdate) {
int shape = 0;
int newMouseState = 0;
int newX = 0;
int newY = 0;
if (_mouseY <= 158) {
if (_mouseX >= 12) {
if (_mouseX >= 308) {
if (_walkBlockEast == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
}
} else if (_mouseY >= 136) {
if (_walkBlockSouth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
}
} else if (_mouseY < 12) {
if (_walkBlockNorth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
}
}
} else {
if (_walkBlockWest == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -3;
newX = 1;
newY = shape = 5;
}
}
}
if (_mouseX >= _entranceMouseCursorTracks[0] && _mouseY >= _entranceMouseCursorTracks[1]
&& _mouseX <= _entranceMouseCursorTracks[2] && _mouseY <= _entranceMouseCursorTracks[3]) {
switch (_entranceMouseCursorTracks[4]) {
case 0:
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
break;
case 2:
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
break;
case 4:
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
break;
case 6:
newMouseState = -3;
shape = 5;
newX = 1;
newY = 5;
break;
default:
break;
}
}
if (newMouseState == -2) {
shape = 6;
newX = 4;
newY = 4;
}
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
_screen->hideMouse();
_screen->setMouseCursor(newX, newY, _shapes[4+shape]);
_screen->showMouse();
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (_mouseY > 158 || (_mouseX >= 12 && _mouseX < 308 && _mouseY < 136 && _mouseY >= 12) || forceUpdate) {
_mouseState = _itemInHand;
_screen->hideMouse();
if (_itemInHand == -1) {
_screen->setMouseCursor(1, 1, _shapes[4]);
} else {
_screen->setMouseCursor(8, 15, _shapes[220+_itemInHand]);
}
_screen->showMouse();
}
}
}
}
bool KyraEngine::hasClickedOnExit(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine::hasClickedOnExit(%d, %d)", xpos, ypos);
if (xpos < 16 || xpos >= 304) {
return true;
}
if (ypos < 8)
return true;
if (ypos < 136 || ypos > 155) {
return false;
}
return true;
}
void KyraEngine::clickEventHandler2() {
debugC(9, kDebugLevelMain, "KyraEngine::clickEventHandler2()");
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->variables[0] = _currentCharacter->sceneId;
_scriptClick->variables[1] = _mouseX;
_scriptClick->variables[2] = _mouseY;
_scriptClick->variables[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 6);
while (_scriptInterpreter->validScript(_scriptClick)) {
_scriptInterpreter->runScript(_scriptClick);
}
}
int KyraEngine::checkForNPCScriptRun(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine::checkForNPCScriptRun(%d, %d)", xpos, ypos);
int returnValue = -1;
const Character *currentChar = _currentCharacter;
int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0;
int scaleFactor = _scaleTable[currentChar->y1];
int addX = (((scaleFactor*8)*3)>>8)>>1;
int addY = ((scaleFactor*3)<<4)>>8;
charLeft = currentChar->x1 - addX;
charRight = currentChar->x1 + addX;
charTop = currentChar->y1 - addY;
charBottom = currentChar->y1;
if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos) {
return 0;
}
if (xpos > 304 || xpos < 16) {
return -1;
}
for (int i = 1; i < 5; ++i) {
currentChar = &_characterList[i];
if (currentChar->sceneId != _currentCharacter->sceneId)
continue;
charLeft = currentChar->x1 - 12;
charRight = currentChar->x1 + 11;
charTop = currentChar->y1 - 48;
// if (!i) {
// charBottom = currentChar->y2 - 16;
// } else {
charBottom = currentChar->y1;
// }
if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos) {
continue;
}
if (returnValue != -1) {
if (currentChar->y1 >= _characterList[returnValue].y1) {
returnValue = i;
}
} else {
returnValue = i;
}
}
return returnValue;
}
void KyraEngine::runNpcScript(int func) {
debugC(9, kDebugLevelMain, "KyraEngine::runNpcScript(%d)", func);
_scriptInterpreter->initScript(_npcScript, _npcScriptData);
_scriptInterpreter->startScript(_npcScript, func);
_npcScript->variables[0] = _currentCharacter->sceneId;
_npcScript->variables[4] = _itemInHand;
_npcScript->variables[5] = func;
while (_scriptInterpreter->validScript(_npcScript)) {
_scriptInterpreter->runScript(_npcScript);
}
}
} // End of namespace Kyra