scummvm/scumm
Travis Howell fe43ebf73b No longer stubs
svn-id: r15906
2004-11-27 03:07:21 +00:00
..
imuse_digi Initialize variable to avoid warning and possibly undefined behaviour. 2004-11-25 07:09:30 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
.cvsignore
actor.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
akos.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
base-costume.cpp Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
base-costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
bomp.cpp Whitespace 2004-10-22 10:25:56 +00:00
bomp.h
boxes.cpp Add patch #1060453 - MIVGA: Actor Scale Patch 2004-11-05 05:13:56 +00:00
boxes.h
camera.cpp
charset.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
charset.h Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
costume.cpp Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
costume.h Turn the v1 member in the costume renderers into a function local object (used to be a member var) 2004-11-25 23:36:02 +00:00
cursor.cpp Cleanup 2004-11-09 16:04:36 +00:00
debugger.cpp Don't use directory param of File::open unless you have to 2004-11-27 02:26:21 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Revert small part of recent WizImage changes, caused regressions. 2004-11-23 03:08:40 +00:00
gfx.h HE wiz update, o90_unknown29 fully implemented. 2004-11-22 20:34:29 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp paranoia 2004-11-26 23:51:56 +00:00
imuse.h
input.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
instrument.cpp
instrument.h
intern.h Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
nut_renderer.h
object.cpp
object.h
palette.cpp
player_mod.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp
resource_v7he.h
resource.cpp Don't use directory param of File::open unless you have to 2004-11-27 02:26:21 +00:00
resource.h
saveload.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
saveload.h
script_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v5.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
script_v6.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v6he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v7he.cpp No longer stubs 2004-11-27 03:07:21 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp No longer stubs 2004-11-27 03:07:21 +00:00
script_v80he.cpp Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
script_v90he.cpp Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
script_v100he.cpp Revert opcode EF merge, HE72 uses different array structure. 2004-11-27 02:47:46 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h
scumm-md5.h
scumm.cpp Fix a`ll engines. They work, though current fix is just temporary. 2004-11-24 00:14:21 +00:00
scumm.h Don't use directory param of File::open unless you have to 2004-11-27 02:26:21 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too 2004-11-22 22:32:46 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again 2004-11-21 14:48:17 +00:00
verbs.h