Travis Howell
fe43ebf73b
No longer stubs
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svn-id: r15906
2004-11-27 03:07:21 +00:00
Travis Howell
6cd046a906
Revert opcode EF merge, HE72 uses different array structure.
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svn-id: r15905
2004-11-27 02:47:46 +00:00
Max Horn
d172111444
Don't use directory param of File::open unless you have to
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svn-id: r15904
2004-11-27 02:26:21 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Max Horn
d56cd17183
paranoia
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svn-id: r15900
2004-11-26 23:51:56 +00:00
Jerome Fisher
51bafda43a
The Adlib MidiDriver is now initialised immediately when it is determined that it may be used. Doing this lazily potentially deadlocked when using MT-32 emulation in mixed MIDI/Adlib mode.
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svn-id: r15899
2004-11-26 21:53:12 +00:00
Gregory Montoir
0d27b23efd
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
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svn-id: r15896
2004-11-26 20:17:02 +00:00
Max Horn
85ec4ee0b5
Turn the v1 member in the costume renderers into a function local object (used to be a member var)
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svn-id: r15887
2004-11-25 23:36:02 +00:00
Torbjörn Andersson
ecc7b79a44
Initialize variable to avoid warning and possibly undefined behaviour.
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svn-id: r15879
2004-11-25 07:09:30 +00:00
Max Horn
147a09bcf5
(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performance) -- remember, busy waiting is almost always bad, esp. when waiting for another thread...
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svn-id: r15875
2004-11-24 10:00:02 +00:00
Max Horn
666d7d106d
Some code transformations (no functional change)
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svn-id: r15874
2004-11-24 09:47:32 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Gregory Montoir
37e900a2a3
renamed some HE opcodes
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svn-id: r15869
2004-11-23 19:47:54 +00:00
Max Horn
8069f30030
Moved bootscript loading into go(), where it belongs
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svn-id: r15868
2004-11-23 09:36:46 +00:00
Travis Howell
bc34d0d562
Revert small part of recent WizImage changes, caused regressions.
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svn-id: r15867
2004-11-23 03:08:40 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
e146d5f8c3
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.cpp, too
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svn-id: r15862
2004-11-22 22:32:46 +00:00
Gregory Montoir
9bbb5fa0db
HE wiz update, o90_unknown29 fully implemented.
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Next step : move all the wiz related stuff to a specific class/struct.
svn-id: r15860
2004-11-22 20:34:29 +00:00
Gregory Montoir
856b589653
as the comment suggested, I rearranged the 3DO strip decoding function. Please, someone owning the 3DO games, test that this doesn't cause any regressions !
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svn-id: r15858
2004-11-21 21:40:51 +00:00
Gregory Montoir
cf7f878ddc
HE wiz stuff update
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svn-id: r15857
2004-11-21 21:31:28 +00:00
Gregory Montoir
be0fb14fac
o90_unknown24 implementation
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svn-id: r15856
2004-11-21 20:55:56 +00:00
Torbjörn Andersson
ee565c0bae
Applied one of my suggested fixes for bug #1060568 . Let's see if it causes
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any regressions...
svn-id: r15855
2004-11-21 17:47:05 +00:00
Max Horn
fb32e12095
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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svn-id: r15853
2004-11-21 14:48:17 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
df4d3fe47a
Move most heavy initialization from engine constructor to mainInit()
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method which is called from go(). This ensures that extrapath is added
to list od default directories after all other paths.
svn-id: r15815
2004-11-15 03:57:22 +00:00
Gregory Montoir
628b02a9e8
minor Wiz stuff update
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svn-id: r15798
2004-11-13 04:05:35 +00:00
Max Horn
eb9404beb8
This is really an IMA codec...
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svn-id: r15776
2004-11-10 01:44:46 +00:00
Chris Apers
d4dee021fc
Cleanup
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svn-id: r15773
2004-11-09 16:04:36 +00:00
Chris Apers
e40f30e81a
Cleanup
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svn-id: r15759
2004-11-09 11:27:15 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a
Major MT-32 emu overhaul based on KingGuppy's code.
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o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
2004-11-06 01:41:32 +00:00
Travis Howell
e0204e91a9
Typo
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svn-id: r15713
2004-11-05 09:50:45 +00:00
Travis Howell
df17c27ebf
Add patch #1060453 - MIVGA: Actor Scale Patch
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svn-id: r15712
2004-11-05 05:13:56 +00:00
Travis Howell
d591de9ab3
Fun shops start.
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svn-id: r15680
2004-10-24 13:43:36 +00:00
Travis Howell
dc89fe8e51
Revert, in order to be backwards compatbile with saved games.
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svn-id: r15678
2004-10-24 12:05:27 +00:00
Travis Howell
efefeaccc8
Add correct actor number values for a few HE games.
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svn-id: r15677
2004-10-24 10:51:46 +00:00
Travis Howell
04e831b9dd
*** empty log message ***
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svn-id: r15675
2004-10-24 07:08:53 +00:00
Travis Howell
dfeed00204
Ooops
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svn-id: r15674
2004-10-24 07:03:23 +00:00
Travis Howell
c70a3c76d3
Move number of actors to scumm settings.
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The amount of actors in HE games changes a lot between games.
svn-id: r15673
2004-10-24 06:58:41 +00:00
Travis Howell
fd417f3e09
Only 20 actors in Sam & Max.
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svn-id: r15672
2004-10-24 01:22:25 +00:00
Max Horn
b60febe8a8
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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svn-id: r15671
2004-10-23 23:08:53 +00:00
Travis Howell
e14b69d18d
Still needed for RU freddicove
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svn-id: r15667
2004-10-23 13:49:58 +00:00
Torbjörn Andersson
5f7f3dc0d2
Whitespace
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svn-id: r15647
2004-10-22 10:25:56 +00:00
Eugene Sandulenko
9d0b746aaa
Patch #1048326 Better MT-32 support
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svn-id: r15635
2004-10-21 22:37:37 +00:00
Chris Apers
1ac29aae1e
Help PalmOS (and more ?) to save memory
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svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
9531348692
_images not required.
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Free extra HE resources on exit.
svn-id: r15605
2004-10-18 14:37:38 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Travis Howell
a6da710923
Typos
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svn-id: r15603
2004-10-18 05:23:43 +00:00
Travis Howell
33cab90202
Leftover
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svn-id: r15602
2004-10-18 05:15:10 +00:00