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scummvm
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scummvm
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engines
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Max Horn
d6e397233f
SCI: More cleanup
...
svn-id: r38758
2009-02-21 22:40:58 +00:00
..
agi
…
agos
The background sounds option, only applies to Simon the Sorcerer 2.
2009-02-19 00:08:35 +00:00
cine
…
cruise
Merged the contents of fontCharacterTable into staticres
2009-02-19 11:08:11 +00:00
drascula
…
gob
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
2009-02-21 15:58:50 +00:00
groovie
…
igor
…
kyra
LOL: some work on inventory/item handling
2009-02-21 17:24:50 +00:00
lure
…
m4
…
made
…
parallaction
Fix for bug
#1864270
. Music now goes on after the the credits have been displayed in the Amiga demo version of Nippon Safes.
2009-02-21 05:19:35 +00:00
queen
…
saga
Fixed a nasty regression from the script system rewrite (commit
#35670
), which will cause crashes under certain conditions, and probably makes SAGA games non-completable.
2009-02-20 10:49:43 +00:00
sci
SCI: More cleanup
2009-02-21 22:40:58 +00:00
scumm
Add English version of Humongous Catalog Preview and Russian versions of two HE games.
2009-02-20 22:18:41 +00:00
sky
…
sword1
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
2009-02-21 11:27:04 +00:00
sword2
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
2009-02-21 15:07:05 +00:00
tinsel
Fix
#2614150
- DW2: Repeating SFX that should stop/pause don't
2009-02-19 17:40:13 +00:00
touche
…
tucker
cleanup
2009-02-21 11:29:56 +00:00
advancedDetector.cpp
Advanced detector: Slightly more verbose debug output
2009-02-21 02:59:45 +00:00
advancedDetector.h
…
dialogs.cpp
…
dialogs.h
…
engine.cpp
…
engine.h
…
engines.mk
…
game.cpp
…
game.h
…
metaengine.h
…
module.mk
…