mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
17a51a235f
svn-id: r34726
121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef M4_HOTSPOT_H
|
|
#define M4_HOTSPOT_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/rect.h"
|
|
#include "common/util.h"
|
|
|
|
/*
|
|
TODO:
|
|
- check if hotspot_duplicate is needed
|
|
NOTES:
|
|
- hotspot_add_dynamic unused in Orion Burger
|
|
*/
|
|
|
|
//???: should String be used instead of char* here?
|
|
|
|
namespace M4 {
|
|
|
|
class HotSpot {
|
|
friend class HotSpotList;//just for debugging, to be removed later
|
|
public:
|
|
|
|
HotSpot(int x1 = 0, int y1 = 0, int x2 = 0, int y2 = 0);
|
|
~HotSpot();
|
|
|
|
void setVocab(const char *value);
|
|
void setVocabID(int32 value) { _vocabID = value; }
|
|
void setVerb(const char *value);
|
|
void setVerbID(int32 value) { _verbID = value; }
|
|
void setPrep(const char *value);
|
|
void setSprite(const char *value);
|
|
void setActive(bool value) { _active = value; }
|
|
void setCursor(uint8 value) { _cursor = value; }
|
|
void setRect(int x1, int y1, int x2, int y2);
|
|
void setFeet(int x, int y);
|
|
void setFacing(uint8 facing) { _facing = facing; }
|
|
char *getVocab() const { return _vocab; }
|
|
int32 getVocabID() { return _vocabID; }
|
|
char *getVerb() const { return _verb; }
|
|
int32 getVerbID() { return _verbID; }
|
|
char *getPrep() const { return _prep; }
|
|
char *getSprite() const { return _sprite; }
|
|
uint8 getCursor() const { return _cursor; }
|
|
bool getActive() const { return _active; }
|
|
uint8 getFacing() const { return _facing; }
|
|
int getFeetX() { return _feetX; }
|
|
int getFeetY() { return _feetY; }
|
|
Common::Rect getRect() const;
|
|
|
|
int32 area() const { return (_rect.width() - 1) * (_rect.height() - 1); }
|
|
bool pointInside(int x, int y) { return _rect.contains(x, y); }
|
|
|
|
private:
|
|
char *_vocab, *_verb, *_prep, *_sprite;
|
|
Common::Rect _rect;
|
|
bool _active;
|
|
int _feetX, _feetY;
|
|
uint8 _facing, _cursor;
|
|
|
|
// Unused in Orion Burger, used in MADS games
|
|
uint8 _syntax;
|
|
int32 _vocabID, _verbID;
|
|
//TODO: check if this is actually needed by the game
|
|
int16 _hash;
|
|
};
|
|
|
|
class HotSpotList {
|
|
public:
|
|
HotSpotList();
|
|
~HotSpotList();
|
|
|
|
int add(HotSpot *hotspot, bool head = false);
|
|
HotSpot *get(int index) { return _hotspots[index]; }
|
|
void remove(HotSpot *hotspot);
|
|
void unlinkItem(HotSpot *hotspot);
|
|
void clear();
|
|
HotSpot *findByXY(int x, int y);
|
|
void setActive(const char *name, bool active);
|
|
void setActiveXY(const char *name, int x, int y, bool active);
|
|
|
|
void dump();
|
|
|
|
void loadHotSpots(Common::SeekableReadStream* hotspotStream, int hotspotCount);
|
|
|
|
uint32 readHotSpotInteger(Common::SeekableReadStream* hotspotStream);
|
|
private:
|
|
typedef Common::Array<HotSpot*> HotSpotArray;
|
|
HotSpotArray _hotspots;
|
|
};
|
|
|
|
|
|
} // End of namespace M4
|
|
|
|
|
|
#endif
|