mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
7ca439f410
svn-id: r31600
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_MENUS_H
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#define M4_MADS_MENUS_H
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#include "m4/viewmgr.h"
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namespace M4 {
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#define MADS_MENU_ANIM_DELAY 70
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enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
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class RexMainMenuView: public View {
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private:
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M4Surface *_bgSurface;
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RGBList *_bgPalData;
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int _menuItemIndex;
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int _frameIndex;
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bool _skipFlag;
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SpriteAsset *_menuItem;
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Common::Array<RGBList *> _itemPalData;
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uint32 _delayTimeout;
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int _highlightedIndex;
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int getHighlightedItem(int x, int y);
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void handleAction(MadsGameAction action);
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public:
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RexMainMenuView(M4Engine *vm);
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~RexMainMenuView();
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bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
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void updateState();
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};
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class DragonMainMenuView: public View {
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private:
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//M4Surface *_bgSurface;
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RGBList *_bgPalData;
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int _menuItemIndex;
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int _frameIndex;
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bool _skipFlag;
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SpriteAsset *_menuItem;
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Common::Array<RGBList *> _itemPalData;
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uint32 _delayTimeout;
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int _highlightedIndex;
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int getHighlightedItem(int x, int y);
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void handleAction(MadsGameAction action);
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public:
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DragonMainMenuView(M4Engine *vm);
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~DragonMainMenuView();
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bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
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void updateState();
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};
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class MadsMainMenuView: public View {
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public:
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MadsMainMenuView(M4Engine *vm);
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bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
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void updateState();
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};
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}
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#endif
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