mirror of
https://github.com/libretro/scummvm.git
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256 lines
6.9 KiB
C++
256 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/string_manager.h"
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#include "zvision/truetype_font.h"
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#include "common/file.h"
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#include "common/tokenizer.h"
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#include "common/debug.h"
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#include "graphics/fontman.h"
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#include "graphics/colormasks.h"
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namespace ZVision {
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StringManager::StringManager(ZVision *engine)
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: _engine(engine) {
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}
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StringManager::~StringManager() {
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for (Common::HashMap<Common::String, TruetypeFont *>::iterator iter = _fonts.begin(); iter != _fonts.end(); ++iter) {
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delete iter->_value;
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}
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}
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void StringManager::initialize(ZVisionGameId gameId) {
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if (gameId == GID_NEMESIS) {
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// TODO: Check this hardcoded filename against all versions of Nemesis
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parseStrFile("nemesis.str");
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} else if (gameId == GID_GRANDINQUISITOR) {
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// TODO: Check this hardcoded filename against all versions of Grand Inquisitor
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parseStrFile("inquis.str");
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}
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}
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void StringManager::parseStrFile(const Common::String &fileName) {
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Common::File file;
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if (!file.open(fileName)) {
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warning("%s does not exist. String parsing failed", fileName.c_str());
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return;
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}
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uint lineNumber = 0;
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while (!file.eos()) {
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_lastStyle.align = Graphics::kTextAlignLeft;
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_lastStyle.color = 0;
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_lastStyle.font = nullptr;
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Common::String asciiLine = readWideLine(file);
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if (asciiLine.empty()) {
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continue;
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}
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char tagString[150];
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uint tagStringCursor = 0;
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char textString[150];
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uint textStringCursor = 0;
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bool inTag = false;
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for (uint i = 0; i < asciiLine.size(); ++i) {
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switch (asciiLine[i]) {
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case '<':
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inTag = true;
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if (!_inGameText[lineNumber].fragments.empty()) {
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_inGameText[lineNumber].fragments.back().text = Common::String(textString, textStringCursor);
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textStringCursor = 0;
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}
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break;
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case '>':
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inTag = false;
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parseTag(Common::String(tagString, tagStringCursor), lineNumber);
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tagStringCursor = 0;
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break;
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default:
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if (inTag) {
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tagString[tagStringCursor] = asciiLine[i];
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tagStringCursor++;
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} else {
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textString[textStringCursor] = asciiLine[i];
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textStringCursor++;
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}
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break;
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}
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}
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if (textStringCursor > 0) {
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_inGameText[lineNumber].fragments.back().text = Common::String(textString, textStringCursor);
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}
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lineNumber++;
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assert(lineNumber <= NUM_TEXT_LINES);
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}
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}
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void StringManager::parseTag(const Common::String &tagString, uint lineNumber) {
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Common::StringTokenizer tokenizer(tagString);
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Common::String token = tokenizer.nextToken();
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Common::String fontName;
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bool bold = false;
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Graphics::TextAlign align = _lastStyle.align;
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int point = _lastStyle.font != nullptr ? _lastStyle.font->_fontHeight : 12;
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int red = 0;
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int green = 0;
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int blue = 0;
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while (!token.empty()) {
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if (token.matchString("font", true)) {
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fontName = tokenizer.nextToken();
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} else if (token.matchString("bold", true)) {
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token = tokenizer.nextToken();
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if (token.matchString("on", false)) {
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bold = true;
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}
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} else if (token.matchString("justify", true)) {
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token = tokenizer.nextToken();
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if (token.matchString("center", false)) {
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align = Graphics::kTextAlignCenter;
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} else if (token.matchString("right", false)) {
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align = Graphics::kTextAlignRight;
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}
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} else if (token.matchString("point", true)) {
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point = atoi(tokenizer.nextToken().c_str());
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} else if (token.matchString("red", true)) {
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red = atoi(tokenizer.nextToken().c_str());
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} else if (token.matchString("green", true)) {
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green = atoi(tokenizer.nextToken().c_str());
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} else if (token.matchString("blue", true)) {
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blue = atoi(tokenizer.nextToken().c_str());
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}
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token = tokenizer.nextToken();
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}
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TextFragment fragment;
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if (fontName.empty()) {
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fragment.style.font = _lastStyle.font;
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} else {
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Common::String newFontName;
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if (fontName.matchString("*times new roman*", true)) {
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if (bold) {
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newFontName = "timesbd.ttf";
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} else {
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newFontName = "times.ttf";
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}
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} else if (fontName.matchString("*courier new*", true)) {
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if (bold) {
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newFontName = "courbd.ttf";
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} else {
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newFontName = "cour.ttf";
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}
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} else if (fontName.matchString("*century schoolbook*", true)) {
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if (bold) {
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newFontName = "censcbkbd.ttf";
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} else {
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newFontName = "censcbk.ttf";
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}
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} else if (fontName.matchString("*garamond*", true)) {
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if (bold) {
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newFontName = "garabd.ttf";
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} else {
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newFontName = "gara.ttf";
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}
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} else {
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debug("Could not identify font: %s. Reverting to Arial", fontName.c_str());
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if (bold) {
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newFontName = "zorknorm.ttf";
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} else {
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newFontName = "arial.ttf";
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}
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}
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Common::String fontKey = Common::String::format("%s-%d", newFontName.c_str(), point);
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if (_fonts.contains(fontKey)) {
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fragment.style.font = _fonts[fontKey];
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} else {
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fragment.style.font = new TruetypeFont(_engine, point);
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fragment.style.font->loadFile(newFontName);
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_fonts[fontKey] = fragment.style.font;
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}
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}
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fragment.style.align = align;
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fragment.style.color = Graphics::ARGBToColor<Graphics::ColorMasks<565> >(0, red, green, blue);
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_inGameText[lineNumber].fragments.push_back(fragment);
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_lastStyle = fragment.style;
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}
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Common::String StringManager::readWideLine(Common::SeekableReadStream &stream) {
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Common::String asciiString;
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// Don't spam the user with warnings about UTF-16 support.
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// Just do one warning per String
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bool charOverflowWarning = false;
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uint16 value = stream.readUint16LE();
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while (!stream.eos()) {
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// Check for CRLF
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if (value == 0x0A0D) {
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// Read in the extra NULL char
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stream.readByte(); // \0
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// End of the line. Break
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break;
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}
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// Crush each octet pair to a single octet with a simple cast
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if (value > 255) {
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charOverflowWarning = true;
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value = '?';
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}
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char charValue = (char)value;
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asciiString += charValue;
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value = stream.readUint16LE();
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}
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if (charOverflowWarning) {
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warning("UTF-16 is not supported. Characters greater than 255 are replaced with '?'");
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}
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return asciiString;
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}
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StringManager::TextStyle StringManager::getTextStyle(uint stringNumber) {
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return _inGameText[stringNumber].fragments.front().style;
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}
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} // End of namespace ZVision
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