mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
571 lines
17 KiB
C++
571 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSTwig = 1,
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kHSDog = 2,
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kHSAxe = 3,
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kHSDoor = 4,
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kHSExitTruck = 5,
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kHSDevice = 6,
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kHSWindow = 7,
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kHSExitBarn = 8,
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kHSWalkArea1 = 9,
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kHSWalkArea2 = 10
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};
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enum {
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kASOpenDoor = 1,
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kASGetKeyFirst = 2,
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kASGetKeyAnother = 3,
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kASLeaveScene = 4,
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kASGetKeyFirstDone = 6,
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kASGetKeyFirst2 = 7,
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kASGetKeyAnother2 = 8,
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kASGetKeyAnotherDone = 9,
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kASOpenDoorDone = 10,
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kASGrabDog = 12,
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kASGrabAxe = 13
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};
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int GnapEngine::scene04_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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_gameSys->setAnimation(0, 0, 2);
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return 0x214;
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}
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void GnapEngine::scene04_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6);
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setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
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setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
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setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
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setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
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setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8);
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setHotspot(kHSWalkArea1, 0, 0, 562, 461);
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setHotspot(kHSWalkArea2, 562, 0, 800, 500);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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if (isFlag(kGFPlatypus))
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_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
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if (isFlag(kGFTwigTaken))
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_hotspots[kHSTwig]._flags = SF_WALKABLE | SF_DISABLED;
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if (isFlag(kGFPlatypusTalkingToAssistant) || _cursorValue == 1)
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_hotspots[kHSAxe]._flags = SF_DISABLED;
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_hotspotsCount = 11;
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}
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void GnapEngine::scene04_run() {
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playSound(0x1091C, true);
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startSoundTimerC(4);
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_gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0);
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_s04_currDogSequenceId = 0x210;
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_s04_nextDogSequenceId = -1;
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_gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3);
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_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
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_timers[6] = getRandom(20) + 60;
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_timers[5] = getRandom(150) + 300;
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_timers[7] = getRandom(150) + 200;
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_timers[8] = getRandom(150) + 400;
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if (!isFlag(kGFPlatypusTalkingToAssistant) && _cursorValue == 4)
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_gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0);
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if (!isFlag(kGFTwigTaken))
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_gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0);
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queueInsertDeviceIcon();
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if (isFlag(kGFPlatyPussDisguised)) {
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_timers[3] = 300;
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// TODO setCursor((LPCSTR)IDC_WAIT);
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setGrabCursorSprite(kItemKeys);
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_gnapX = 4;
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_gnapY = 7;
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_gnapId = 140;
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_platX = 6;
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_platY = 7;
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_beaverId = 141;
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_gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _gnapGridX, 336 - _gnapGridY);
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_gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0);
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endSceneInit();
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invRemove(kItemDisguise);
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invAdd(kItemKeys);
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setFlag(kGFKeysTaken);
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clearFlag(kGFPlatyPussDisguised);
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_beaverSequenceId = 0x20C;
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_beaverSequenceDatNum = 0;
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_beaverFacing = kDirBottomRight;
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_gnapSequenceId = 0x7B5;
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_gnapSequenceDatNum = 1;
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_gameSys->waitForUpdate();
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} else {
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_gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
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if (_prevSceneNum == 2) {
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initGnapPos(5, 11, kDirUpRight);
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if (isFlag(kGFPlatypus))
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initBeaverPos(6, 11, kDirUpLeft);
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endSceneInit();
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if (isFlag(kGFPlatypus))
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platypusWalkTo(5, 8, -1, 0x107C2, 1);
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gnapWalkTo(6, 9, -1, 0x107BA, 1);
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} else if (_prevSceneNum == 38) {
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initGnapPos(5, 7, kDirBottomRight);
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initBeaverPos(4, 7, kDirNone);
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endSceneInit();
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} else {
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initGnapPos(12, 9, kDirBottomRight);
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if (isFlag(kGFPlatypus))
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initBeaverPos(12, 8, kDirNone);
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endSceneInit();
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if (isFlag(kGFPlatypus))
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platypusWalkTo(9, 8, -1, 0x107C2, 1);
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gnapWalkTo(9, 9, -1, 0x107BA, 1);
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}
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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testWalk(0, 4, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene04_updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) {
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if (_grabCursorSpriteIndex == kItemDisguise) {
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gnapUseDisguiseOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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if (isFlag(kGFKeysTaken))
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playGnapMoan1(_platX, _platY);
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else
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playGnapScratchingHead(_platX, _platY);
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break;
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case GRAB_CURSOR:
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if (_cursorValue == 4)
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gnapKissPlatypus(0);
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else
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playGnapMoan1(_platX, _platY);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playBeaverSequence(getBeaverSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSTwig:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowItem(_grabCursorSpriteIndex, 9, 6);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
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break;
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case GRAB_CURSOR:
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playGnapPullOutDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
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playGnapUseDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y);
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_gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0);
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_gameSys->setAnimation(0x1FD, 100, 2);
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSAxe:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 9, 5);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y);
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break;
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case GRAB_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASGrabAxe;
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setFlag(kGFPlatypusTalkingToAssistant);
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scene04_updateHotspots();
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSDog:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 9, 7);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
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playGnapMoan2(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
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_s04_nextDogSequenceId = 0x20F;
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}
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break;
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case GRAB_CURSOR:
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_gnapIdleFacing = kDirBottomRight;
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if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
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_gnapActionStatus = kASGrabDog;
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirBottomRight;
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if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
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playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
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_s04_nextDogSequenceId = 0x20E;
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}
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSDoor:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 4, 3);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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case PLAT_CURSOR:
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playGnapScratchingHead(4, 3);
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break;
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case GRAB_CURSOR:
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if (_cursorValue == 1) {
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gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
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_gnapActionStatus = kASOpenDoor;
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_timers[5] = 300;
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_gnapIdleFacing = kDirUpLeft;
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} else {
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_isLeavingScene = true;
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gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
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_gnapActionStatus = kASLeaveScene;
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_newSceneNum = 38;
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}
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break;
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case TALK_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSExitTruck:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = 1;
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gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107AE, 1);
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_gnapActionStatus = kASLeaveScene;
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if (isFlag(kGFPlatypus))
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platypusWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, -1, 0x107C7, 1);
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if (_cursorValue == 1)
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_newSceneNum = 2;
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else
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_newSceneNum = 33;
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}
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break;
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case kHSWindow:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 3);
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} else if (isFlag(kGFKeysTaken)) {
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playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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if (gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) {
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if (_s04_triedWindow) {
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_gnapActionStatus = kASGetKeyAnother;
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} else {
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_gnapActionStatus = kASGetKeyFirst;
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_s04_triedWindow = true;
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}
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}
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break;
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case GRAB_CURSOR:
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playGnapScratchingHead(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y);
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSExitBarn:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = 1;
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gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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if (isFlag(kGFPlatypus))
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platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1);
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if (_cursorValue == 1)
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_newSceneNum = 5;
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else
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_newSceneNum = 35;
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}
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break;
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case kHSWalkArea1:
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case kHSWalkArea2:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left && _gnapActionStatus < 0) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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}
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break;
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}
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scene04_updateAnimations();
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if (!isSoundPlaying(0x1091C))
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playSound(0x1091C, true);
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if (!_isLeavingScene) {
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if (_beaverActionStatus < 0 && isFlag(kGFPlatypus))
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beaverSub426234();
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if (_gnapActionStatus < 0)
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updateGnapIdleSequence2();
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if (!_timers[5]) {
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_timers[5] = getRandom(150) + 300;
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if (_gnapActionStatus < 0)
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_gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0);
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}
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if (!_timers[7]) {
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_timers[7] = getRandom(150) + 200;
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_gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0);
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}
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if (!_timers[6]) {
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_timers[6] = getRandom(20) + 60;
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if (_s04_nextDogSequenceId == -1)
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_s04_nextDogSequenceId = 0x210;
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}
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if (!_timers[8]) {
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_timers[8] = getRandom(150) + 400;
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_gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0);
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}
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playSoundC();
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}
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checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene04_updateHotspots();
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}
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gameUpdateTick();
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}
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}
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void GnapEngine::scene04_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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switch (_gnapActionStatus) {
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case kASLeaveScene:
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_sceneDone = true;
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break;
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case kASOpenDoor:
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_gameSys->insertSequence(0x205, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0);
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_gnapX = 6;
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_gnapY = 7;
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_gameSys->insertSequence(0x107B5, _gnapId,
|
|
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
|
|
kSeqSyncWait, getSequenceTotalDuration(0x205) - 1, 450 - _gnapGridX, 336 - _gnapGridY);
|
|
_gameSys->setAnimation(0x107B5, _gnapId, 0);
|
|
_gnapSequenceId = 0x7B5;
|
|
_gnapSequenceDatNum = 1;
|
|
_gnapActionStatus = kASOpenDoorDone;
|
|
break;
|
|
case kASOpenDoorDone:
|
|
_gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0);
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASGetKeyFirst:
|
|
_gameSys->insertSequence(0x204, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->setAnimation(0x204, _gnapId, 0);
|
|
_gnapSequenceId = 0x204;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASGetKeyFirst2;
|
|
break;
|
|
case kASGetKeyFirst2:
|
|
_gameSys->insertSequence(0x206, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
|
|
_gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0);
|
|
_gameSys->setAnimation(0x20B, 256, 0);
|
|
_gnapSequenceId = 0x206;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASGetKeyFirstDone;
|
|
break;
|
|
case kASGetKeyFirstDone:
|
|
_gameSys->requestRemoveSequence(0x1FF, 256);
|
|
_gameSys->requestRemoveSequence(0x20B, 256);
|
|
_gameSys->insertSequence(0x107B5, _gnapId,
|
|
makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
|
|
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
|
|
_gnapIdleFacing = kDirBottomRight;
|
|
_gnapSequenceId = 0x7B5;
|
|
_gnapSequenceDatNum = 1;
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASGetKeyAnother:
|
|
_gameSys->insertSequence(0x202, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->setAnimation(0x202, _gnapId, 0);
|
|
_gnapSequenceId = 0x202;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASGetKeyAnother2;
|
|
break;
|
|
case kASGetKeyAnother2:
|
|
_gameSys->insertSequence(0x203, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0);
|
|
_gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0);
|
|
_gameSys->setAnimation(0x20A, 256, 0);
|
|
_gnapSequenceId = 0x203;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASGetKeyAnotherDone;
|
|
break;
|
|
case kASGetKeyAnotherDone:
|
|
_gameSys->removeSequence(0x1FF, 256, true);
|
|
_gameSys->removeSequence(0x20A, 256, true);
|
|
_gameSys->insertSequence(0x107B5, _gnapId,
|
|
makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
|
|
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
|
|
_gnapSequenceId = 0x7B5;
|
|
_gnapSequenceDatNum = 1;
|
|
_gnapIdleFacing = kDirBottomRight;
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASGrabDog:
|
|
_s04_nextDogSequenceId = 0x201;
|
|
break;
|
|
case kASGrabAxe:
|
|
_gameSys->insertSequence(0x211, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->requestRemoveSequence(0x212, 100);
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapSequenceId = 0x211;
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
default:
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_gameSys->getAnimationStatus(2) == 2) {
|
|
_gameSys->setAnimation(0, 0, 2);
|
|
invAdd(kItemTwig);
|
|
setGrabCursorSprite(kItemTwig);
|
|
setFlag(kGFTwigTaken);
|
|
scene04_updateHotspots();
|
|
}
|
|
|
|
if (_gameSys->getAnimationStatus(3) == 2) {
|
|
if (_s04_nextDogSequenceId == 0x201) {
|
|
_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
|
|
_s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
|
|
kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
|
|
_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
|
|
_s04_currDogSequenceId = 0x201;
|
|
_gnapSequenceId = 0x200;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = -1;
|
|
_timers[6] = getRandom(20) + 60;
|
|
_s04_nextDogSequenceId = -1;
|
|
} else if (_s04_nextDogSequenceId != -1) {
|
|
_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr,
|
|
_s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2,
|
|
kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3);
|
|
_s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2;
|
|
_s04_currDogSequenceId = _s04_nextDogSequenceId;
|
|
_s04_nextDogSequenceId = -1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace Gnap
|