scummvm/engines/gnap/scenes
2016-05-10 09:54:21 +02:00
..
scene00.cpp GNAP: Add some code to fix the transition from intro to game 2016-05-10 09:54:21 +02:00
scene01.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene02.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene03.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene04.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene05.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene06.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene07.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene08.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene09.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene10.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene11.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene12.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene13.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene14.cpp GNAP: Enforce the use of a boolean when calling playSound() 2016-05-10 09:54:21 +02:00
scene15.cpp GNAP: Use debug channels 2016-05-10 09:54:21 +02:00
scene16.cpp GNAP: Renaming in cutscenes 2016-05-10 09:54:21 +02:00
scene17.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene18.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene19.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene20.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene21.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene22.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene23.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene24.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene25.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene26.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene27.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene28.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene29.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene30.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene31.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene32.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene33.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene38.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene39.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene40.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene41.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene42.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene43.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene44.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene45.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene46.cpp GNAP: Refactor getBeaverSequenceId 2016-05-10 09:54:21 +02:00
scene47.cpp GNAP: Replace more flags values by enums 2016-05-10 09:54:21 +02:00
scene48.cpp GNAP: Change the type of some variables to boolean 2016-05-10 09:54:21 +02:00
scene49.cpp GNAP: Enforce the use of a boolean when calling playSound() 2016-05-10 09:54:21 +02:00
scene50.cpp GNAP: Replace more flags values by enums (WIP) 2016-05-10 09:54:21 +02:00
scene51.cpp GNAP: Enforce the use of a boolean when calling playSound() 2016-05-10 09:54:21 +02:00
scene52.cpp GNAP: Some renaming in scene 52 2016-05-10 09:54:21 +02:00
scene53.cpp GNAP: Rename hotspots in scene 53 2016-05-10 09:54:21 +02:00
scene54.cpp GNAP: Replace more flags values by enums (WIP) 2016-05-10 09:54:21 +02:00
scenecore.cpp GNAP: Replace more flags values by enums 2016-05-10 09:54:21 +02:00