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scene00.cpp
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GNAP: Add some code to fix the transition from intro to game
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2016-05-10 09:54:21 +02:00 |
scene01.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene02.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene03.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene04.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene05.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene06.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene07.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene08.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene09.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene10.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene11.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene12.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene13.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene14.cpp
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GNAP: Enforce the use of a boolean when calling playSound()
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2016-05-10 09:54:21 +02:00 |
scene15.cpp
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GNAP: Use debug channels
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2016-05-10 09:54:21 +02:00 |
scene16.cpp
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GNAP: Renaming in cutscenes
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2016-05-10 09:54:21 +02:00 |
scene17.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene18.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene19.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene20.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene21.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene22.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene23.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene24.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene25.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene26.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene27.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene28.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene29.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene30.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene31.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene32.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene33.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene38.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene39.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene40.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene41.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene42.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene43.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene44.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene45.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene46.cpp
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GNAP: Refactor getBeaverSequenceId
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2016-05-10 09:54:21 +02:00 |
scene47.cpp
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GNAP: Replace more flags values by enums
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2016-05-10 09:54:21 +02:00 |
scene48.cpp
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GNAP: Change the type of some variables to boolean
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2016-05-10 09:54:21 +02:00 |
scene49.cpp
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GNAP: Enforce the use of a boolean when calling playSound()
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2016-05-10 09:54:21 +02:00 |
scene50.cpp
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GNAP: Replace more flags values by enums (WIP)
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2016-05-10 09:54:21 +02:00 |
scene51.cpp
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GNAP: Enforce the use of a boolean when calling playSound()
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2016-05-10 09:54:21 +02:00 |
scene52.cpp
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GNAP: Some renaming in scene 52
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2016-05-10 09:54:21 +02:00 |
scene53.cpp
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GNAP: Rename hotspots in scene 53
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2016-05-10 09:54:21 +02:00 |
scene54.cpp
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GNAP: Replace more flags values by enums (WIP)
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2016-05-10 09:54:21 +02:00 |
scenecore.cpp
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GNAP: Replace more flags values by enums
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2016-05-10 09:54:21 +02:00 |