mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
194 lines
4.4 KiB
C++
194 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSExitCave = 1,
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kHSExitToyStand = 2,
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kHSExitBBQ = 3,
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kHSExitUfo = 4,
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kHSExitKissinBooth = 5,
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kHSExitDancefloor = 6,
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kHSExitShoe = 7,
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kHSDevice = 8
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};
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int GnapEngine::scene40_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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return isFlag(kGFUnk23) ? 0x01 : 0x00;
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}
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void GnapEngine::scene40_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
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setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
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setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
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setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
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setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
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setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
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setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 9;
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}
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void GnapEngine::scene40_run() {
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queueInsertDeviceIcon();
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endSceneInit();
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while (!_sceneDone) {
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if (!isSoundPlaying(0x1094B))
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playSound(0x1094B, true);
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updateMouseCursor();
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updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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runMenu();
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scene40_updateHotspots();
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(_platX, _platY);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playBeaverSequence(getBeaverSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(_platX, _platY);
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break;
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}
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}
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}
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break;
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case kHSExitCave:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 39;
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_sceneDone = true;
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}
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break;
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case kHSExitToyStand:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 41;
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_sceneDone = true;
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}
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break;
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case kHSExitBBQ:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 42;
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_sceneDone = true;
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}
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break;
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case kHSExitUfo:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 43;
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_sceneDone = true;
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}
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break;
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case kHSExitKissinBooth:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 44;
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_sceneDone = true;
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}
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break;
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case kHSExitDancefloor:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 45;
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_sceneDone = true;
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}
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break;
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case kHSExitShoe:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 46;
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_sceneDone = true;
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}
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break;
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default:
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if (_mouseClickState._left && _gnapActionStatus < 0)
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_mouseClickState._left = false;
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break;
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}
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scene40_updateAnimations();
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checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene40_updateHotspots();
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}
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gameUpdateTick();
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}
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}
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void GnapEngine::scene40_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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if (_gnapActionStatus)
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_gnapActionStatus = -1;
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else
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_sceneDone = true;
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}
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}
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} // End of namespace Gnap
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