mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
200 lines
4.9 KiB
C++
200 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSExitTruck = 1,
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kHSDevice = 2,
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kHSWalkArea1 = 3,
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kHSWalkArea2 = 4,
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kHSWalkArea3 = 5,
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kHSWalkArea4 = 6,
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kHSWalkArea5 = 7,
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kHSWalkArea6 = 8,
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kHSWalkArea7 = 9,
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kHSWalkArea8 = 10
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};
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enum {
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kASLeaveScene = 0
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};
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int GnapEngine::scene32_init() {
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_gameSys->setAnimation(0, 0, 0);
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return isFlag(kGFPlatypusTalkingToAssistant) ? 0xF : 0x10;
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}
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void GnapEngine::scene32_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
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setHotspot(kHSWalkArea1, 0, 0, 162, 426);
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setHotspot(kHSWalkArea2, 162, 0, 237, 396);
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setHotspot(kHSWalkArea3, 237, 0, 319, 363);
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setHotspot(kHSWalkArea4, 520, 0, 800, 404);
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setHotspot(kHSWalkArea5, 300, 447, 800, 600);
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setHotspot(kHSWalkArea6, 678, 0, 800, 404);
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setHotspot(kHSWalkArea7, 0, 0, 520, 351);
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setHotspot(kHSWalkArea8, 0, 546, 300, 600);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 11;
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}
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void GnapEngine::scene32_run() {
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playSound(0x1091C, true);
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startSoundTimerC(5);
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queueInsertDeviceIcon();
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_timers[4] = getRandom(100) + 300;
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if (_prevSceneNum == 33) {
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initGnapPos(11, 6, kDirBottomLeft);
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initBeaverPos(12, 6, kDirUnk4);
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endSceneInit();
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platypusWalkTo(9, 6, -1, 0x107D2, 1);
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gnapWalkTo(8, 6, -1, 0x107BA, 1);
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} else {
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initGnapPos(1, 6, kDirBottomRight);
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initBeaverPos(1, 7, kDirNone);
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endSceneInit();
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene32_updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(_platX, _platY);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playBeaverSequence(getBeaverSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(_platX, _platY);
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break;
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}
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}
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}
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break;
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case kHSExitTruck:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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setGrabCursorSprite(-1);
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gnapWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1);
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_newSceneNum = 33;
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}
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break;
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case kHSWalkArea1:
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case kHSWalkArea2:
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case kHSWalkArea3:
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case kHSWalkArea4:
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case kHSWalkArea5:
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case kHSWalkArea6:
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case kHSWalkArea7:
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case kHSWalkArea8:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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}
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if (_mouseClickState._left && _gnapActionStatus < 0) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = 0;
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}
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scene32_updateAnimations();
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if (!isSoundPlaying(0x1091C))
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playSound(0x1091C, true);
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if (!_isLeavingScene) {
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if (_beaverActionStatus < 0)
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updateBeaverIdleSequence();
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if (_gnapActionStatus < 0)
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updateGnapIdleSequence();
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if (!_timers[4]) {
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_timers[4] = getRandom(100) + 300;
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if (getRandom(2) != 0)
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_gameSys->insertSequence(0x0E, 180, 0, 0, kSeqNone, 0, 0, 0);
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else
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_gameSys->insertSequence(0x0D, 180, 0, 0, kSeqNone, 0, 0, 0);
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}
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playSoundC();
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}
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checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene32_updateHotspots();
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}
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gameUpdateTick();
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}
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}
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void GnapEngine::scene32_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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if (_gnapActionStatus == kASLeaveScene)
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_sceneDone = true;
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}
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}
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} // End of namespace Gnap
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