mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
368 lines
10 KiB
C++
368 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSExitUfoParty = 1,
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kHSExitKissinBooth = 2,
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kHSExitDisco = 3,
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kHSSackGuy = 4,
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kHSItchyGuy = 5,
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kHSDevice = 6,
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kHSWalkArea1 = 7
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};
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enum {
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kHSUfoExitLeft = 1,
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kHSUfoExitRight = 2,
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kHSUfoDevice = 3
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};
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int GnapEngine::scene46_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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_gameSys->setAnimation(0, 0, 2);
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_gameSys->setAnimation(0, 0, 3);
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_gameSys->setAnimation(0, 0, 4);
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return 0x4E;
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}
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void GnapEngine::scene46_updateHotspots() {
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if (isFlag(kGFGnapControlsToyUFO)) {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
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setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR);
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setHotspot(kHSUfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR);
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setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599);
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_hotspotsCount = 4;
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} else {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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setHotspot(kHSExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8);
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setHotspot(kHSExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8);
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setHotspot(kHSSackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
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setHotspot(kHSItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
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setHotspot(kHSWalkArea1, 0, 0, 800, 485);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 8;
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}
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}
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void GnapEngine::scene46_run() {
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queueInsertDeviceIcon();
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_gameSys->insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0);
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_s46_currSackGuySequenceId = 0x4B;
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_s46_nextSackGuySequenceId = -1;
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_gameSys->setAnimation(0x4B, 1, 3);
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_gameSys->insertSequence(_s46_currSackGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
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_s46_currItchyGuySequenceId = 0x47;
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_s46_nextItchyGuySequenceId = -1;
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_gameSys->setAnimation(0x47, 1, 4);
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_gameSys->insertSequence(_s46_currItchyGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
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if (isFlag(kGFGnapControlsToyUFO)) {
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_toyUfoId = 0;
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_toyUfoActionStatus = -1;
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_toyUfoSequenceId = toyUfoGetSequenceId();
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_toyUfoNextSequenceId = _toyUfoSequenceId;
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if (_prevSceneNum == 44)
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_toyUfoX = 30;
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else
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_toyUfoX = 770;
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_gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2);
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_gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128);
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endSceneInit();
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} else if (_prevSceneNum == 44) {
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initGnapPos(-1, 8, kDirUpRight);
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initBeaverPos(-1, 8, kDirUpLeft);
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endSceneInit();
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platypusWalkTo(1, 8, -1, 0x107C2, 1);
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gnapWalkTo(2, 8, -1, 0x107B9, 1);
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} else if (_prevSceneNum == 45) {
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initGnapPos(11, 8, kDirUpRight);
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initBeaverPos(12, 8, kDirUpLeft);
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endSceneInit();
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gnapWalkTo(8, 8, -1, 0x107BA, 1);
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platypusWalkTo(9, 8, -1, 0x107D2, 1);
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} else {
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initGnapPos(5, 11, kDirUpRight);
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initBeaverPos(6, 11, kDirUpLeft);
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endSceneInit();
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platypusWalkTo(5, 8, -1, 0x107C2, 1);
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gnapWalkTo(6, 8, -1, 0x107BA, 1);
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}
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_timers[4] = getRandom(50) + 80;
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_timers[5] = getRandom(50) + 80;
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while (!_sceneDone) {
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if (!isSoundPlaying(0x1094B))
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playSound(0x1094B, true);
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updateMouseCursor();
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updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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if (isFlag(kGFGnapControlsToyUFO)) {
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switch (_sceneClickedHotspot) {
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case kHSUfoExitLeft:
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if (_toyUfoActionStatus < 0) {
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_isLeavingScene = 1;
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_toyUfoActionStatus = 3;
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_newSceneNum = 44;
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toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2);
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}
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break;
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case kHSUfoExitRight:
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if (_toyUfoActionStatus < 0) {
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_isLeavingScene = 1;
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_toyUfoActionStatus = 3;
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_newSceneNum = 45;
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toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2);
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}
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break;
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case kHSUfoDevice:
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runMenu();
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scene46_updateHotspots();
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break;
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}
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} else {
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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runMenu();
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scene46_updateHotspots();
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(_platX, _platY);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playBeaverSequence(getBeaverSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(_platX, _platY);
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break;
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}
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}
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}
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break;
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case kHSSackGuy:
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 2, 0);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_hotspotsWalkPos[kHSSackGuy].x + 1, 0);
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpLeft;
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gnapWalkTo(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = 2;
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break;
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case GRAB_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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break;
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case kHSItchyGuy:
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 7, 0);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_hotspotsWalkPos[kHSItchyGuy].x - 1, 0);
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = 1;
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break;
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case GRAB_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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break;
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case kHSExitUfoParty:
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_isLeavingScene = 1;
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gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1);
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_gnapActionStatus = 0;
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_newSceneNum = 40;
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break;
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case kHSExitKissinBooth:
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_isLeavingScene = 1;
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gnapWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _gnapY, 0, 0x107AF, 1);
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_gnapActionStatus = 0;
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platypusWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _platY, -1, 0x107CF, 1);
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_newSceneNum = 44;
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break;
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case kHSExitDisco:
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_isLeavingScene = 1;
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gnapWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _gnapY, 0, 0x107AB, 1);
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_gnapActionStatus = 0;
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platypusWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _platY, -1, 0x107CD, 1);
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_newSceneNum = 45;
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break;
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case kHSWalkArea1:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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}
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}
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if (_mouseClickState._left && _gnapActionStatus < 0) {
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_mouseClickState._left = false;
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if (isFlag(kGFGnapControlsToyUFO)) {
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_toyUfoActionStatus = 4;
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toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2);
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} else {
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gnapWalkTo(-1, -1, -1, -1, 1);
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}
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}
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scene46_updateAnimations();
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toyUfoCheckTimer();
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if (!_isLeavingScene) {
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if (_beaverActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO))
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updateBeaverIdleSequence();
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if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO))
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updateGnapIdleSequence();
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if (!_timers[4]) {
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_timers[4] = getRandom(50) + 80;
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if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s46_nextItchyGuySequenceId == -1) {
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if (getRandom(2) != 0)
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_s46_nextItchyGuySequenceId = 0x49;
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else
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_s46_nextItchyGuySequenceId = 0x48;
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}
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}
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if (!_timers[5]) {
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_timers[5] = getRandom(50) + 80;
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if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s46_nextSackGuySequenceId == -1)
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_s46_nextSackGuySequenceId = 0x4C;
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}
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}
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checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene46_updateHotspots();
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}
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gameUpdateTick();
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}
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}
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void GnapEngine::scene46_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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switch (_gnapActionStatus) {
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case 0:
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_sceneDone = true;
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break;
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case 1:
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_s46_nextItchyGuySequenceId = 0x46;
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break;
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case 2:
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_s46_nextSackGuySequenceId = 0x4A;
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break;
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}
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_gnapActionStatus = -1;
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}
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if (_gameSys->getAnimationStatus(3) == 2 && _s46_nextSackGuySequenceId != -1) {
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_gameSys->insertSequence(_s46_nextSackGuySequenceId, 1, _s46_currSackGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
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_gameSys->setAnimation(_s46_nextSackGuySequenceId, 1, 3);
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_s46_currSackGuySequenceId = _s46_nextSackGuySequenceId;
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_s46_nextSackGuySequenceId = -1;
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_timers[5] = getRandom(50) + 80;
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}
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if (_gameSys->getAnimationStatus(4) == 2 && _s46_nextItchyGuySequenceId != -1) {
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_gameSys->insertSequence(_s46_nextItchyGuySequenceId, 1, _s46_currItchyGuySequenceId, 1, kSeqSyncWait, 0, 0, 0);
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_gameSys->setAnimation(_s46_nextItchyGuySequenceId, 1, 4);
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_s46_currItchyGuySequenceId = _s46_nextItchyGuySequenceId;
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_s46_nextItchyGuySequenceId = -1;
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_timers[4] = getRandom(50) + 80;
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}
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if (_gameSys->getAnimationStatus(2) == 2) {
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switch (_toyUfoActionStatus) {
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case 3:
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_sceneDone = true;
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break;
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default:
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_toyUfoNextSequenceId = toyUfoGetSequenceId();
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_gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1,
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_toyUfoSequenceId | 0x10000, _toyUfoId,
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kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128);
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_toyUfoSequenceId = _toyUfoNextSequenceId;
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++_toyUfoId;
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_gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2);
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break;
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}
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_toyUfoActionStatus = -1;
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}
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}
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} // End of namespace Gnap
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