mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
194 lines
4.9 KiB
C++
194 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSExit = 1,
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kHSCoin = 2,
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kHSToilet = 3,
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kHSDevice = 4
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};
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int GnapEngine::scene14_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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return 0x27;
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}
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void GnapEngine::scene14_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0);
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setHotspot(kHSExit, 0, 590, 799, 599, SF_EXIT_D_CURSOR);
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setHotspot(kHSCoin, 330, 390, 375, 440, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSToilet, 225, 250, 510, 500, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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if (isFlag(kGFNeedleTaken))
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_hotspots[kHSCoin]._flags = SF_DISABLED;
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_hotspotsCount = 5;
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}
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void GnapEngine::scene14_run() {
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_largeSprite = nullptr;
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queueInsertDeviceIcon();
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if (!isFlag(kGFNeedleTaken))
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_gameSys->insertSequence(0x23, 10, 0, 0, kSeqNone, 0, 0, 0);
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endSceneInit();
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if (!isFlag(kGFNeedleTaken) && invHas(kItemTongs))
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_largeSprite = _gameSys->createSurface(1);
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if (!isFlag(kGFNeedleTaken)) {
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_gameSys->insertSequence(0x24, 10, 0x23, 10, kSeqSyncWait, 0, 0, 0);
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_gnapSequenceId = 0x24;
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_timers[2] = getRandom(40) + 50;
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene14_updateHotspots();
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}
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break;
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case kHSExit:
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_sceneDone = true;
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_newSceneNum = 13;
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break;
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case kHSCoin:
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if (_grabCursorSpriteIndex == kItemTongs) {
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invAdd(kItemQuarter);
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setFlag(kGFNeedleTaken);
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setGrabCursorSprite(-1);
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hideCursor();
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_gameSys->setAnimation(0x26, 10, 0);
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_gameSys->insertSequence(0x26, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
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} else if (_grabCursorSpriteIndex >= 0) {
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playSound(0x108E9, false);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playSound(0x108E9, false);
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break;
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case GRAB_CURSOR:
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_gameSys->insertSequence(0x25, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
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_gameSys->insertSequence(0x23, 10, 0x25, 10, kSeqSyncWait, 0, 0, 0);
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_gnapSequenceId = 0x23;
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break;
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case TALK_CURSOR:
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playSound((getRandom(5) + 0x8D5) | 0x10000, false);
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break;
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case PLAT_CURSOR:
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_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
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break;
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}
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}
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break;
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case kHSToilet:
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if (_grabCursorSpriteIndex >= 0) {
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_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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case GRAB_CURSOR:
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playSound(0x108B1, false);
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break;
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case TALK_CURSOR:
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playSound((getRandom(5) + 0x8D5) | 0x10000, false);
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break;
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case PLAT_CURSOR:
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_gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY);
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break;
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}
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}
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break;
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default:
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_mouseClickState._left = false;
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break;
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}
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scene14_updateAnimations();
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checkGameKeys();
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if (!isFlag(kGFNeedleTaken) && !_timers[2]) {
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_gameSys->insertSequence(0x24, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0);
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_gnapSequenceId = 0x24;
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_timers[2] = getRandom(40) + 50;
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}
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene14_updateHotspots();
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}
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gameUpdateTick();
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}
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if (_largeSprite)
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deleteSurface(&_largeSprite);
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}
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void GnapEngine::scene14_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
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_gameSys->setAnimation(0x10843, 301, 1);
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_gameSys->insertSequence(0x10843, 301, 0x26, 10, kSeqSyncWait, 0, 0, 0);
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}
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if (_gameSys->getAnimationStatus(1) == 2) {
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_gameSys->setAnimation(0, 0, 1);
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_sceneDone = true;
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_newSceneNum = 13;
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_grabCursorSpriteIndex = kItemQuarter;
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}
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}
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} // End of namespace Gnap
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