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https://github.com/libretro/scummvm.git
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737 lines
24 KiB
C++
737 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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namespace Gnap {
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enum {
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kHSPlatypus = 0,
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kHSGroceryStoreHat = 1,
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kHSExitParkingLot = 2,
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kHSStonerGuy = 3,
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kHSGroceryStoreGuy = 4,
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kHSDevice = 5,
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kHSExitInsideGrubCity = 6,
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kHSExitOutsideCircusWorld = 7,
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kHSExitOutsideToyStore = 8,
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kHSExitPhone = 9,
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kHSWalkArea1 = 10,
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kHSWalkArea2 = 11
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};
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enum {
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kASLeaveScene = 0,
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kASTalkStonerGuyNoJoint = 2,
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kASTalkStonerGuyHasJoint = 3,
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kASGrabJoint = 4,
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kASActionDone = 5,
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kASTalkGroceryStoreGuy = 6,
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kASGrabGroceryStoreGuy = 9,
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kASGrabGroceryStoreHat = 10,
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kASSwitchGroceryStoreHat = 11,
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kASSwitchGroceryStoreHatDone = 12,
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kASGrabJointDone = 13
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};
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int GnapEngine::scene20_init() {
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return 0x186;
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}
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void GnapEngine::scene20_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
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setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
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setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
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setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
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setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
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setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
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setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
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setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
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setHotspot(kHSWalkArea1, 0, 0, 800, 468);
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setHotspot(kHSWalkArea2, 605, 0, 800, 600);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 12;
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}
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void GnapEngine::scene20_updateAnimationsCb() {
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if (_gameSys->getAnimationStatus(2) == 2) {
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switch (_s20_nextStonerGuySequenceId) {
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case 0x16B:
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if (!_timers[4]) {
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_s20_stonerGuyShowingJoint = false;
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_gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s20_currStonerGuySequenceId = 0x16B;
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_s20_nextStonerGuySequenceId = -1;
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}
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break;
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case 0x16A:
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// Grab joint
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playGnapPullOutDevice(4, 4);
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playGnapUseDevice(0, 0);
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_gameSys->setAnimation(0x16A, 21, 0);
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_gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s20_currStonerGuySequenceId = 0x16A;
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_s20_nextStonerGuySequenceId = -1;
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invAdd(kItemJoint);
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setFlag(kGFJointTaken);
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_s20_stonerGuyShowingJoint = false;
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_gnapActionStatus = kASGrabJointDone;
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break;
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case 0x16E:
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_gameSys->setAnimation(0x16E, 21, 2);
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_gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s20_currStonerGuySequenceId = 0x16E;
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_s20_nextStonerGuySequenceId = -1;
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_s20_nextGroceryStoreGuySequenceId = 0x175;
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break;
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case 0x16D:
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_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
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_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
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_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
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_s20_nextStonerGuySequenceId = -1;
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_gnapActionStatus = kASActionDone;
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break;
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case 0x16F:
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_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
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_gameSys->setAnimation(0x17A, 20, 3);
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_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_s20_currGroceryStoreGuySequenceId = 0x17A;
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_s20_nextGroceryStoreGuySequenceId = -1;
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_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
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_s20_nextStonerGuySequenceId = -1;
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break;
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case 0x171:
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_s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
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switch (_s20_stonerGuyCtr) {
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case 1:
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_s20_nextStonerGuySequenceId = 0x171;
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break;
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case 2:
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_s20_nextStonerGuySequenceId = 0x172;
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break;
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case 3:
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_s20_nextStonerGuySequenceId = 0x173;
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break;
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default:
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_s20_nextStonerGuySequenceId = 0x171;
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break;
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}
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_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_gameSys->setAnimation(0x17C, 20, 3);
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_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
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_s20_currGroceryStoreGuySequenceId = 0x17C;
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_s20_nextGroceryStoreGuySequenceId = -1;
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_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
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_s20_nextStonerGuySequenceId = -1;
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break;
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default:
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_s20_nextStonerGuySequenceId = 0x16C;
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_gameSys->setAnimation(0x16C, 21, 2);
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_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
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_s20_nextStonerGuySequenceId = -1;
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break;
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}
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}
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}
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void GnapEngine::scene20_stopSounds() {
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stopSound(0x18E);
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stopSound(0x18F);
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stopSound(0x190);
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stopSound(0x191);
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stopSound(0x194);
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stopSound(0x195);
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stopSound(0x192);
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stopSound(0x193);
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stopSound(0x196);
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stopSound(0x197);
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stopSound(0x198);
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stopSound(0x199);
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stopSound(0x19A);
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}
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void GnapEngine::scene20_run() {
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playSound(0x10940, true);
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startSoundTimerA(8);
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_s20_stonerGuyShowingJoint = false;
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_timers[7] = getRandom(100) + 100;
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_s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
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switch (_s20_stonerGuyCtr) {
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case 1:
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_s20_currStonerGuySequenceId = 0x171;
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break;
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case 2:
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_s20_currStonerGuySequenceId = 0x172;
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break;
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case 3:
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_s20_currStonerGuySequenceId = 0x173;
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break;
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}
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_s20_nextStonerGuySequenceId = -1;
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_gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
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_gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
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_timers[6] = getRandom(20) + 30;
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_s20_currGroceryStoreGuySequenceId = 0x17C;
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_s20_nextGroceryStoreGuySequenceId = -1;
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_gameSys->setAnimation(0x17C, 20, 3);
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_gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
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_timers[5] = getRandom(50) + 130;
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if (isFlag(kGFGroceryStoreHatTaken))
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_gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
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else
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_gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
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queueInsertDeviceIcon();
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if (isFlag(kGFSceneFlag1)) {
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clearFlag(kGFSceneFlag1);
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endSceneInit();
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_gameSys->setAnimation(0x182, 140, 0);
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_gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
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while (_gameSys->getAnimationStatus(0) != 2) {
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// checkGameAppStatus();
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gameUpdateTick();
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}
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initGnapPos(11, 8, kDirBottomLeft);
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initBeaverPos(11, 9, kDirUnk4);
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gnapWalkTo(5, 8, -1, 0x107BA, 1);
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platypusWalkTo(6, 9, -1, 0x107C2, 1);
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} else {
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switch (_prevSceneNum) {
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case 17:
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initGnapPos(5, 11, kDirBottomRight);
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initBeaverPos(6, 11, kDirNone);
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endSceneInit();
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gnapWalkTo(5, 8, -1, 0x107B9, 1);
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platypusWalkTo(6, 9, -1, 0x107C2, 1);
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break;
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case 18:
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initGnapPos(11, 8, kDirBottomLeft);
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initBeaverPos(11, 9, kDirUnk4);
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endSceneInit();
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gnapWalkTo(5, 8, -1, 0x107BA, 1);
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platypusWalkTo(6, 9, -1, 0x107C2, 1);
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break;
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case 21:
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initGnapPos(-1, 8, kDirBottomLeft);
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initBeaverPos(-1, 9, kDirUnk4);
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endSceneInit();
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gnapWalkTo(3, 8, -1, 0x107B9, 1);
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platypusWalkTo(3, 9, -1, 0x107C2, 1);
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break;
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case 22:
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initGnapPos(7, 6, kDirBottomRight);
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initBeaverPos(8, 6, kDirNone);
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endSceneInit();
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gnapWalkTo(8, 8, -1, 0x107B9, 1);
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platypusWalkTo(9, 9, -1, 0x107C2, 1);
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break;
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default:
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initGnapPos(8, 6, kDirBottomLeft);
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initBeaverPos(9, 6, kDirUnk4);
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endSceneInit();
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_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
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gnapWalkTo(8, 8, -1, 0x107BA, 1);
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platypusWalkTo(9, 9, -1, 0x107C2, 1);
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_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
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break;
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}
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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testWalk(0, 1, 7, 9, 8, 9);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene20_updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(_platX, _platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(20);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playBeaverSequence(getBeaverSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSExitParkingLot:
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if (_gnapActionStatus < 0) {
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if (_s20_stonerGuyShowingJoint)
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_timers[4] = 0;
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_isLeavingScene = 1;
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_newSceneNum = 21;
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gnapWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
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_beaverFacing = kDirUnk4;
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}
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break;
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case kHSExitPhone:
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if (_gnapActionStatus < 0) {
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if (_s20_stonerGuyShowingJoint)
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_timers[4] = 0;
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_isLeavingScene = 1;
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_newSceneNum = 17;
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gnapWalkTo(_hotspotsWalkPos[kHSExitPhone].x, _hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitPhone].x + 1, _hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
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}
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break;
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case kHSExitOutsideToyStore:
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if (_gnapActionStatus < 0) {
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if (_s20_stonerGuyShowingJoint)
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_timers[4] = 0;
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_isLeavingScene = 1;
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_newSceneNum = 18;
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_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
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_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
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}
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break;
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case kHSExitInsideGrubCity:
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if (_gnapActionStatus < 0) {
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if (_s20_stonerGuyShowingJoint)
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_timers[4] = 0;
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_isLeavingScene = 1;
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_newSceneNum = 22;
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gnapWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x, _hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
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_beaverFacing = kDirUnk4;
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}
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break;
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case kHSExitOutsideCircusWorld:
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if (_gnapActionStatus < 0) {
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if (_s20_stonerGuyShowingJoint)
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_timers[4] = 0;
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_isLeavingScene = 1;
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_newSceneNum = 24;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
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}
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break;
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case kHSStonerGuy:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
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} else {
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switch (_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan2(5, 4);
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break;
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case GRAB_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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if (_s20_stonerGuyShowingJoint)
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_gnapActionStatus = kASGrabJoint;
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else
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playGnapImpossible(0, 0);
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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if (isFlag(kGFJointTaken))
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_gnapActionStatus = kASTalkStonerGuyNoJoint;
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else
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_gnapActionStatus = kASTalkStonerGuyHasJoint;
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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break;
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}
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}
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}
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break;
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case kHSGroceryStoreGuy:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
|
|
} else {
|
|
switch (_verbCursor) {
|
|
case LOOK_CURSOR:
|
|
playGnapScratchingHead(2, 3);
|
|
break;
|
|
case GRAB_CURSOR:
|
|
_s20_stonerGuyShowingJoint = false;
|
|
_gnapIdleFacing = kDirUpLeft;
|
|
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
|
_gnapActionStatus = kASGrabGroceryStoreGuy;
|
|
break;
|
|
case TALK_CURSOR:
|
|
_gnapIdleFacing = kDirUpLeft;
|
|
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
|
|
_gnapActionStatus = kASTalkGroceryStoreGuy;
|
|
break;
|
|
case PLAT_CURSOR:
|
|
playGnapImpossible(0, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kHSGroceryStoreHat:
|
|
if (_gnapActionStatus < 0) {
|
|
if (_grabCursorSpriteIndex == kItemCowboyHat) {
|
|
_gnapIdleFacing = kDirUpRight;
|
|
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
|
_gnapActionStatus = kASSwitchGroceryStoreHat;
|
|
} else if (_grabCursorSpriteIndex >= 0) {
|
|
playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
|
|
} else {
|
|
switch (_verbCursor) {
|
|
case LOOK_CURSOR:
|
|
playGnapScratchingHead(1, 6);
|
|
break;
|
|
case GRAB_CURSOR:
|
|
_s20_stonerGuyShowingJoint = false;
|
|
_gnapIdleFacing = kDirUpLeft;
|
|
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
|
_gnapActionStatus = kASGrabGroceryStoreHat;
|
|
break;
|
|
case TALK_CURSOR:
|
|
case PLAT_CURSOR:
|
|
playGnapImpossible(0, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kHSWalkArea1:
|
|
case kHSWalkArea2:
|
|
gnapWalkTo(-1, -1, -1, -1, 1);
|
|
break;
|
|
|
|
default:
|
|
if (_mouseClickState._left) {
|
|
gnapWalkTo(-1, -1, -1, -1, 1);
|
|
_mouseClickState._left = false;
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
scene20_updateAnimations();
|
|
|
|
if (!isSoundPlaying(0x10940))
|
|
playSound(0x10940, true);
|
|
|
|
if (!_isLeavingScene) {
|
|
if (_beaverActionStatus < 0) {
|
|
_hotspots[kHSWalkArea1]._y2 += 48;
|
|
updateBeaverIdleSequence();
|
|
_hotspots[kHSWalkArea1]._y2 -= 48;
|
|
}
|
|
if (_gnapActionStatus < 0)
|
|
updateGnapIdleSequence();
|
|
if (_gnapActionStatus < 0 && !_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
|
|
_timers[5] = getRandom(50) + 130;
|
|
if (getRandom(4) != 0)
|
|
_s20_nextGroceryStoreGuySequenceId = 0x17C;
|
|
else
|
|
_s20_nextGroceryStoreGuySequenceId = 0x17A;
|
|
}
|
|
if (!_timers[7]) {
|
|
_timers[7] = getRandom(100) + 100;
|
|
if (_gnapActionStatus < 0 && _beaverActionStatus < 0) {
|
|
switch (getRandom(3)) {
|
|
case 0:
|
|
_gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
|
|
break;
|
|
case 1:
|
|
_gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
|
|
break;
|
|
case 2:
|
|
_gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
playSoundA();
|
|
}
|
|
|
|
checkGameKeys();
|
|
|
|
if (isKeyStatus1(8)) {
|
|
clearKeyStatus1(8);
|
|
runMenu();
|
|
scene20_updateHotspots();
|
|
}
|
|
|
|
gameUpdateTick();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void GnapEngine::scene20_updateAnimations() {
|
|
|
|
if (_gameSys->getAnimationStatus(0) == 2) {
|
|
_gameSys->setAnimation(0, 0, 0);
|
|
switch (_gnapActionStatus) {
|
|
case kASLeaveScene:
|
|
_sceneDone = true;
|
|
break;
|
|
case kASTalkStonerGuyNoJoint:
|
|
_gameSys->setAnimation(0x170, 21, 2);
|
|
_gameSys->setAnimation(0x17B, 20, 3);
|
|
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
|
|
stopSound(0x1A1);
|
|
scene20_stopSounds();
|
|
_s20_currGroceryStoreGuySequenceId = 0x17B;
|
|
_s20_currStonerGuySequenceId = 0x170;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_s20_nextStonerGuySequenceId = 0x16E;
|
|
_timers[5] = 100;
|
|
_timers[6] = 100;
|
|
break;
|
|
case kASTalkStonerGuyHasJoint:
|
|
_gameSys->setAnimation(0x168, 21, 2);
|
|
_gameSys->setAnimation(379, 20, 3);
|
|
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
|
|
stopSound(0x1A1);
|
|
scene20_stopSounds();
|
|
_s20_currGroceryStoreGuySequenceId = 0x17B;
|
|
_s20_currStonerGuySequenceId = 0x168;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_s20_nextStonerGuySequenceId = 0x16B;
|
|
_timers[5] = 200;
|
|
_timers[6] = 200;
|
|
_timers[4] = 100;
|
|
_s20_stonerGuyShowingJoint = true;
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASGrabJoint:
|
|
_s20_nextStonerGuySequenceId = 0x16A;
|
|
break;
|
|
case kASActionDone:
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASTalkGroceryStoreGuy:
|
|
_gameSys->setAnimation(0x170, 21, 2);
|
|
_gameSys->setAnimation(0x17B, 20, 3);
|
|
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
|
|
stopSound(0x1A1);
|
|
scene20_stopSounds();
|
|
_s20_currGroceryStoreGuySequenceId = 0x17B;
|
|
_s20_currStonerGuySequenceId = 0x170;
|
|
_s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2;
|
|
if (_s20_groceryStoreGuyCtr != 0)
|
|
_s20_nextGroceryStoreGuySequenceId = 0x176;
|
|
else
|
|
_s20_nextGroceryStoreGuySequenceId = 0x177;
|
|
_timers[5] = 100;
|
|
_timers[6] = 100;
|
|
break;
|
|
case kASGrabGroceryStoreGuy:
|
|
_gameSys->setAnimation(0x170, 21, 2);
|
|
_gameSys->setAnimation(0x17B, 20, 3);
|
|
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
|
|
stopSound(0x1A1);
|
|
scene20_stopSounds();
|
|
_s20_currGroceryStoreGuySequenceId = 0x17B;
|
|
_s20_currStonerGuySequenceId = 0x170;
|
|
_timers[5] = 120;
|
|
_timers[6] = 120;
|
|
_s20_nextGroceryStoreGuySequenceId = 0x178;
|
|
break;
|
|
case kASGrabGroceryStoreHat:
|
|
_gameSys->setAnimation(0x170, 21, 2);
|
|
_gameSys->setAnimation(0x17B, 20, 3);
|
|
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
|
|
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
|
|
stopSound(0x1A1);
|
|
scene20_stopSounds();
|
|
_s20_currGroceryStoreGuySequenceId = 0x17B;
|
|
_s20_currStonerGuySequenceId = 0x170;
|
|
_s20_nextGroceryStoreGuySequenceId = 0x179;
|
|
break;
|
|
case kASSwitchGroceryStoreHat:
|
|
setGrabCursorSprite(-1);
|
|
_gameSys->setAnimation(0x180, _gnapId, 0);
|
|
_gameSys->insertSequence(0x180, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gnapSequenceId = 0x180;
|
|
_gnapSequenceDatNum = 0;
|
|
invRemove(kItemCowboyHat);
|
|
invAdd(kItemGroceryStoreHat);
|
|
_gnapActionStatus = kASSwitchGroceryStoreHatDone;
|
|
break;
|
|
case kASSwitchGroceryStoreHatDone:
|
|
_gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
|
|
setFlag(kGFGroceryStoreHatTaken);
|
|
hideCursor();
|
|
setGrabCursorSprite(-1);
|
|
addFullScreenSprite(0x12C, 255);
|
|
_gameSys->setAnimation(0x181, 256, 0);
|
|
_gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
|
|
while (_gameSys->getAnimationStatus(0) != 2)
|
|
gameUpdateTick();
|
|
removeFullScreenSprite();
|
|
showCursor();
|
|
setGrabCursorSprite(kItemGroceryStoreHat);
|
|
_gnapIdleFacing = kDirBottomRight;
|
|
gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
case kASGrabJointDone:
|
|
setGrabCursorSprite(kItemJoint);
|
|
_gnapActionStatus = -1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_gameSys->getAnimationStatus(3) == 2) {
|
|
switch (_s20_nextGroceryStoreGuySequenceId) {
|
|
case 0x176:
|
|
case 0x177:
|
|
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
|
|
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
|
|
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_s20_nextStonerGuySequenceId = 0x16D;
|
|
break;
|
|
case 0x178:
|
|
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
|
|
_gameSys->setAnimation(0x17D, _gnapId, 0);
|
|
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->insertSequence(0x17D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gnapSequenceId = 0x17D;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASActionDone;
|
|
_gameSys->setAnimation(0x16D, 21, 2);
|
|
_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
|
|
_s20_currStonerGuySequenceId = 0x16D;
|
|
_s20_currGroceryStoreGuySequenceId = 0x178;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_s20_nextStonerGuySequenceId = -1;
|
|
break;
|
|
case 0x179:
|
|
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
|
|
_gameSys->setAnimation(0x16D, 21, 0);
|
|
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
|
|
_gameSys->insertSequence(0x17E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
|
_gnapSequenceId = 0x17E;
|
|
_gnapSequenceDatNum = 0;
|
|
_gnapActionStatus = kASActionDone;
|
|
_gameSys->setAnimation(0x16D, 21, 2);
|
|
_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
|
|
_s20_currStonerGuySequenceId = 0x16D;
|
|
_s20_currGroceryStoreGuySequenceId = 377;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_s20_nextStonerGuySequenceId = -1;
|
|
gnapWalkTo(4, 8, -1, 0x107BB, 1);
|
|
break;
|
|
case 0x17C:
|
|
_gameSys->setAnimation(0, 0, 3);
|
|
_s20_nextStonerGuySequenceId = 0x171;
|
|
break;
|
|
case 0x17A:
|
|
_gameSys->setAnimation(0, 0, 3);
|
|
_s20_nextStonerGuySequenceId = 0x16F;
|
|
break;
|
|
case 0x175:
|
|
_gameSys->setAnimation(0x175, 20, 0);
|
|
_gameSys->setAnimation(0x175, 20, 3);
|
|
_gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
|
|
_s20_currGroceryStoreGuySequenceId = 0x175;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
_gnapActionStatus = kASActionDone;
|
|
break;
|
|
default:
|
|
if (_s20_nextGroceryStoreGuySequenceId != -1) {
|
|
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
|
|
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
|
|
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
|
|
_s20_nextGroceryStoreGuySequenceId = -1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
scene20_updateAnimationsCb();
|
|
|
|
}
|
|
|
|
} // End of namespace Gnap
|