scummvm/engines/gnap/scenes/scene20.cpp
2016-05-10 09:54:21 +02:00

737 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
namespace Gnap {
enum {
kHSPlatypus = 0,
kHSGroceryStoreHat = 1,
kHSExitParkingLot = 2,
kHSStonerGuy = 3,
kHSGroceryStoreGuy = 4,
kHSDevice = 5,
kHSExitInsideGrubCity = 6,
kHSExitOutsideCircusWorld = 7,
kHSExitOutsideToyStore = 8,
kHSExitPhone = 9,
kHSWalkArea1 = 10,
kHSWalkArea2 = 11
};
enum {
kASLeaveScene = 0,
kASTalkStonerGuyNoJoint = 2,
kASTalkStonerGuyHasJoint = 3,
kASGrabJoint = 4,
kASActionDone = 5,
kASTalkGroceryStoreGuy = 6,
kASGrabGroceryStoreGuy = 9,
kASGrabGroceryStoreHat = 10,
kASSwitchGroceryStoreHat = 11,
kASSwitchGroceryStoreHatDone = 12,
kASGrabJointDone = 13
};
int GnapEngine::scene20_init() {
return 0x186;
}
void GnapEngine::scene20_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7);
setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7);
setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7);
setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6);
setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8);
setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
setHotspot(kHSWalkArea1, 0, 0, 800, 468);
setHotspot(kHSWalkArea2, 605, 0, 800, 600);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 12;
}
void GnapEngine::scene20_updateAnimationsCb() {
if (_gameSys->getAnimationStatus(2) == 2) {
switch (_s20_nextStonerGuySequenceId) {
case 0x16B:
if (!_timers[4]) {
_s20_stonerGuyShowingJoint = false;
_gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16B;
_s20_nextStonerGuySequenceId = -1;
}
break;
case 0x16A:
// Grab joint
playGnapPullOutDevice(4, 4);
playGnapUseDevice(0, 0);
_gameSys->setAnimation(0x16A, 21, 0);
_gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16A;
_s20_nextStonerGuySequenceId = -1;
invAdd(kItemJoint);
setFlag(kGFJointTaken);
_s20_stonerGuyShowingJoint = false;
_gnapActionStatus = kASGrabJointDone;
break;
case 0x16E:
_gameSys->setAnimation(0x16E, 21, 2);
_gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16E;
_s20_nextStonerGuySequenceId = -1;
_s20_nextGroceryStoreGuySequenceId = 0x175;
break;
case 0x16D:
_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0);
_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
_gnapActionStatus = kASActionDone;
break;
case 0x16F:
_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
_gameSys->setAnimation(0x17A, 20, 3);
_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = 0x17A;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
break;
case 0x171:
_s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
switch (_s20_stonerGuyCtr) {
case 1:
_s20_nextStonerGuySequenceId = 0x171;
break;
case 2:
_s20_nextStonerGuySequenceId = 0x172;
break;
case 3:
_s20_nextStonerGuySequenceId = 0x173;
break;
default:
_s20_nextStonerGuySequenceId = 0x171;
break;
}
_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(0x17C, 20, 3);
_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2);
_s20_currGroceryStoreGuySequenceId = 0x17C;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
break;
default:
_s20_nextStonerGuySequenceId = 0x16C;
_gameSys->setAnimation(0x16C, 21, 2);
_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId;
_s20_nextStonerGuySequenceId = -1;
break;
}
}
}
void GnapEngine::scene20_stopSounds() {
stopSound(0x18E);
stopSound(0x18F);
stopSound(0x190);
stopSound(0x191);
stopSound(0x194);
stopSound(0x195);
stopSound(0x192);
stopSound(0x193);
stopSound(0x196);
stopSound(0x197);
stopSound(0x198);
stopSound(0x199);
stopSound(0x19A);
}
void GnapEngine::scene20_run() {
playSound(0x10940, true);
startSoundTimerA(8);
_s20_stonerGuyShowingJoint = false;
_timers[7] = getRandom(100) + 100;
_s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3;
switch (_s20_stonerGuyCtr) {
case 1:
_s20_currStonerGuySequenceId = 0x171;
break;
case 2:
_s20_currStonerGuySequenceId = 0x172;
break;
case 3:
_s20_currStonerGuySequenceId = 0x173;
break;
}
_s20_nextStonerGuySequenceId = -1;
_gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2);
_gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
_timers[6] = getRandom(20) + 30;
_s20_currGroceryStoreGuySequenceId = 0x17C;
_s20_nextGroceryStoreGuySequenceId = -1;
_gameSys->setAnimation(0x17C, 20, 3);
_gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0);
_timers[5] = getRandom(50) + 130;
if (isFlag(kGFGroceryStoreHatTaken))
_gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0);
else
_gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0);
queueInsertDeviceIcon();
if (isFlag(kGFSceneFlag1)) {
clearFlag(kGFSceneFlag1);
endSceneInit();
_gameSys->setAnimation(0x182, 140, 0);
_gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
while (_gameSys->getAnimationStatus(0) != 2) {
// checkGameAppStatus();
gameUpdateTick();
}
initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(11, 9, kDirUnk4);
gnapWalkTo(5, 8, -1, 0x107BA, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
} else {
switch (_prevSceneNum) {
case 17:
initGnapPos(5, 11, kDirBottomRight);
initBeaverPos(6, 11, kDirNone);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107B9, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 18:
initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(11, 9, kDirUnk4);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107BA, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 21:
initGnapPos(-1, 8, kDirBottomLeft);
initBeaverPos(-1, 9, kDirUnk4);
endSceneInit();
gnapWalkTo(3, 8, -1, 0x107B9, 1);
platypusWalkTo(3, 9, -1, 0x107C2, 1);
break;
case 22:
initGnapPos(7, 6, kDirBottomRight);
initBeaverPos(8, 6, kDirNone);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107B9, 1);
platypusWalkTo(9, 9, -1, 0x107C2, 1);
break;
default:
initGnapPos(8, 6, kDirBottomLeft);
initBeaverPos(9, 6, kDirUnk4);
endSceneInit();
_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 9, -1, 0x107C2, 1);
_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
break;
}
}
while (!_sceneDone) {
updateMouseCursor();
updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
testWalk(0, 1, 7, 9, 8, 9);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene20_updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(_platX, _platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(20);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playBeaverSequence(getBeaverSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
break;
}
}
}
break;
case kHSExitParkingLot:
if (_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
_timers[4] = 0;
_isLeavingScene = 1;
_newSceneNum = 21;
gnapWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitParkingLot].x, _hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1);
_beaverFacing = kDirUnk4;
}
break;
case kHSExitPhone:
if (_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
_timers[4] = 0;
_isLeavingScene = 1;
_newSceneNum = 17;
gnapWalkTo(_hotspotsWalkPos[kHSExitPhone].x, _hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitPhone].x + 1, _hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1);
}
break;
case kHSExitOutsideToyStore:
if (_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
_timers[4] = 0;
_isLeavingScene = 1;
_newSceneNum = 18;
_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideToyStore].x, _hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1);
_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE;
}
break;
case kHSExitInsideGrubCity:
if (_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
_timers[4] = 0;
_isLeavingScene = 1;
_newSceneNum = 22;
gnapWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x, _hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1);
_beaverFacing = kDirUnk4;
}
break;
case kHSExitOutsideCircusWorld:
if (_gnapActionStatus < 0) {
if (_s20_stonerGuyShowingJoint)
_timers[4] = 0;
_isLeavingScene = 1;
_newSceneNum = 24;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
}
break;
case kHSStonerGuy:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 5, 4);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
playGnapMoan2(5, 4);
break;
case GRAB_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s20_stonerGuyShowingJoint)
_gnapActionStatus = kASGrabJoint;
else
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
if (isFlag(kGFJointTaken))
_gnapActionStatus = kASTalkStonerGuyNoJoint;
else
_gnapActionStatus = kASTalkStonerGuyHasJoint;
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
break;
}
}
}
break;
case kHSGroceryStoreGuy:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(2, 3);
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabGroceryStoreGuy;
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkGroceryStoreGuy;
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
break;
}
}
}
break;
case kHSGroceryStoreHat:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemCowboyHat) {
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASSwitchGroceryStoreHat;
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(1, 6);
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabGroceryStoreHat;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
break;
}
}
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
}
break;
}
scene20_updateAnimations();
if (!isSoundPlaying(0x10940))
playSound(0x10940, true);
if (!_isLeavingScene) {
if (_beaverActionStatus < 0) {
_hotspots[kHSWalkArea1]._y2 += 48;
updateBeaverIdleSequence();
_hotspots[kHSWalkArea1]._y2 -= 48;
}
if (_gnapActionStatus < 0)
updateGnapIdleSequence();
if (_gnapActionStatus < 0 && !_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) {
_timers[5] = getRandom(50) + 130;
if (getRandom(4) != 0)
_s20_nextGroceryStoreGuySequenceId = 0x17C;
else
_s20_nextGroceryStoreGuySequenceId = 0x17A;
}
if (!_timers[7]) {
_timers[7] = getRandom(100) + 100;
if (_gnapActionStatus < 0 && _beaverActionStatus < 0) {
switch (getRandom(3)) {
case 0:
_gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
_gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
_gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
playSoundA();
}
checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene20_updateHotspots();
}
gameUpdateTick();
}
}
void GnapEngine::scene20_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
case kASLeaveScene:
_sceneDone = true;
break;
case kASTalkStonerGuyNoJoint:
_gameSys->setAnimation(0x170, 21, 2);
_gameSys->setAnimation(0x17B, 20, 3);
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
stopSound(0x1A1);
scene20_stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16E;
_timers[5] = 100;
_timers[6] = 100;
break;
case kASTalkStonerGuyHasJoint:
_gameSys->setAnimation(0x168, 21, 2);
_gameSys->setAnimation(379, 20, 3);
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0);
stopSound(0x1A1);
scene20_stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x168;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16B;
_timers[5] = 200;
_timers[6] = 200;
_timers[4] = 100;
_s20_stonerGuyShowingJoint = true;
_gnapActionStatus = -1;
break;
case kASGrabJoint:
_s20_nextStonerGuySequenceId = 0x16A;
break;
case kASActionDone:
_gnapActionStatus = -1;
break;
case kASTalkGroceryStoreGuy:
_gameSys->setAnimation(0x170, 21, 2);
_gameSys->setAnimation(0x17B, 20, 3);
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
stopSound(0x1A1);
scene20_stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2;
if (_s20_groceryStoreGuyCtr != 0)
_s20_nextGroceryStoreGuySequenceId = 0x176;
else
_s20_nextGroceryStoreGuySequenceId = 0x177;
_timers[5] = 100;
_timers[6] = 100;
break;
case kASGrabGroceryStoreGuy:
_gameSys->setAnimation(0x170, 21, 2);
_gameSys->setAnimation(0x17B, 20, 3);
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
stopSound(0x1A1);
scene20_stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_timers[5] = 120;
_timers[6] = 120;
_s20_nextGroceryStoreGuySequenceId = 0x178;
break;
case kASGrabGroceryStoreHat:
_gameSys->setAnimation(0x170, 21, 2);
_gameSys->setAnimation(0x17B, 20, 3);
_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0);
_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0);
stopSound(0x1A1);
scene20_stopSounds();
_s20_currGroceryStoreGuySequenceId = 0x17B;
_s20_currStonerGuySequenceId = 0x170;
_s20_nextGroceryStoreGuySequenceId = 0x179;
break;
case kASSwitchGroceryStoreHat:
setGrabCursorSprite(-1);
_gameSys->setAnimation(0x180, _gnapId, 0);
_gameSys->insertSequence(0x180, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x180;
_gnapSequenceDatNum = 0;
invRemove(kItemCowboyHat);
invAdd(kItemGroceryStoreHat);
_gnapActionStatus = kASSwitchGroceryStoreHatDone;
break;
case kASSwitchGroceryStoreHatDone:
_gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0);
setFlag(kGFGroceryStoreHatTaken);
hideCursor();
setGrabCursorSprite(-1);
addFullScreenSprite(0x12C, 255);
_gameSys->setAnimation(0x181, 256, 0);
_gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_gameSys->getAnimationStatus(0) != 2)
gameUpdateTick();
removeFullScreenSprite();
showCursor();
setGrabCursorSprite(kItemGroceryStoreHat);
_gnapIdleFacing = kDirBottomRight;
gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = -1;
break;
case kASGrabJointDone:
setGrabCursorSprite(kItemJoint);
_gnapActionStatus = -1;
break;
}
}
if (_gameSys->getAnimationStatus(3) == 2) {
switch (_s20_nextGroceryStoreGuySequenceId) {
case 0x176:
case 0x177:
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = 0x16D;
break;
case 0x178:
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
_gameSys->setAnimation(0x17D, _gnapId, 0);
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x17D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x17D;
_gnapSequenceDatNum = 0;
_gnapActionStatus = kASActionDone;
_gameSys->setAnimation(0x16D, 21, 2);
_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16D;
_s20_currGroceryStoreGuySequenceId = 0x178;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = -1;
break;
case 0x179:
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
_gameSys->setAnimation(0x16D, 21, 0);
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x17E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x17E;
_gnapSequenceDatNum = 0;
_gnapActionStatus = kASActionDone;
_gameSys->setAnimation(0x16D, 21, 2);
_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s20_currStonerGuySequenceId = 0x16D;
_s20_currGroceryStoreGuySequenceId = 377;
_s20_nextGroceryStoreGuySequenceId = -1;
_s20_nextStonerGuySequenceId = -1;
gnapWalkTo(4, 8, -1, 0x107BB, 1);
break;
case 0x17C:
_gameSys->setAnimation(0, 0, 3);
_s20_nextStonerGuySequenceId = 0x171;
break;
case 0x17A:
_gameSys->setAnimation(0, 0, 3);
_s20_nextStonerGuySequenceId = 0x16F;
break;
case 0x175:
_gameSys->setAnimation(0x175, 20, 0);
_gameSys->setAnimation(0x175, 20, 3);
_gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = 0x175;
_s20_nextGroceryStoreGuySequenceId = -1;
_gnapActionStatus = kASActionDone;
break;
default:
if (_s20_nextGroceryStoreGuySequenceId != -1) {
_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3);
_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId;
_s20_nextGroceryStoreGuySequenceId = -1;
}
break;
}
}
scene20_updateAnimationsCb();
}
} // End of namespace Gnap