Hyllian
40f5d882c8
Add n64 3-point and relief shaders
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- Known N64 3-point texture filter, now in slang;
- Relief shader. Gives some bump to pixel art games.
2024-04-17 15:11:12 -03:00
hizzlekizzle
7984c9953a
Merge pull request #576 from Hyllian/master
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Add lanczos2-5-taps
2024-04-15 20:28:33 -05:00
Hyllian
594d9a2fc3
Add lanczos2-5-taps
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- Add lanczos2 using just 5 texture lookups.
2024-04-15 18:52:50 -03:00
hizzlekizzle
ee403bcdd8
Merge pull request #575 from Hyllian/master
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Add mixed-res shaders
2024-04-14 20:11:20 -05:00
Hyllian
e8287f250e
Add mixed-res shaders
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- Add mixed-res shaders in downsample folder;
- Presets for 2x, 3x and 4x downsample added.
2024-04-14 15:48:42 -03:00
Hyllian
341aac7b7f
Add 2xsal-level2-xbr shader and presets ( #573 )
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* Add 2xsal-level2-xbr shader and presets
Port of guest' shaders from Cg.
* xbr-xsal presets moved to presets subdir
2024-04-10 19:27:05 -05:00
hizzlekizzle
9f2c201028
Merge pull request #572 from Hyllian/master
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Add NEDI-Hybrid shaders
2024-04-09 19:38:42 -05:00
hizzlekizzle
c342a69e3b
Merge pull request #567 from mattakins/master
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More gameboy shader presets and modifications
2024-04-09 19:37:11 -05:00
Hyllian
2e3f25c347
Add NEDI-Hybrid shaders
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- Update NEDI shaders;
- Add NEDI-hybrid shaders. It includes filter fallback (b-spline, jinc, catmull-rom).
2024-04-09 13:42:15 -03:00
hizzlekizzle
d7e15b9c05
Merge pull request #571 from fishcu/fishcu/minor-fixes
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Minor fixes to input transformation library and blur fill
2024-04-09 08:54:47 -05:00
hizzlekizzle
932d2a6304
Merge pull request #570 from HyperspaceMadness/master
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Added drez Downsampling and Updated Print Resolution
2024-04-09 07:31:20 -05:00
fishku
b5bf043b17
Change default param
2024-04-09 18:39:53 +09:00
fishku
5831505f0d
Minor fixes found during GLSL porting of code
2024-04-09 18:39:53 +09:00
Matt Akins
155e471cae
Updated gameboy preset names based on feedback
2024-04-07 23:12:28 -07:00
HyperspaceMadness
b6b3792816
Added drez and improved print-resolution
2024-04-07 22:12:29 -04:00
hizzlekizzle
05414f65e3
Merge pull request #568 from Hyllian/master
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Update DDT and NEDI shaders
2024-04-05 15:28:55 -05:00
Hyllian
0135078c3a
Update NEDI shaders
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* Implemented bilinear fallback to get rid of most NEDI artifacts;
* User Param EDGE STRENGTH added. At value 1.0 it behaves as original NEDI.
* Presets updated.
2024-04-05 15:26:40 -03:00
Hyllian
2ac8ca7c1b
Update ddt.slang
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* Implemented Fallback to Bilinear controlled by user param.
* At its default value it gets rid of most ddt artifacts by falling back to relied bilinear filtering.
* At value 1.0, it behaves as original DDT shader.
2024-04-05 15:22:30 -03:00
Matt Akins
6bfb9df4df
Added gameboy-advance preset
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Created a preset for the gameboy shader optimized for Game Boy Advance games. This preset creates a cool LCD effect where pixels really pop.
2024-04-04 16:46:17 -07:00
Matt Akins
eab71b6be9
Added gameboy-pocket-high-contrast
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Color palette taken from Tatsuya79's Handheld Border Shader project. A great color scheme for Game Boy games that falls in-between gameboy-pocket and gameboy-light-mode.
2024-04-04 16:43:54 -07:00
Matt Akins
69c2821239
Added gameboy-color-white-bg preset for gameboy shader
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This is an alternative to my previous gameboy-color preset. It features a white background as opposed to the traditional sepia tone used to mimic the original Game Boy panels. This results in truer, brighter colors but a bit harder on the eyes and less nostalgic.
2024-04-04 16:36:07 -07:00
Matt Akins
f7cf08900e
Restored gameboy shader Blending Mode default to 0
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This variable determines how pixels are blended and affects the appearance of the pixel grid. The original Cg gameboy shader defaulted to Blending Mode 0. While a matter of preference, I find Blending Mode 0 looks better across a wider range of resolutions (especially handheld, lower resolution devices) and doesn't wash out the image like Blending Mode 1.
2024-04-04 16:30:35 -07:00
hizzlekizzle
dd228b941b
Merge pull request #566 from Hyllian/master
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Add cheap-sharpen shader
2024-04-04 17:33:18 -05:00
Hyllian
7b0a142a17
Add cheap-sharpen shader
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A lightweight sharpen shader with anti-ringing.
2024-04-04 17:50:18 -03:00
hizzlekizzle
2a7c19b6b4
Merge pull request #565 from Hyllian/master
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Add bicubic-5-taps and hermite shaders
2024-04-02 18:11:32 -05:00
Hyllian
68d982035f
Add bicubic-5-taps and hermite shaders
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- Two standalone fast shaders.
* Hermite was never explicitly available, so I think it deserves a place. It's a slightly softer quilez shader.
2024-04-02 17:38:57 -03:00
hizzlekizzle
93c9547985
Merge pull request #564 from Hyllian/master
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Add b-spline-4-taps and catmull-rom-5-taps
2024-04-01 19:12:25 -05:00
Hyllian
28fb09f791
Add b-spline-4-taps and catmull-rom-5-taps
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Two standalone fast cubic shaders.
2024-04-01 16:11:32 -03:00
metallic77
1c0a4ccbd2
Update fake-crt-geom-potato.slang ( #563 )
2024-03-24 10:42:43 -05:00
metallic77
d367f6cf73
Update fake-crt-geom-potato.slang ( #562 )
2024-03-23 10:47:46 -05:00
metallic77
23166cd3e6
fake-CRT-Geom-potato switch to kaizer ( #561 )
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* fake-CRT-Geom-potato switch to kaizer
* Update fake-crt-geom-potato.slang
2024-03-22 08:42:40 -05:00
hizzlekizzle
ec1d31b4b3
Merge pull request #560 from metallic77/slang
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Update ntsc-mini.slang
2024-03-16 10:51:58 -05:00
metallic77
076081abe5
Update ntsc-mini.slang
2024-03-16 12:04:09 +02:00
hizzlekizzle
c934e47f53
Merge pull request #559 from metallic77/slang
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Update ntsc-mini.slang
2024-03-15 17:45:45 -05:00
metallic77
7b62243af3
Update ntsc-mini.slang
2024-03-15 23:22:29 +02:00
metallic77
435532f92a
add options/tweaks ( #558 )
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* add options/tweaks
* Update ntsc-mini.slang
2024-03-14 08:24:42 -05:00
metallic77
c383e0cfd0
add ntsc-mini ( #557 )
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* Add files via upload
* Add files via upload
2024-03-13 21:01:34 -05:00
hizzlekizzle
7659b11f24
Merge pull request #556 from kokoko3k/master
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Koko-aio: Sync to NG-1.9.13
2024-03-05 11:23:18 -06:00
Antonio Orefice
25abcc54d9
Koko-aio: Sync to NG-1.9.13
2024-03-05 09:38:54 +01:00
hizzlekizzle
d668788a29
Merge pull request #555 from Tatsuya79/master
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crt-ntsc-sharp glow adjustments
2024-03-03 15:10:49 -06:00
hizzlekizzle
d797fc81c4
Merge pull request #553 from hunterk/png_optimize
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Optimize a bunch of pngs to reduce repo size
2024-03-03 13:33:52 -06:00
hizzlekizzle
b3a7ea3597
Merge pull request #554 from kokoko3k/master
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koko-aio: fix typos in presets (librashader failed tests)
2024-03-03 13:31:50 -06:00
Tatsuya79
59833ccb6e
crt-ntsc-sharp glow adjustments
2024-03-03 19:12:02 +01:00
Antonio Orefice
698a9dec63
fix typos in presets.
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Fixes librashader tests
2024-03-03 15:43:58 +01:00
hizzlekizzle
389c8953b5
Merge pull request #551 from Tatsuya79/master
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update crt-ntsc-sharp presets
2024-03-02 20:35:36 -06:00
hunterk
7f250f68b0
optimize crt-yo6's texture
2024-03-02 20:01:46 -06:00
hunterk
e0d3747724
optimize metacrt textures
2024-03-02 19:58:18 -06:00
hunterk
779bef00e7
delete a bunch of big, unused images and optimize what's left
2024-03-02 19:55:50 -06:00
hunterk
71c8853494
optimize console borders
2024-03-02 19:45:21 -06:00
hunterk
2b986a6fdd
optimize maximus-royale's phosphor LUTs to get another 600kb improvement
2024-03-02 19:37:11 -06:00