Commit Graph

34 Commits

Author SHA1 Message Date
Hyllian
97c7ed71ca Add crt-royale-downsample preset and LUTs
- Added 2 LUTs: grade-rgb and grade-composite.
- Added crt-royale-preset is resolution internal agnostic, so it'll work with 2x, 3x, 4x and so on. Just use internal res above 1x.
2024-05-05 16:12:55 -03:00
hunterk
3d35d7f70b update pokefan's handheld LUTs and move them to their own subdir 2023-08-22 18:49:55 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
bc55ed1f7b move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo 2022-09-23 23:04:05 -05:00
hunterk
380204890c make LUT shaders automatically set color depth 2022-08-30 22:21:39 -05:00
HyperspaceMadness
cfc495b250 Fixed Magic Bloom capitalization error 2022-07-18 20:53:17 -04:00
HyperspaceMadness
e300398571 Fixed Magic Bloom wrapping issue 2022-07-04 23:05:29 -04:00
HyperspaceMadness
893454e459 Reshade Magicbloom Added 2022-07-04 00:00:52 -04:00
mudlord
2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
hunterk
f98f551d3d add FilmGrain ported from reshade 2020-08-05 13:30:56 -05:00
hunterk
d93fef37a8 add Kurozumi's EBU LUT 2019-09-27 13:23:44 -05:00
hunterk
4ca30e989e add D65/D93 switching to royale-kurozumi 2019-09-25 19:37:14 -05:00
hunterk
f46f8e515d update crt-royale-kurozumi preset 2019-09-23 12:45:24 -05:00
hunterk
2c06d30f96 improve reshade bloom; still not perfect but better 2019-07-22 15:08:52 -05:00
hunterk
368bdb8fd9 replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
hunterk
12b0d8eb8f add gbc_pokemon_modernizer and reshade bloom 2019-01-10 23:26:23 -06:00
hunterk
c3e5725975 add some more LUTs to blendoverlay 2018-12-05 19:02:18 -06:00
hunterk
7e796317de fix lottes-fast on d3d10/11/12 and increase blendoverlay max parameter sizes 2018-12-05 11:35:35 -06:00
hunterk
f8459caaf1 add some shaders and LUTs from torridgristle and crt-royale-xm29 preset 2018-12-04 22:29:25 -06:00
hunterk
e09307f799 add NormalsDisplacement shader and preset 2018-10-15 22:38:35 -05:00
Monroe88
d4cab25431 Update Pokefan531's handheld color shaders 2018-02-10 14:34:15 -06:00
hunterk
3b1a4b3319 add cmyk-halftone-dot shaders and preset 2017-10-11 14:32:36 -05:00
hunterk
22734a2873 add bsnes-gamma-ramp LUT and preset 2017-09-18 13:51:02 -05:00
Monroe88
cff88993f3 (handheld/color) Update 2017-08-29 22:39:01 -05:00
Monroe88
3630fc2752 (LUT) Clamp to highest possible value 2017-08-05 23:10:08 -05:00
Monroe88
aca04e52e0 (LUT) Clamp mixer to 1.0 to fix black color issue 2017-08-04 23:20:03 -05:00
Monroe88
4eb5210fb6 Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
hunterk
0fe263d93a fix lut shader 2017-06-23 20:25:40 -05:00
hizzlekizzle
5f6c23c0cc add mixfix to LUT shader
also drop the minimum depth to 1 in case anyone wants to mess with 8-bit and below depth.
2017-06-22 15:19:19 -05:00
hunterk
db2cdca563 fix lut shader's low precision in the blue channel 2017-06-05 13:45:17 -05:00
hizzlekizzle
05f6ef37c5 make LUT shader sample in linear gamma 2017-06-04 22:27:27 -05:00
hunterk
aac8483633 fix 32x32x32 LUT and add 64x64x64 2017-05-30 09:57:48 -05:00
hunterk
5f93116ada add LUT tonemapping shader 2017-05-29 22:04:55 -05:00
hunterk
6d7617f9d8 add scalefx and dreamscape shaders 2017-01-30 08:51:12 -06:00