hunterk
779bef00e7
delete a bunch of big, unused images and optimize what's left
2024-03-02 19:55:50 -06:00
Stephen Ancona
cdf1791797
Add handheld-nebula to borders. ( #533 )
...
* Initial handheld-galaxy build.
* Updated names to better reflect the image.
* Updated PNG to remove outer bevel and added +dot
* Updated README with example images.
* shaved 305kb using tinypng.com
---------
Co-authored-by: Stephen Ancona <stephen@bagelbyheart.com>
2024-01-23 17:53:20 -06:00
Isaac
b230165d12
Pixel AA: Account for vertical subpixel layouts
2023-10-14 22:14:44 +02:00
Isaac
fd0539a477
Add input translation option to blur fill and average fill
2023-10-14 16:56:12 +02:00
fishcu
c1488579ee
Scaling: Add overscale option ( #482 )
...
* Scaling: Add overscale option
* Bump versions
2023-09-14 19:55:13 -05:00
fishcu
e366c7524c
Correctly account for screen rotation in several shaders ( #478 )
...
* Refactor scaling into include library
Add separate H and V integer scale forcing
Fix blur_fill; average fill still TODO
Clean up and fix blur_fill; Initial docs; Avg fill TODO
Mostly fix avg. fill; sampling TODO; Bump versions, add docs
Fix H/V extension; Tweak default params
Fix avg. fill
Remove defines, create functions
Reorder params
Clean up
Fix pixel_aa subpx sampling with rotation
* Minor docs fix
2023-09-10 09:15:41 -05:00
fishcu
259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling ( #469 )
...
* Move initial batch of shaders and presets to smoothing subdirectory
* Rename smoothing to edge enhancement
* Move cubic and windowed into interpolation
* Fix some presets
* Fix rest of presets
* Rename edge-enhancement to edge-smoothing
* Move pixel art scalers into separate directory separate from 'interpolation'
* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
fishcu
6f921ee481
Optimize and simplify Pixel AA, Average Fill, and Blur Fill presets ( #467 )
...
* Simplify pixel AA; Dependents to be refactored
* Finish refactoring pixel_aa itself; Dependent presets TBD
* Update average and border fill
* Tune default blur strengths in blur fill
* Clean up includes
* Minor corrections
2023-07-29 16:32:34 -05:00
Isaac
c7bde72060
Add pixel AA to fill shaders
2023-06-27 21:30:14 +02:00
fishcu
59e6aa174a
Fix some further scaling bugs in border fill shaders ( #458 )
...
* Fix more scaling bugs in border fill shaders
* Fix numerical issues; Remove useless mipmap
2023-06-24 22:40:26 -05:00
Isaac
13f4d9184e
Reduce blur fill shimmering with lowpass filter
2023-06-23 00:09:43 +02:00
fishcu
dd7db517ee
Fix scaling in border fill shaders ( #454 )
...
* Debug commit; Seems working, before cleanup
* Clean up
* Bump versions; Add changes to log
2023-06-21 18:08:10 -05:00
Isaac
4e458acaad
Fix bug with glcore driver of blur fill shader
2023-06-16 20:05:18 +02:00
Isaac
6e691226b4
Update average fill
2023-06-14 22:32:01 +02:00
fishcu
b9d89d63db
Add blur fill ( #446 )
...
* Initial commit, WIP
* First working version; stretching the blur will require some refactoring
* Add blur extension to borders
* Implement 'trippy mode' (disable blur, show tiled)
* Implement proper scaling, cropping, and centering independent of viewport res
* Clean up; Fix bug with small blur pass resolutions
* Add blur strength presets; Polish
* Add background gamma adjustment
2023-06-14 14:21:36 -05:00
fishcu
77b6ca6bed
Add average fill ( #443 )
...
* Implement average fill
* Implement corner blend modes
* Add copyright; Change defaults; Add some polish
* Add settings delimiter
* Fix settings name
2023-06-11 15:57:38 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
...
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
7f34fc7469
clean up blurs directory ( #307 )
...
* clean up blurs
* fix some paths and prune some dead presets
* fix ntsc path
2022-09-26 12:18:44 -05:00
hunterk
a5322b1478
correct some broken paths
2022-09-23 23:09:50 -05:00
hunterk
bc55ed1f7b
move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo
2022-09-23 23:04:05 -05:00
mudlord
2322a3fe48
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
d96eccaf2f
add wrap mode to kawase presets to fix dark border from sampling outside of image
2018-08-18 13:52:21 -05:00
hunterk
19b1796bdb
add kawase blurs and make bigblur use them, get rid of ugly, broken bigblur-crt
2018-08-15 11:33:39 -05:00
Monroe88
baf586d641
Enable 480i on Game Boy Player tvout shader preset
2018-04-15 16:41:10 -05:00
Monroe88
ed6bcc3242
Convert these README files to markdown
2018-04-15 16:38:30 -05:00
Monroe88
337f7a7b94
Update SGB/SGBA/GBP tvout presets
2018-04-15 16:29:01 -05:00
Monroe88
682cd64071
Update SGB-style border presets
2018-03-19 20:00:57 -05:00
hunterk
f89dc71d76
add ambient-glow border and apply dotmask in linear gamma
2017-11-09 12:34:25 -06:00
hunterk
de73a1a98e
change jpgs to pngs; jpgs don't work, durr
2017-09-12 07:45:15 -05:00
hunterk
6ee273fe9a
add border brightness option to bigblur
2017-08-28 11:44:55 -05:00
hunterk
9e23d7c98f
add another effect to effect-border-iq
2017-08-18 16:44:40 -05:00
hunterk
f0753609c8
add more effects to hexagon border, update with scanlines, AR adjustment
2017-08-17 13:42:55 -05:00
hunterk
7c2c7406ab
change some gl_FragCoords to match spec doc
2017-01-06 12:55:04 -06:00
hunterk
90e2f61950
add pvm border to trinitron preset
2016-10-23 20:23:06 -05:00
hunterk
5f6cbcb562
add some imgborder presets and pvm border
2016-10-21 15:47:47 -05:00
hunterk
5f85e7b75a
fix license on imgborder
2016-10-21 15:18:07 -05:00
hunterk
26aa41ddd2
tweak bigblur border settings, add OS masking, add lottes preset
2016-10-21 13:19:52 -05:00
hunterk
2f618c239e
add bigblur shader and presets
2016-10-20 12:44:47 -05:00
Monroe88
a5236944a1
Change SGBA shader to output 320x240
2016-09-09 20:10:44 -05:00
Monroe88
ea58e06f96
(border) Add SGB, Gameboy-Player, and faux-SGBA border shaders
2016-08-14 13:41:41 -05:00
hunterk
d38da74ed2
add hexagon border
2016-08-05 10:15:56 -05:00