slang-shaders/handheld
2020-08-12 13:04:33 +01:00
..
console-border fixed round dots on Gameboy shaders 2020-07-12 01:49:51 +01:00
shaders Update GBA/GBC/NDS colour correction parameters 2020-08-12 13:04:33 +01:00
agb001-gba-color-motionblur.slangp Newline nits 2018-03-23 18:44:32 -05:00
agb001.slangp Newline nits 2018-03-23 18:44:32 -05:00
ags001-gba-color-motionblur.slangp Add AGB-001 and AGS-001 LCD shaders ported from mGBA 2018-03-23 18:39:00 -05:00
ags001.slangp Add AGB-001 and AGS-001 LCD shaders ported from mGBA 2018-03-23 18:39:00 -05:00
bevel.slangp rename 'retro' to 'interpolation' and move bevel and retro to handheld 2019-07-31 16:21:41 -05:00
dot.slangp remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
ds-hybrid-sabr.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
ds-hybrid-scalefx.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gameboy-light.slangp Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
gameboy-pocket.slangp Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
gameboy.slangp Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
gb-palette-dmg.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gb-palette-light.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gb-palette-pocket.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gba-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
gbc-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
gbc-gambatte-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
lcd1x_nds.slangp Add lcd1x shaders 2020-06-29 12:11:21 +01:00
lcd1x_psp.slangp Add lcd1x shaders 2020-06-29 12:11:21 +01:00
lcd1x.slangp Add lcd1x shaders 2020-06-29 12:11:21 +01:00
lcd3x.slangp add lcd3x and tweak ds-hybrid-view 2016-10-19 15:16:58 -05:00
lcd-grid-v2-gba-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-gba-color.slangp Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
lcd-grid-v2-gbc-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-gbc-color.slangp Don't use BGR for lcd-grid-v2 presets for GBC 2018-02-10 16:20:53 -06:00
lcd-grid-v2-nds-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-nds-color.slangp Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
lcd-grid-v2-palm-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-palm-color.slangp Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
lcd-grid-v2-psp-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-psp-color.slangp Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
lcd-grid-v2-vba-color-motionblur.slangp lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple 2018-02-18 16:16:39 -06:00
lcd-grid-v2-vba-color.slangp Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
lcd-grid-v2.slangp Add parameters to lcd-grid-v2.slangp 2018-02-18 16:19:32 -06:00
lcd-grid.slangp remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
lcd-shader.slangp add harlequin's lcd-shader shaders and preset 2020-05-04 19:03:32 -05:00
nds-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
palm-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
psp-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
retro-v2.slangp rename 'retro' to 'interpolation' and move bevel and retro to handheld 2019-07-31 16:21:41 -05:00
sameboy-lcd-gbc-color-motionblur.slangp Newline nits 2018-03-23 18:44:32 -05:00
sameboy-lcd.slangp Add LCD shader ported from SameBoy 2018-03-23 18:40:15 -05:00
simpletex_lcd_720p.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd_720p+gba-color.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd_720p+gbc-color.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd-4k.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd+gba-color-4k.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd+gba-color.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd+gbc-color-4k.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
simpletex_lcd+gbc-color.slangp (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
vba-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00