mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
b9e012f25c
* Patchy NTSC - Fix hue offset on 2C02E * Patchy NTSC - Fully update patchy-color.slang Updated Patchy Color to have all of Patchy NTSC's features. * Add slangp file for Patchy Color Now, Patchy Color is officially usable, instead of being hidden and unfinished. * Patchy NTSC - Add NES real hardware video capture colors * Patchy NTSC - Fix bizzare incorrect smearing levels Seriously, why did I leave it like that? * Patchy NTSC - Don't apply Gen/MD palette on test patterns * Patchy NTSC - Add chromatic adaptation for some D93 LUTs * blah blah * Patchy NTSC - Set default LUT to Trinitron * Patchy NTSC - Update presets based on fixed smearing behavior Returned the hue rotations and saturations to defaults, and increased the threshold for smearing. The defaults don't show the smear out-of-the-box anymore; you will only see it if you turn up your contrast and/or saturation. * Patchy NTSC - Use video-captured NES color by default
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
shaders = "3"
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feedback_pass = "0"
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shader0 = "../ntsc/shaders/patchy-ntsc/patchy-color.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "true"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../ntsc/shaders/patchy-ntsc/trilinearLUT-switchable.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "true"
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srgb_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../ntsc/shaders/patchy-ntsc/linear-to-srgb.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "true"
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srgb_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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textures = "PhosphorSamplerLUT1;PhosphorSamplerLUT2;PhosphorSamplerLUT3;PhosphorSamplerLUT4;PhosphorSamplerLUT5;PhosphorSamplerLUT6"
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PhosphorSamplerLUT1 = "../ntsc/shaders/patchy-ntsc/P22_80s_D65.png"
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PhosphorSamplerLUT1_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT1_mipmap = "false"
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PhosphorSamplerLUT1_linear = "false"
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PhosphorSamplerLUT2 = "../ntsc/shaders/patchy-ntsc/P22_90s_D65.png"
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PhosphorSamplerLUT2_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT2_mipmap = "false"
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PhosphorSamplerLUT2_linear = "false"
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PhosphorSamplerLUT3 = "../ntsc/shaders/patchy-ntsc/P22_J_D65.png"
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PhosphorSamplerLUT3_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT3_mipmap = "false"
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PhosphorSamplerLUT3_linear = "false"
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PhosphorSamplerLUT4 = "../ntsc/shaders/patchy-ntsc/TrinitronP22_D65.png"
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PhosphorSamplerLUT4_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT4_mipmap = "false"
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PhosphorSamplerLUT4_linear = "false"
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PhosphorSamplerLUT5 = "../ntsc/shaders/patchy-ntsc/P22_J_D93.png"
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PhosphorSamplerLUT5_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT5_mipmap = "false"
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PhosphorSamplerLUT5_linear = "false"
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PhosphorSamplerLUT6 = "../ntsc/shaders/patchy-ntsc/TrinitronP22_D93.png"
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PhosphorSamplerLUT6_wrap_mode = "clamp_to_border"
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PhosphorSamplerLUT6_mipmap = "false"
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PhosphorSamplerLUT6_linear = "false"
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