Commit Graph

9 Commits

Author SHA1 Message Date
gameblabla
b76ccffb03
Put more Sord M5 code under said define. 2019-09-18 21:53:56 +02:00
gameblabla
eb5c6b3dc1
Numerous changes to the ports plus minor fixes.
I forgot what i did exactly though.
This commits adds support for Input configuration on the RS-97.
2019-09-18 20:24:42 +02:00
gameblabla
b822a8db22
Adding comments that specifies the modifications done to the file.
(GPLv2 might require this. I believe the git commit history could be enough
but we never know.)
2019-07-16 14:42:30 +02:00
gameblabla
17d84241ec
Add 4PAK mapper support and add the game to the internal database.
(This game requires PAL too otherwise the colors will be messed up)
2019-07-16 13:51:55 +02:00
gameblabla
99a9804f57
Fixes Alibaba and 40 Thieves, Block Hole due to uninitiliazed memory
when games are played on the Japanese BIOS.
See more about it here :
https://www.smspower.org/forums/13333-UninitializedMemoryPatterns
2019-06-06 18:18:12 +02:00
gameblabla
6f84b7fa5c
Partially reverting old commit "Removing CrabEmuZ80"
We broke save states along the way when we improperly switched variable
types.

The end result is also a lot of needless conversions between types.

This commit should hopefully address that, and we fixed broken save
states.
2019-03-13 01:48:28 +01:00
gameblabla
b9f02b127f
Removing CrabZ80's core. (it was never working and i doubt it would be
accurate anyway.)

Updating the emulator's core code to fix some issues reported by Clang/GCC.
(bios.pages was 8-bits even though cart.pages was 16-bits.
This could cause issues if a game like Bad Apple is played using the bios.)

Removing error.c/error.h, it was never used.
I'm trying to fix the signing/unsigned issues that i had introduced
a while back unfortunately (though the older code still suffered from it
to some code).

Some of it is fixed but not all of it is fixed. Ideally, this should
be switched to using 32-bits ints if possible.
2019-03-07 19:03:53 +01:00
gameblabla
8a9c66e9bf
Bunch of fixes
One of them is a fix for a really odd bug with the proprietary z80 core :
Pause button would not work.

For some reasons, executing the irq line functions will not work if
put in a function so what i did was a bunch of macros instead.
This now works and reduces the complexity of the code kinda.
(Also inlining)

There's also a fix for the ALSA code. On the bittboy,
it woud sometimes underrun. When it does so, it becomes mute.
Fixed this by handling underruns and removing non blocking.
(Useless anyway here)
2019-02-19 10:38:00 +01:00
gameblabla
7b0fc18b6d
Rebasing around SMSPlusGX, switched to new sound cores (from CrabEmu), much improved sound playback 2018-08-11 23:46:21 -04:00