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Cleanups
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@ -977,7 +977,6 @@ bool8 S9xDeinitUpdate(int width, int height)
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/* Dummy functions that should probably be implemented correctly later. */
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bool8 S9xContinueUpdate(int width, int height) { return TRUE; }
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void S9xSetPalette(void) {}
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void S9xLoadSDD1Data(void) {}
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bool8 S9xReadMousePosition (int which1_0_to_1, int* x, int* y, uint32* buttons) { return FALSE; }
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bool8 S9xReadSuperScopePosition (int* x, int* y, uint32* buttons) { return FALSE; }
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@ -985,13 +984,5 @@ bool JustifierOffscreen(void) { return false; }
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void S9xToggleSoundChannel (int channel) {}
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//void Write16(uint16 v, uint8*& ptr) {}
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//uint16 Read16(const uint8*& ptr) { return 0; }
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//void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2) {}
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//bool S9xPollButton(uint32 id, bool *pressed) { return false; }
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//bool S9xPollPointer(uint32 id, int16 *x, int16 *y) { return false; }
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//bool S9xPollAxis(uint32 id, int16 *value) { return false; }
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void S9xExit(void) { exit(1); }
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void S9xMessage(int a, int b, const char* msg) { }
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@ -42,21 +42,11 @@
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#define _DISPLAY_H_
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// Routines the port specific code has to implement
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void S9xSetPalette(void);
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uint32 S9xReadJoypad(int which1_0_to_4);
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bool8_32 S9xReadMousePosition(int which1_0_to_1, int* x, int* y, uint32* buttons);
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bool8_32 S9xReadSuperScopePosition(int* x, int* y, uint32* buttons);
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void S9xInitDisplay(int argc, char** argv);
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void S9xDeinitDisplay(void);
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void S9xInitInputDevices(void);
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void S9xSetTitle(const char* title);
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void S9xProcessEvents(bool8_32 block);
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void S9xPutImage(int width, int height);
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void S9xToggleSoundChannel(int channel);
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void S9xSetInfoString(const char* string);
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void S9xNextController(void);
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const char* S9xGetSRAMFilename(void);
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#endif
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@ -348,8 +348,6 @@ bool8_32 S9xGraphicsInit(void)
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GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
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GFX.DepthDelta = GFX.SubZBuffer - GFX.ZBuffer;
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//GFX.InfoStringTimeout = 0;
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//GFX.InfoString = NULL;
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PPU.BG_Forced = 0;
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IPPU.OBJChanged = TRUE;
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@ -684,10 +682,6 @@ void S9xEndScreenRefresh()
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*/
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}
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void S9xSetInfoString(const char* string)
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{
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}
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static INLINE void SelectTileRenderer(bool8_32 normal, bool NoZ)
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{
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if (normal)
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@ -302,8 +302,6 @@ void S9xDrawScanLine(uint8 Line);
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void S9xEndScreenRefresh();
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void S9xSetupOBJ();
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void S9xUpdateScreen();
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//extern void (*S9xUpdateScreen)();
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//void SelectUpdateScreen();
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void RenderLine(uint8 line);
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void S9xBuildDirectColourMaps();
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@ -314,7 +312,6 @@ extern SGFX GFX;
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bool8_32 S9xGraphicsInit();
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void S9xGraphicsDeinit();
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bool8_32 S9xDeinitUpdate(int Width, int Height);
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void S9xSetPalette();
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void S9xSyncSpeed();
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#ifdef GFX_MULTI_FORMAT
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@ -353,8 +353,6 @@ bool8_32 S9xGraphicsInit()
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GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
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GFX.DepthDelta = GFX.SubZBuffer - GFX.ZBuffer;
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//GFX.InfoStringTimeout = 0;
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//GFX.InfoString = NULL;
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PPU.BG_Forced = 0;
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IPPU.OBJChanged = TRUE;
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@ -704,11 +702,6 @@ void S9xEndScreenRefresh()
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*/
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}
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void S9xSetInfoString(const char* string)
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{
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}
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int TileRenderer;
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TileRendererSet TileRenderers[] =
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14
src/snes9x.h
14
src/snes9x.h
@ -385,20 +385,6 @@ void S9xExit(void);
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void S9xMessage(int type, int number, const char* message);
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void S9xLoadSDD1Data(void);
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enum
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{
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PAUSE_NETPLAY_CONNECT = (1 << 0),
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PAUSE_TOGGLE_FULL_SCREEN = (1 << 1),
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PAUSE_EXIT = (1 << 2),
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PAUSE_MENU = (1 << 3),
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PAUSE_INACTIVE_WINDOW = (1 << 4),
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PAUSE_WINDOW_ICONISED = (1 << 5),
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PAUSE_RESTORE_GUI = (1 << 6),
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PAUSE_FREEZE_FILE = (1 << 7)
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};
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void S9xSetPause(uint32 mask);
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void S9xClearPause(uint32 mask);
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#ifndef MAX_PATH
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#define MAX_PATH 255
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#endif
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