2001-12-27 19:54:36 +00:00
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===============================================================================
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SSSS tt lll lll
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SS SS tt ll ll
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SS tttttt eeee ll ll aaaa
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SSSS tt ee ee ll ll aa
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SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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SS SS tt ee ll ll aa aa
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SSSS ttt eeeee llll llll aaaaa
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===============================================================================
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Release History
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===============================================================================
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2005-10-14 13:50:00 +00:00
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2007-08-27 13:58:42 +00:00
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2.4 to 2.4.1: (August 27, 2007)
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* Re-added OpenGL aspect ratio setting ('gl_aspect' commandline argument).
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* Re-added non-browser mode to the ROM launcher.
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* For the Linux/UNIX port; fixed OpenGL vsync issue with Nvidia video cards.
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Have fun!
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2007-08-17 17:11:43 +00:00
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2.3.5 to 2.4: (August 20, 2007)
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* Added new video sub-system where fullscreen and windowed modes are treated
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differently. Windowed modes now use '-zoom_tia' and '-zoom_ui' arguments,
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while fullscreen modes can be specified by resolution using the new
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'-fullres' argument.
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* Widescreen video modes are now supported; Stella will simply center the
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image with surrounding black borders.
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* Many UI-related changes, including resizable ROM launcher and debugger
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windows, and a new UI palette (the previous 'classic' palette is still
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available). This is still a work in progress.
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* The locations of all major config files (statedir, palette file,
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cheat file, properties file, etc) are now configurable from the
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commandline and within the UI.
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* Updates to TIA palette support. Added SECAM support, and removed the
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built-in 'original' palette. Standard, z26, and user are still
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available.
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* Various bugfixes to some debugger commands. The 'run' command no
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longer causes a crash, and several others have better error-checking.
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* Added more complete cartridge auto-detection for Commavid (CV), 3E,
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3F and Activision (FE) formats.
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* Removed XStart and Width ROM properties, since the forthcoming TIA
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rework won't be using them.
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* Reworked internal storage of ROM properties to be faster and take up
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less space.
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* Added several different ways of stretching the OpenGL image to the
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'-gl_fsmax' argument, for more flexibility.
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* Removed OpenGL aspect ratio setting favour of the previously mentioned
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video changes. We'll see how this goes.
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* Removed dirty-rect support from software rendering, since it was actually
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sub-optimal in Windows and OSX and defaulted to off in previous versions.
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* Added support for gzipped ROMs.
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* Re-added pause support.
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* Re-added support for Windows 98.
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* Removed support for 'STELLA_BASEDIR' environment variable, since each
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config file can be now configured separately.
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* Removed '-fastscbios' argument, since it must always be turned on.
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* Removed PSP support, since it hasn't been updated in over a year, and
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someone else is maintaining another port elsewhere.
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* For the Unix/Linux port; fixed 'make install' issues, and changed icon to
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PNG format.
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2007-01-14 18:59:08 +00:00
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2.3 to 2.3.5: (January 17, 2007)
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* Greatly improved cartridge bankswitch type auto-detection. Stella
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can now (mostly) autodetect cartridge types 'E0', 'E7', '3E', '3F' and
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Superchip carts. Obviously, this autodetection is not infallible, but
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relies on patterns in the ROM data, and how it was compiled. Because
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of the auto-detection types already supported, almost all bankswitch
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info was removed from internal ROM properties. Set the ROM property
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"Cartridge.Type" to "Auto-detect" for this to take effect.
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* Added auto-detection of display type (NTSC or PAL). Currently, PAL60
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ROMs will be detected as NTSC. This is almost 100% accurate, and fails
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in very few cases (for those that are mislabeled, the ROM properties
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can be set specifically). Set the ROM property "Display.Format" to
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"Auto-detect" for this to take effect.
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* Improved emulation timing when exiting one ROM and starting another.
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Previously, this could result in the second ROM having its sound start
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later than it should have.
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* Removed pause functionality from the core, since it's been superceded
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by the other event states. You can now enter one of the menus for a
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similar effect (options, command, debugger, etc).
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* Added toggle for PAL color-loss emulation, which defaults to off.
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Previous versions of Stella always used color-loss emulation.
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Related to this, added 'colorloss' commandline argument.
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* Added rudimentary support for configuring the UI palette ('uipalette'
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commandline argument) and ability to change the size of the launcher window
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('launchersize' commandline argument). This will be expanded on in future
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releases.
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* Reworked options menu so it's now accessible from the ROM launcher as
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well as while playing a ROM.
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* Re-added ability to change the width and height of a Console. Related to
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this, changing XStart/YStart/Width/Height dynamically no longer resets
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the ROM.
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* Removed 'tiadefaults' commandline argument, since Stella will now default
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to using accurate positioning, and not use 'tweaks'.
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* Joystick code now allows all 4 directions; 'Bumper Bash' now works
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correctly.
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* Improved Keypad emulation; 'Alpha Beam with Ernie', 'Oscars Trash Race'
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and 'Magicard' now work correctly.
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* Reworked GUI code, so that all dialog boxes are automatically centered.
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* Added 'rominfo' commandline argument, which prints some detailed info for
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a ROM.
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2007-01-01 18:04:56 +00:00
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2007-01-14 18:59:08 +00:00
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* For the OSX port; fixed crashes in OpenGL mode.
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* For the GP2X port; some improvements to the sound code.
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* For the GP2X port; added vertical centering of the TIA image (when possible).
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2007-01-01 18:04:56 +00:00
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2006-12-20 12:42:56 +00:00
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2.2 to 2.3: (December 22, 2006)
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* NOTE: Because of the many changes in this release, all settings
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will be reset to defaults. If this doesn't happen for you, it will be
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necessary to manually delete your previous settings.
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* Potentially huge speedups in software rendering mode, both in emulation
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and UI modes. Deactivating 'dirty rects' uses these new modes, which
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can be 2-3 times faster for many configurations.
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* For UI navigation, changed from using 'joymouse' to the more familiar
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'tabbing' functionality, where you move from object to object by use of
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some tab key. As a result, completely removed the 'joymouse' commandline
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argument and all associated functionality.
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* Added event remapping for UI events, separate from events while in
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emulation mode.
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* Added support for PAL60 ROMs, which use the PAL palette and resolution
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but run at NTSC timing (60Hz). Added ROM property for this, and updated
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the internal properties database for many PAL60 ROMs.
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* Added support for user-definable palettes. For now, only one extra palette
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is supported, but in the future we may have them specified per-ROM.
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* Fixed bug in PAL colour-loss emulation, which wasn't actually being done
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for the original Stella and z26 palettes.
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* Fixed several TIA-related emulation bugs as reported on AtariAge. More
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fixes will come with the TIA rewrite, due in the next release.
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* Added new scaler infrastructure, replacing the '-zoom' commandline argument
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with '-scale_ui' and '-scale_tia'. This means the UI and emulation can now
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be scaled independently.
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* Added '-gl_vsync' commandline argument and associated UI elements, which
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uses synchronization to vertical blank interrupt in OpenGL on supported
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systems. This eliminates tearing in OpenGL rendering.
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* Changed naming of snapshots and state files. These files are now
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named based on the names given in the properties database, and no longer
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use the 'md5sum' name. As a result, state files from previous versions
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will no longer work unless they're manually renamed. Related to this,
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removed the '-ssname' commandline argument.
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* Fixed bug where 'Snapshot saved' appeared when taking snapshots in
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succession.
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* Added a 'Previous directory' entry to the top of each listing while
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in ROM Browse mode, which is equivalent to the 'Go Up' button. This makes
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it easier to navigate the filesystem, since you never have to 'tab out'
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of the ROM listing.
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* Added all sound related commandline options to the UI, so you no
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longer have to use the commandline to set those options.
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* Added new property to ROM properties specifying whether to swap paddles
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plugged into a virtual port. This eliminates the need to manually set the
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paddle mode for those ROMs that don't use paddle zero by default.
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* Added a 'Defaults' button to the Game Properties dialog, which resets
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the ROM properties to the internal defaults, deleting that ROMs properties
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from the external properties file.
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* Fixed bug whereby modified ROM properties weren't being reloaded when
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restarting a ROM.
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* Made 'phosphor' and 'phosphor blend' a ROM property, meaning it can be
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set per-ROM.
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* Added support for relocating the base Stella directory, by setting the
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environment variable 'STELLA_BASEDIR'. This must be done each time before
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Stella starts.
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* Added '-fastscbios' commandline argument, which speeds up loading of
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vertical bars in Supercharger ROMs, and made it the default.
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* Added '-autoslot' commandline argument, which automatically switches
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to the next available slot after saving a state. This defaults to off,
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and must be set from the commandline.
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* Fixed bug in debugger command 'runto', which could enter an infinite
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loop under some conditions.
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* Updated configure/build toolchain so patching is no longer required for
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Debian packages.
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* Removed dependency on PNG library (PNG snapshots are still present, but the
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actual library is no longer required).
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* For the OSX port, improved OpenGL performance on Mac Mini using Intel
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GMA950 video hardware.
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* For the GP2X port, added support for PAL ROMs, and updated SDL to use
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hardware scaling.
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2006-04-05 16:06:59 +00:00
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2.1 to 2.2: (April 7, 2006)
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* Added new ROM browser option which works like a normal filesystem
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browser, allowing navigation throughout the filesystem.
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The old mode of browsing is still present, and can be toggled at
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runtime. Related to this, fixed bug whereby sorting in the ROM
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launcher sometimes didn't work.
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* Integrated stella.pro properties into the application, resulting in
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faster startup time. Now Stella can be redistributed as a single
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binary; no external files are needed, but they will still be used
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if present.
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* Reworked ROM properties files once again. The 'user.pro' file has
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been removed, and all user-defined properties are stored in
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'stella.pro' instead. You should delete all properties files when
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upgrading to this version, to take advantage of the speed increases.
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* Reworked settings files once again. Removed all references to a
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global settings file. Each user now gets a user-specific settings
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file only. If that file doesn't exist, the built-in defaults are
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used.
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* Added 'conditional saving' of the cheatcode and settings files, so
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that these files are only written to disk when absolutely
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necessary. This doesn't really affect desktop systems, but is very
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useful for systems with flashram-based storage (GP2X, WinCE, etc).
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* Reworked Settings class, hopefully fixing a bug whereby settings
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weren't being saved in certain cases (most evident in the OSX port).
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* Added 'tiadefaults' commandline option, which can also be toggled
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from within the GUI. This option disables all TIA positioning
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'tweaks' that typically make a game look better, and present the
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image exactly as it would appear on a real 2600.
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* Added jitter-detection code for the paddle emulation, which should
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eliminate an annoying 'jittering' effect when using paddles with
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a Stelladaptor.
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* Related to jitter-detection, added '-pthresh' commandline option
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and GUI entry, which sets a bound below which the emulation detects
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jitter.
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* Fixed crash when adding one-shot cheats.
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* Fixed bug in RAM comparitive searches in the debugger.
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* Fixed bug with setting snapshot naming type from the GUI (it was
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always being set to 'romname').
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* Re-added low compatibility CPU emulation mode, since it benefits
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some slower systems. This is activated with the commandline argument
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'-cpu low'.
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* For the OSX port, added Universal binary support.
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* For the OSX port, reworked the menu handling, so that certain menu
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options are only enabled when it makes sense to do so.
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* For the GP2X port, fixed joystick deadzone issues and scroll bug in
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ROM launcher.
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* For the GP2X port, fixed issue with PAL ROMs causing a crash because of
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screen size. A message is now shown indicating that PAL ROMs are not
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yet supported.
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2006-01-20 02:38:47 +00:00
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2.0.1 to 2.1: (January 29, 2006)
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* Added phosphor effect, similar to z26. Useful on ROMs which alternate
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sprites from one frame to another, resulting in an annoying flicker.
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When using phosphor mode, a pixels colour is mixed with its previous value,
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resulting in a blended image that doesn't flicker, emulating the
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phosphoresence effect on a real television.
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* Added 'pp' developer commandline argument to set the "Display.Phosphor"
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property, and 'ppblend' to set the amount to blend pixels in phosphor
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mode. Also added 'Alt p' key to enable/disable phosphor effect while
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ROM is emulated. By default, phosphor mode is only used when necessary,
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as specified in the stella.pro file.
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* Renamed 'cheetah' commandline argument to 'cheat'.
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* Added per-frame cheatcodes (4 characters long), which are evaluated
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each frame.
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* Added cheatcode GUI, where cheats can be named, edited, saved, etc.
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* Cheat codes are now saved to stella.cht file and are automatically
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reloaded when Stella starts.
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* Improved 'joymouse' functionality. While in GUI mode, any axis will
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simulate mouse movement, and any button will simulate a mouse click.
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So the GUI can be completely navigated without a mouse.
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* Improved CommandDialog and LauncherDialog wrt joymouse functionality.
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These dialogs are used more than any other on devices without a mouse,
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so joystick axis movement switches between GUI objects, rather than
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simulating the mouse. This leads to much faster selection of objects.
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* Added mapping of multiple SDL joystick axis to Event Mapping.
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* Added joystick hat support, and mapping of multiple hats to Event Mapping.
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* Added remapping of paddle emulation to the keyboard or joystick axis
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(the mouse is still used by default for paddles). Related to this,
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use more precise analog values when analog axis are mapped to
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analog-type events (such as paddles).
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* Treat joystick events as other types of controllers based on the virtual
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port entry in stella.pro. This means that mappings for a joystick will
|
|
|
|
emulate other devices when necessary.
|
|
|
|
|
|
|
|
* Added 'sp' developer commandline argument, which sets the
|
|
|
|
"Console.SwapPorts" property and swaps the arrangement of the virtual
|
|
|
|
ports. Useful for games like "Raiders of the Lost Ark", where the
|
|
|
|
joysticks are normally swapped.
|
|
|
|
|
|
|
|
* Added ability to set which Stelladaptor device emulates which virtual
|
|
|
|
joystick port ('sa1' and 'sa2' commandline arguments, which accept
|
|
|
|
'left' or 'right').
|
|
|
|
|
|
|
|
* Fixed issues with jittering joysticks/mice causing weird events when
|
|
|
|
starting Stella.
|
|
|
|
|
|
|
|
* Added 'freq', 'tiafreq' and 'clipvol' commandline arguments, which
|
|
|
|
affect the sound subsystem (see manual for further info).
|
|
|
|
|
|
|
|
* Made state files completely cross-platform, both in terms of endianness
|
|
|
|
as well as CPU size (32 vs. 64 bit).
|
|
|
|
|
|
|
|
* Fixed crash with using 'cheat' and 'break' from the commandline.
|
|
|
|
|
|
|
|
* Implemented dynamic loading of OpenGL library.
|
|
|
|
|
|
|
|
|
2005-10-24 18:18:30 +00:00
|
|
|
2.0 to 2.0.1: (October 24, 2005)
|
|
|
|
|
|
|
|
* Added 'dirtyrects' support, which speeds up rendering for some Windows users.
|
|
|
|
|
|
|
|
* Fixed bug where taking snapshots would fail if the snapshot directory
|
|
|
|
wasn't specified.
|
|
|
|
|
|
|
|
* Made ROM launcher case-insensitive, so upper and lowercase names are now
|
|
|
|
mixed in the correct order.
|
|
|
|
|
|
|
|
* Fixed ZIP ROM support to search the archive for ROMs ending with either
|
|
|
|
.bin or .a26 (case insensitive).
|
|
|
|
|
|
|
|
* ROMs which don't have an associated properties entry are no longer named
|
|
|
|
'Untitled' in the Stella window or when taking snapshots. The actual
|
|
|
|
ROM name is now used.
|
|
|
|
|
|
|
|
* Changed minimum height of debugger to be 27 lines in the prompt, or approx.
|
|
|
|
700 pixels high. This should make using the debugger easier for users
|
|
|
|
with lower resolution monitors. Related to this, the RomWidget now uses
|
|
|
|
all possible vertical space when changing the debugger height.
|
|
|
|
|
|
|
|
* Fixed bug related to upgrading Stella and event mappings being incorrect.
|
|
|
|
Stella now detects this, and uses the default mappings. So upgrading
|
|
|
|
to version 2.0.1 means your event mappings will be reset.
|
|
|
|
|
|
|
|
* Fixed bug in loading debugger symbol files generated on different
|
|
|
|
operating systems.
|
|
|
|
|
|
|
|
* For the Windows port; added exe installer based on InnoSetup.
|
|
|
|
|
|
|
|
* For the Windows port; compiled icon into Stella, so it now looks like
|
|
|
|
a real Win32 application.
|
|
|
|
|
|
|
|
* For the OSX port, reverted window resize key combos back to 'Cmd =' and
|
|
|
|
'Cmd -' to match the 1.4.2 release.
|
|
|
|
|
|
|
|
|
2005-10-14 13:50:00 +00:00
|
|
|
1.4.2 to 2.0: (October 16, 2005)
|
|
|
|
|
|
|
|
* Added integrated GUI. Stella is now a fully graphical application, and all
|
|
|
|
settings can be changed dynamically while the application is running. That
|
|
|
|
means the commandline is no longer required (but support is still there
|
|
|
|
for those who want to use it).
|
|
|
|
|
|
|
|
* Added ROM launcher. You can now exit a game and start playing another one
|
|
|
|
from directly within Stella (you no longer have to quit Stella and
|
|
|
|
restart it).
|
|
|
|
|
|
|
|
* Because of the integrated GUI and ROM launcher, StellaX and KStella
|
|
|
|
(the Windows and Linux frontends) have been discontinued. The OSX
|
|
|
|
port now uses the launcher as well.
|
|
|
|
|
|
|
|
* Added an integrated debugger for game developers. This is currently
|
|
|
|
the first version of a debugger in Stella, but it's already quite
|
|
|
|
usable.
|
|
|
|
|
|
|
|
* Added new sound subsystem, which is much faster and more accurate.
|
|
|
|
Related to this, added stereo sound output (used by some homebrew games).
|
|
|
|
|
|
|
|
* Added ZIP support. Stella can now open ROM's compressed in zip
|
|
|
|
format.
|
|
|
|
|
|
|
|
* Added cartridge 'frying', thanks to Fred "batari" Quimby. This
|
|
|
|
emulates the action of turning the power button on and off on a
|
|
|
|
real Atari, often resulting in some strange effects.
|
|
|
|
|
|
|
|
* Added ability to edit current ROM properties from directly within
|
|
|
|
Stella, which can then be saved directly into the 'user.pro' file.
|
|
|
|
So creating a properties entry for a new ROM can be done without
|
|
|
|
any external tools.
|
|
|
|
|
|
|
|
* Added initial support for using Stella in an 'arcade-box'
|
|
|
|
environment without a keyboard. This consists of an in-game
|
|
|
|
menu for choosing common actions in Stella, as well as using the
|
|
|
|
joystick navigate the mouse pointer.
|
|
|
|
|
|
|
|
* Reworked properties system to use both a system-wide 'stella.pro' and
|
|
|
|
a per-user 'user.pro' properties files. Changes made by the user
|
|
|
|
and stored in 'user.pro' are no longer erased when upgrading Stella.
|
|
|
|
|
|
|
|
* Added support for cartridges with 3E bankswitching format.
|
|
|
|
|
|
|
|
* Added preliminary Cheat support.
|
|
|
|
|
|
|
|
* Added 'Alt/Shift-Cmd' z, x, c, v, b, n keys to enable/disable the
|
|
|
|
P0, P1, M0, M1, BL, PL bits in the TIA, respectively.
|
|
|
|
|
|
|
|
* Added 'Alt/Shift-Cmd .' key to disable all bits in the TIA.
|
|
|
|
|
|
|
|
* Added 'Alt/Shift-Cmd /' key to enable all bits in the TIA.
|
|
|
|
|
|
|
|
* Added 'Alt/Shift-Cmd g' key to switch dynamically switch between
|
|
|
|
software and OpenGL modes while Stella is running.
|
|
|
|
|
|
|
|
* Added 'Ctrl/Cmd r' key to reload the ROM currently being emulated.
|
|
|
|
|
|
|
|
* Added 'Alt/Shift-Cmd s' key to merge the current game properties
|
|
|
|
into the properties file.
|
|
|
|
|
|
|
|
* Added 'help' commandline argument. Launching Stella from the
|
|
|
|
commandline with no options now starts Stella in ROM launcher mode,
|
|
|
|
instead of showing help (as in previous versions).
|
|
|
|
|
|
|
|
* Added the following commandline arguments for developers:
|
|
|
|
"pro, type, ld, rd, tv, lc, rc, bc, format, xstart, ystart, width
|
|
|
|
height, cpu, hmove". Developers can consult the manual for
|
|
|
|
further details.
|
|
|
|
|
|
|
|
* Removed 'mergeprops' commandline argument, since there are now
|
|
|
|
dedicated keys to either save or merge game properties.
|
|
|
|
|
|
|
|
* Removed 'hidecursor' commandline argument. Stella will now
|
|
|
|
automatically decide when to use this setting.
|
|
|
|
|
|
|
|
* Fixed framerate when switching between NTSC and PAL modes. Stella
|
|
|
|
now uses the correct framerate based on the format of the ROM,
|
|
|
|
in terms of both video and audio.
|
|
|
|
|
|
|
|
* Added 'configure' support to the build process for both Linux and
|
|
|
|
Win32 (using MinGW). Developers can now use the familiar 'configure;
|
|
|
|
make; make install' commands to compile Stella.
|
|
|
|
|
|
|
|
* Further consolidation and integration of SDL. This should lead to
|
|
|
|
faster operation and a more consistent look for all ports.
|
|
|
|
|
|
|
|
* Fixed some 64-bit issues. Stella now compiles and runs correctly
|
|
|
|
on AMD64 and PPC64 Linux systems.
|
|
|
|
|
|
|
|
* Updated the Stella manual with pictures of the new integrated GUI.
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2005-02-27 02:25:25 +00:00
|
|
|
1.4.2a to 1.4.2b: MacOSX version only (February 27, 2005)
|
2005-02-27 23:41:19 +00:00
|
|
|
|
2005-02-27 02:25:25 +00:00
|
|
|
* Added fix to mute sound while user is loading a new cartridge, or using
|
|
|
|
the Preferences window.
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2005-02-22 01:33:03 +00:00
|
|
|
1.4.2 to 1.4.2a: MacOSX version only (February 21, 2005)
|
2005-02-27 23:41:19 +00:00
|
|
|
|
2005-02-22 01:33:03 +00:00
|
|
|
* Fixed problem in timing loop which was causing crashes after 15-30
|
|
|
|
minutes.
|
2005-02-27 23:41:19 +00:00
|
|
|
|
2005-02-22 01:33:03 +00:00
|
|
|
* Turned optimization on in compiler settings, which had somehow gotten
|
|
|
|
turned off.
|
2001-12-27 19:54:36 +00:00
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2005-02-13 19:17:02 +00:00
|
|
|
1.4.1 to 1.4.2: (February 19, 2005)
|
|
|
|
|
|
|
|
* Updated the sound system. All popping and cracking sounds that previously
|
|
|
|
occurred at program start/stop and when entering/exiting menu or pause
|
|
|
|
mode have been eliminated.
|
|
|
|
|
|
|
|
* Fixed the gl_fsmax argument to mean "switch to desktop resolution on
|
|
|
|
fullscreen OpenGL", instead of to the maximum possible resolution (the two
|
|
|
|
are not always the same).
|
|
|
|
|
|
|
|
* Added Alt [ and Alt ] keys to dynamically adjust the sound volume during
|
|
|
|
emulation.
|
|
|
|
|
|
|
|
* Added Control 0, Control 1, Control 2, Control 3 keys to dynamically change
|
|
|
|
which paddle the mouse should emulate.
|
|
|
|
|
|
|
|
* Added video_driver argument. This accepts the different options that can be
|
|
|
|
specified for SDL_VIDEODRIVER (see SDL homepage for more information).
|
|
|
|
Basically, it eliminates the need to set the SDL_VIDEODRIVER environment
|
|
|
|
variable.
|
|
|
|
|
2005-02-19 14:59:58 +00:00
|
|
|
* Made sure screen is refreshed before taking a snapshot. This eliminates
|
|
|
|
the problem with new snapshots containing the text "Snapshot saved".
|
|
|
|
|
2005-02-13 19:17:02 +00:00
|
|
|
* For the Windows port; added windib and directx as options for
|
|
|
|
'video_driver' when using software rendering. The 'windib' option is now
|
|
|
|
the default, and in many cases it's up to 10 times faster than using
|
|
|
|
'directx'.
|
|
|
|
|
2005-02-19 14:59:58 +00:00
|
|
|
* For the OSX port; added 'Cmd-R' key to reload the currently loaded ROM.
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2004-08-12 23:36:15 +00:00
|
|
|
1.4 to 1.4.1: (August 15, 2004)
|
|
|
|
|
|
|
|
* Fixed PAL sound issues. PAL games now should sound correct (no distortion
|
|
|
|
or missing sounds), but some games may still run too fast. This is still
|
|
|
|
a work-in-progress, and will be fixed in Stella 1.5.
|
|
|
|
|
|
|
|
* Cleaned up the SDL event gathering loop. This should hopefully fix the
|
|
|
|
problems with "double-pumping events" reported by some Windows users.
|
|
|
|
Event gathering and dispatching is now much faster as well.
|
|
|
|
|
|
|
|
* Fixed a bug where the Control or Alt keys could be assigned to some event,
|
|
|
|
but they could never be used. Control/Alt can now be used for any event.
|
|
|
|
|
|
|
|
* Updated stella.pro file to work with the latest Good2600 ROMset release
|
|
|
|
(Thanks go to Voch for helping to maintain the stella.pro file).
|
|
|
|
|
|
|
|
* For the Windows port; removed requirement for ROM files to be named *.bin
|
|
|
|
in the StellaX frontend. The ROM's can now have any name, but ZIP-files are
|
|
|
|
not yet supported.
|
|
|
|
|
|
|
|
* For the Windows port; fixed the problems with the included modified SDL
|
|
|
|
library and Windows 98 users. Stella should now run in Windows 98.
|
|
|
|
|
|
|
|
* For the OSX port; added preference to allow user to select the directory
|
|
|
|
in which ROM images are stored. This sets the default directory to start
|
|
|
|
the browsing for a ROM in, and doesn't preclude the user from selecting a
|
|
|
|
file outside that directory.
|
|
|
|
|
|
|
|
* For the OSX port; fixed preferences bug where Preferences changed before
|
|
|
|
a game was opened were not being saved.
|
|
|
|
|
2004-08-15 02:59:14 +00:00
|
|
|
* For the OSX port; fixed an issue which would prevent the program from
|
|
|
|
working with OSX 10.1.
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2004-07-13 01:09:50 +00:00
|
|
|
1.3 to 1.4: (July 17, 2004)
|
|
|
|
|
|
|
|
* Codebase ported to SDL. The DOS and X11 ports have been discontinued.
|
|
|
|
|
|
|
|
* Sound code ported to SDL. For the Linux versions, ALSA and OSS sound
|
|
|
|
support has been discontinued.
|
|
|
|
|
|
|
|
* The Linux, MacOSX and Windows ports are now based on the same codebase
|
|
|
|
and are actively maintained. That means simultaneous (and hopefully more
|
|
|
|
frequent) releases.
|
|
|
|
|
|
|
|
* A new Windows port has been created, with the GUI based on StellaX.
|
|
|
|
This is the first new release for Windows since Stella 1.2.
|
2004-07-15 19:59:54 +00:00
|
|
|
(software mode is not yet optimized; OpenGL mode works much better)
|
2004-07-13 01:09:50 +00:00
|
|
|
|
|
|
|
* A new Mac OSX port has been created by Mark Grebe. This is the first new
|
|
|
|
release for Mac OSX since Stella 1.2.
|
|
|
|
|
|
|
|
* Added OpenGL rendering support.
|
|
|
|
|
|
|
|
* Added more refined in-game GUI.
|
|
|
|
|
|
|
|
* Added event remapping. Emulation keys can now be remapped to the keyboard
|
|
|
|
or up to 4 joysticks.
|
|
|
|
|
|
|
|
* Added native Stelladaptor support. Joysticks, paddles, and driving
|
|
|
|
controllers have been tested.
|
|
|
|
|
|
|
|
* Digital sound support (used in games like Quadrun and Pitfall2) has been
|
|
|
|
greatly improved. Sound generation is now more tightly synchronized with
|
|
|
|
video updates.
|
|
|
|
|
|
|
|
* Added support for switchable palettes. Currently you can switch between
|
|
|
|
the current Stella palette, original Stella palette (pre-1.2 versions),
|
|
|
|
and the z26 palette.
|
|
|
|
|
|
|
|
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
|
|
|
|
|
|
|
|
* Switched to using high compatibility M6502 mode by default. This means
|
|
|
|
old state saves from previous Stella versions will no longer work.
|
|
|
|
|
|
|
|
* The meaning of the "-sound" command line option has been changed. This
|
|
|
|
option now accepts either 'true' or 'false (1 or 0) to enable/disable
|
|
|
|
sound.
|
|
|
|
|
|
|
|
* Changed sound mixer functionality. The system volume/mixer settings will
|
|
|
|
never be changed; volume changes in Stella will only affect the
|
|
|
|
emulation itself.
|
|
|
|
|
|
|
|
* Added "-video" command line option. This option accepts either 'soft' or
|
|
|
|
'gl', to use software/OpenGL rendering.
|
|
|
|
|
|
|
|
* Added "-gl_filter" command line option. This option accepts either
|
|
|
|
'nearest' or 'linear', to use GL_NEAREST or GL_LINEAR filtering.
|
|
|
|
|
|
|
|
* Added "-gl_aspect" command line option. This option accepts a decimal
|
|
|
|
value specifying how much to scale the width of the emulation image
|
|
|
|
(useful for giving an authentic 'square-looking' 4:3 mode).
|
|
|
|
|
|
|
|
* Added "-gl_fsmax" command line option. This option accepts either
|
|
|
|
'true' or 'false, and specifies to use the maximum possible resolution
|
|
|
|
when in fullscreen OpenGL mode (useful for Linux and for Windows on
|
|
|
|
laptops).
|
|
|
|
|
|
|
|
* Added "-fragsize" command line option. This option accepts the size to
|
|
|
|
use for sound fragments. Linux/MacOSX works well with 512, Windows seems
|
|
|
|
to need 2048. This value must be a power of two.
|
|
|
|
|
|
|
|
* Modified "-volume" command line option. If you specify '-1', Stella will
|
|
|
|
use the system volume.
|
|
|
|
|
|
|
|
* Renamed the "-pro" command line option to "-altpro".
|
|
|
|
|
|
|
|
* Renamed the "-fps" command line option to "-framerate".
|
|
|
|
|
|
|
|
* Removed the "-center" command line option. Stella now automatically
|
|
|
|
centers the window when possible.
|
|
|
|
|
|
|
|
* Removed the "-paddle real" command line option, since it never really
|
|
|
|
worked correctly (and Stelladaptor support adds that functionality
|
|
|
|
anyway).
|
|
|
|
|
|
|
|
* Removed all command line options relating to the X11 port
|
|
|
|
(owncmap, display).
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2003-02-17 19:07:04 +00:00
|
|
|
1.2 to 1.3: (February 17, 2003)
|
|
|
|
|
|
|
|
* Improved TIA sound system so that games with digitized audio work
|
|
|
|
|
|
|
|
* Added saving and loading of game state to the core; X11, SDL, and DOS
|
|
|
|
versions current support saving and loading game state
|
|
|
|
|
|
|
|
* Added support for F4 bankswitching method
|
|
|
|
|
|
|
|
* Pitfall II DPC sound emulation completed
|
|
|
|
|
|
|
|
* Fixed a bug which caused the difficulty switches to operate backwards
|
|
|
|
|
|
|
|
* Changed DPC auto-detection to use file size so that Pitfall II mods work
|
|
|
|
|
|
|
|
* Modified RIOT timer emulation so that startup values are random
|
|
|
|
|
|
|
|
* Added 3F bankswitching auto-detection routine so that homebrews and
|
|
|
|
demos work without a stella.pro entry
|
|
|
|
|
|
|
|
* Updated the TIA message boxes so they look a little nicer
|
|
|
|
|
|
|
|
* Latest stella.pro file included in distribution
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* Added some developer options to the core, and the ability to change game
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width, height, xstart, ystart, and others while the emulation is running.
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Added ability to switch between NTSC and PAL at runtime, and the ability
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to save the current properties to a file or to merge the changes into the
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stella.pro file; X11 and SDL versions supported for now (compile option)
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* External sound server for the X11 and SDL versions no longer required, as
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all sound code is now integrated into the core
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* Changed locations of the user's config files for the X11 and SDL versions;
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the user's stellarc file is now located in $HOME/.stella/stellarc, state
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files are located in $HOME/.stella/state/ and the stella.pro file is
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located in $HOME/.stella/stella.pro
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* Changed the way options are supplied on the commandline for the X11 and
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SDL versions. Now all commandline options take exactly the same arguments
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as in the INI file.
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* Added "-accurate" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11
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and SDL versions. This is the final version of what was considered
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experimental timing code in Stella 1.2.
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* Added "-sound" command line option to choose which sound backend to
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use (alsa, oss, sdl) with the X11 and SDL versions.
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* Added the developer command line options to the X11 and SDL versions,
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which are only activated in developer builds: -Dformat, -Dwidth,
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-Dheight, -Dxstart, -Dystart, -Dmerge
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* Fixed window resize bug in the X11 port
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* Added "-nosound" command line option to the DOS port to disable audio
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* DOS port supports a "-vsync" option to synchronize emulation with the
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video blank of the video card
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* Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
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320x240 graphics mode
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* DOS port has been updated to run better under Windows NT, 2000, and XP.
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There are still issues with the sound, however, it is usable.
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* DOS port is using a new Sound Blaster driver created by Matt Conte which
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supports auto-detection of sound cards.
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* DOS port supports a STELLA_HOME environment variable that defines
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the location of config files.
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* In the DOS port the stella.pro file is searched for first in the
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current working director and then in the $STELLA_HOME directory
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* In the DOS port the ROM image is searched for first using the
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specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME
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2006-01-20 02:38:47 +00:00
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2002-05-16 10:08:18 +00:00
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Cyberstella 1.2.1 (May 16, 2002)
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* Removed the built-in games until some legal stuff is sorted out
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2006-01-20 02:38:47 +00:00
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2002-05-16 10:08:18 +00:00
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Cyberstella 1.2 (May 10, 2002)
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* Initial release of a new WIN 32 port of Stella
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2006-01-20 02:38:47 +00:00
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2002-04-28 18:21:55 +00:00
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DOS 1.2 to DOS 1.2.1: (April 28, 2002)
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* Fixed a bug with control keys being confused with the pause key
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* Fixed a bug with the pause key causing the application to lockup
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2006-01-20 02:38:47 +00:00
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2002-04-22 01:38:16 +00:00
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1.1 to 1.2: (April 21, 2002)
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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* Support added for the Commavid (CV) bankswitching method.
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* Support added for the Megaboy cartridge.
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Added option to not load in the whole stella.pro file when starting
|
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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|
the current screen in PNG format. Requires PNG library.
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* Removed stella.pro file from the binary, resulting in large space
|
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|
savings. The stella.pro file is no longer optional. For the X11 and
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|
SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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|
/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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|
|
the one in /etc. For DOS and Win32 versions, the stella.pro file must
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|
be in the same directory as the executable.
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* Added pause functionality to the core. Implemented in DOS, X11, and
|
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|
SDL versions for now.
|
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|
|
2006-01-20 02:38:47 +00:00
|
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|
2001-12-27 19:54:36 +00:00
|
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|
1.0 to 1.1: (February 26, 1999)
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* DOS and Linux versions support real Atari 2600 paddles using a
|
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|
special PC game port adaptor
|
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* Linux version uses the new 1.2.x joystick driver API
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* Added support for the "-display" option to the X Window version
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* Added support for private colormaps to the X Window version
|
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|
|
* Fixed a few bugs in the Supercharger emulation
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- A major bug in the ROM loading routine was fixed
|
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|
|
- Multi-loading in "Escape from the Mindmaster" works correctly
|
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|
- All Supercharger games load and execute at this point
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* Added a small hack to the TIA code to fix a display problem in "Escape
|
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|
|
from the Mindmaster"
|
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|
|
* Improved TIA emulation to support the RESPx multi-sprite trick
|
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|
|
2006-01-20 02:38:47 +00:00
|
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|
2001-12-27 19:54:36 +00:00
|
|
|
1.0b1 to 1.0: (October 7, 1998)
|
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|
|
* DOS version supports 320x200 and 320x240 graphics modes
|
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|
|
* Several portability issues have been resolved
|
|
|
|
|
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|
|
* Preliminary support for Chris Wilkson's Megacart bank-switching scheme
|
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|
|
* BSDI target included in makefile
|
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|
|
* Improved Users Manual in several "popular" formats
|
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|
|
2006-01-20 02:38:47 +00:00
|
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|
2001-12-27 19:54:36 +00:00
|
|
|
0.7 to 1.0b1: (July 25, 1998)
|
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|
* Supports the following controllers:
|
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|
|
Joysticks, Paddles, Booster-Grip, Keyboard and Driving
|
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|
|
* Supports the following bank switching methods:
|
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|
|
2K, 3F, 4K, AR, E0, E7, F4SC, F6, F8, F8SC, FASC, FE
|
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|
|
* Properties are associated with games using their MD5 checksum
|
|
|
|
calculated on the entire ROM image
|
|
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|
|
* Uses the new 'stella.pro' file format for game properties
|
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|
|
* Includes Erik's latest stella.pro properties file
|
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|
|
* New frame rate throttle code for X windows GUI
|
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|
|
* Based on the new and improved M6502 CPU emulation
|
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|
|
* Improvements to TIA emulation
|
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|
|
|
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|
|
- Support HMOVE blanks
|
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|
|
- Improved Cosmic Ark star field effect
|
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|
|
- Some support for the RESPx multiple sprite trick
|
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|
|
- Support NTSC and PAL palettes
|
|
|
|
|
|
|
|
* Improvements to PIA emulation (timing)
|
|
|
|
|
|
|
|
* Improved Supercharger emulation
|
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|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2001-12-27 19:54:36 +00:00
|
|
|
0.6 to 0.7: (June 7, 1997)
|
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|
|
* Improved emulation speed of TIA and 6507
|
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|
|
* Added Starpath Supercharger support
|
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|
|
* Added Tigervision bank-switching support (3F bank-switching)
|
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|
|
|
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|
|
* Added pause game feature for Unix and DOS
|
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|
|
* VCS files combined into a single builtin property file
|
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|
|
* Added TIA HMOVE "feature" to support Cosmic Ark stars
|
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|
|
* Improved TIA VSYNC code so that it works more like the real
|
|
|
|
thing (0.6 VSYNC code caused the graphics of some games to
|
|
|
|
be off such as Alien and Battle Zone)
|
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|
|
|
|
* Added two 6507 emulators: one is designed to act more like
|
|
|
|
the real thing, while the other is designed to be as fast as
|
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|
|
possible (required for Supercharger support)
|
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|
|
|
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|
|
* Changed TIA peeking so lower nibble of byte read is the same
|
|
|
|
as the TIA address being accessed (Warlords now works)
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
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|
|
2001-12-27 19:54:36 +00:00
|
|
|
0.5 to 0.6: (January 18, 1997)
|
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|
|
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|
|
* Fixed collision detection problem (Freeway works)
|
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|
|
* Changed PIA timing code to fix screen jitters
|
|
|
|
|
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|
|
* Added new bank-switching methods: F4SC (Fatal Run), E7 (Burgertime)
|
|
|
|
|
|
|
|
* Fixed some code in the TIA emulation that caused SEGFAULTS
|
|
|
|
|
|
|
|
* Improved frame rate throttling code to work better on fast machines
|
|
|
|
|
|
|
|
* Improved TIA emulation (missle graphics are fully emulated now)
|
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|
|
|
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|
|
* Included Bob Colbert's "Okie Dokie" game
|
|
|
|
|
|
|
|
* Uses version 1.1 of the TIA Sound library by Ron Fries
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2001-12-27 19:54:36 +00:00
|
|
|
0.4 to 0.5: (November 17, 1996)
|
|
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|
|
* Added sound support
|
|
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|
|
* Added new bank-switching methods: F8SC (Defender II), FASC (CBS RAM+)
|
|
|
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|
|
* Changed TIA so peeking $E and $F return $F not $0 for Haunted House
|
|
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|
|
* Changed PIA timing code to fix screen jitters in Frogger
|
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|
|
* Addressing scheme rewritten
|
|
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|
|
* Optimized 6507 memory accesses
|
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|
|
* Randomized memory in PIA upon startup
|
|
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|
|
* Removed auto-disabling of objects at the start of a frame
|
|
|
|
so you can't walk through walls in Adventure
|
|
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|
|
* Changed the X windows terminal update method to make it faster and
|
|
|
|
easier to understand
|
|
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|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2001-12-27 19:54:36 +00:00
|
|
|
0.3 to 0.4 (August 28, 1996):
|
|
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|
|
|
|
* TIA code has been optimized some
|
|
|
|
|
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|
|
* Some games can be played with just a ROM image
|
|
|
|
|
|
|
|
* New search method for ROM images (no more STELLA_PATH)
|
|
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|
|
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|
|
* Delta screen update supported
|
|
|
|
|
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|
|
* Better error handling added to the "core"
|
|
|
|
|
2006-01-20 02:38:47 +00:00
|
|
|
|
2001-12-27 19:54:36 +00:00
|
|
|
0.2 to 0.3 (July 12, 1996):
|
|
|
|
|
|
|
|
* Keyboard joystick support is much better (Daniel Marks)
|
|
|
|
|
|
|
|
* Paddles are now supported via the mouse (Bradford Mott)
|
|
|
|
|
|
|
|
* Many portability issues have been resolved (Keith Wilkins)
|
|
|
|
|
|
|
|
* Fixed a problem with the 6507 ADC and SBC instructions that caused
|
|
|
|
some games (Enduro) not to work correctly (Bradford Mott)
|
|
|
|
|
|
|
|
* Power Macintosh port (Aaron Giles)
|
|
|
|
|
|
|
|
* Windows 95 & NT port (Jeff Miller)
|