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stephena
9d2e1cfcc0
Changed the behaviour of pause() wrt the FrameBuffer. Now the base
FrameBuffer class is paused, and *it* notifies the child class of this event. Previously, the code for pausing the parent class had to be provided by the child, meaning that if the derived classes of FrameBuffer didn't provide it, then the emulation core would not pause. This is exactly what happened to me in the Windows version, and I spent 10 minutes trying to figure out why pause wasn't working :) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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A multi-platform Atari 2600 Emulator
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