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FrameBuffer class is paused, and *it* notifies the child class of this event. Previously, the code for pausing the parent class had to be provided by the child, meaning that if the derived classes of FrameBuffer didn't provide it, then the emulation core would not pause. This is exactly what happened to me in the Windows version, and I spent 10 minutes trying to figure out why pause wasn't working :) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This is release 1.3 of Stella. Stella is a multi-platform Atari 2600 VCS emulator which allows you to play all of your favorite Atari 2600 games on your PC. You'll find the Stella Users Manual in the docs subdirectory. If you'd like to verify that you have the latest release of Stella visit the Stella Website at: http://stella.atari.org Enjoy, The Stella Team February 17, 2003