stephena 9d2e1cfcc0 Changed the behaviour of pause() wrt the FrameBuffer. Now the base
FrameBuffer class is paused, and *it* notifies the child class of
this event.  Previously, the code for pausing the parent class
had to be provided by the child, meaning that if the derived
classes of FrameBuffer didn't provide it, then the emulation
core would not pause.  This is exactly what happened to me
in the Windows version, and I spent 10 minutes trying to figure
out why pause wasn't working :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2003-11-12 19:36:25 +00:00
..

This is release 1.3 of Stella.  Stella is a multi-platform Atari 2600 VCS
emulator which allows you to play all of your favorite Atari 2600 games
on your PC.  You'll find the Stella Users Manual in the docs subdirectory.
If you'd like to verify that you have the latest release of Stella visit
the Stella Website at:

  http://stella.atari.org

Enjoy,

The Stella Team
February 17, 2003