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Update CONTRIBUTING.md to reflect NeoForge (#570)
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Contributing to Forge
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Contributing to NeoForge
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=====================
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1) Keep patches to Minecraft classes together. If you need a lot of things done, you may either add to relevant forge classes or make a new class. Try not to spread out your patches across multiple disjoint lines, as this makes maintenance of your patches difficult.
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@@ -7,14 +7,10 @@ Contributing to Forge
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3) Follow the code style of the class you're working in (braces on newlines & spaces instead of tabs in Forge classes, inline brackets in patches, etc).
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For more information, refer to [the wiki][Wiki].
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Contributor License Agreement
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=============================
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- You grant Forge a license to use your code contributed to the primary codebase (everything **not** under patches) in Forge, under the LGPLv2.1 license.
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- You assign copyright ownership of your contributions to the patches codebase (everything under patches) to Forge, where it will be licensed under the LGPLv2.1 license.
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- You grant NeoForged a license to use your code contributed to the primary codebase (everything **not** under patches) in NeoForge, under the LGPLv2.1 license.
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- You assign copyright ownership of your contributions to the patches codebase (everything under patches) to NeoForged, where it will be licensed under the LGPLv2.1 license.
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"Forge" is Forge Development LLC, a legally incorporated entity in Oregon, USA.
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[Wiki]: https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge
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This is intended as a **legally binding copyright assignment** to the NeoForged project for contributions under the patches codebase. However you retain your copyright for all other contributions.
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